体验设计的模糊前端:引出和传达体验目标

Jari Varsaluoma, H. Väätäjä, E. Kaasinen, Hannu Karvonen, Yichen Lu
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引用次数: 15

摘要

当开始体验设计过程时,设计师应该首先确定目标体验。在体验设计过程的模糊前端,通常会有几个可供选择的资源来获得定义这种体验的洞察力和灵感。在本文中,我们描述了两项关于体验目标设定和与利益相关者沟通这些目标的方法的调查结果。研究人员对9个不同的体验设计案例的研究结果表明,“对用户世界的移情理解”是定义体验目标时最常用的洞察力和灵感来源。因此,我们提出了体验目标激发过程模型,以澄清体验设计的模糊前端和指导,以支持设计师定义和评估体验目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Fuzzy Front End of Experience Design: Eliciting and Communicating Experience Goals
When starting an experience design process, designers should first determine the experience to aim for. In the fuzzy front end of the experience design process, there are often several alternative sources for gaining insight and inspiration in defining this experience. In this paper, we describe our findings from two surveys about experience goal setting and approaches to communicate about these goals with stakeholders. The results from researchers working on 9 different experience design cases suggest that "empathic understanding of the users' world" is the most used source of insight and inspiration in defining experience goals. As an end result, we propose the model for Experience Goal Elicitation Process to clarify the fuzzy front end of experience design and instructions to support designers in defining and evaluating experience goals.
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