Proceedings of the IX Latin American Conference on Human Computer Interaction最新文献

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Understanding social interactions for the design of tangible user interfaces 了解社会互动的有形用户界面的设计
Proceedings of the IX Latin American Conference on Human Computer Interaction Pub Date : 2019-09-30 DOI: 10.1145/3358961.3358968
Itzel Alessandra Reyes Flores, Carmen Mezura-Godoy, E. Benítez-Guerrero
{"title":"Understanding social interactions for the design of tangible user interfaces","authors":"Itzel Alessandra Reyes Flores, Carmen Mezura-Godoy, E. Benítez-Guerrero","doi":"10.1145/3358961.3358968","DOIUrl":"https://doi.org/10.1145/3358961.3358968","url":null,"abstract":"Several research works talk about benefits of Tangible User Interfaces in Collaborative work. However, it is still convenient to understand how people interact with tangibles medias in order to design Tangible Interfaces to support Collaboration. In the CSCW domain, we study collaborative activities in order to identify Social Interactions that enable people achieve common goals. Our interest is the development of Tangible User Interfaces to support Collaboration. So, as first step we analysed a group of users in a collaborative task, that allowed us to identify on working space the social interactions between users who used pieces of paper as tangible medias. Then we describe the process of identifying social interactions using the MARS model and introduce some challenges for the design and implementation of Tangible User Interfaces that supports collaborative work.","PeriodicalId":358717,"journal":{"name":"Proceedings of the IX Latin American Conference on Human Computer Interaction","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124778797","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Designing for social iTV: improving the shared experience of home care systems 为社交iTV设计:改善家庭护理系统的共享体验
Proceedings of the IX Latin American Conference on Human Computer Interaction Pub Date : 2019-09-30 DOI: 10.1145/3358961.3359005
P. C. Santana-Mancilla, J. Contreras-Castillo, L. Anido-Rifón
{"title":"Designing for social iTV: improving the shared experience of home care systems","authors":"P. C. Santana-Mancilla, J. Contreras-Castillo, L. Anido-Rifón","doi":"10.1145/3358961.3359005","DOIUrl":"https://doi.org/10.1145/3358961.3359005","url":null,"abstract":"In Latin America, television plays a central role in our homes; it serves as a meeting point for family and friends and provides various services to viewers through interactive applications such as: serious games or health care. This paper describes the initial results of a research study on how groups of older adults interact in front of a television set with an application for health care, to establish the bases to design guidelines to create social television applications for the elderly.","PeriodicalId":358717,"journal":{"name":"Proceedings of the IX Latin American Conference on Human Computer Interaction","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126062181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Transferring motor skills through tactile communication technology 通过触觉交流技术传递运动技能
Proceedings of the IX Latin American Conference on Human Computer Interaction Pub Date : 2019-09-30 DOI: 10.1145/3358961.3358992
Hector M. Camarillo-Abad
{"title":"Transferring motor skills through tactile communication technology","authors":"Hector M. Camarillo-Abad","doi":"10.1145/3358961.3358992","DOIUrl":"https://doi.org/10.1145/3358961.3358992","url":null,"abstract":"This research proposes a learning environment to support transferring motor skills from human to human mediated by haptic wearable technology. The general setting consists of a single human expert and several learners, all communicated through technology, helping both expert and learners. The learners benefit from the feedback provided via wearable technology of a given movement. Similarly, the expert benefits from the statistics provided by the technology, and from an automated mean to provide instructions to the learner. Current status of the research comprises a functional tactile communication setting between instructors and learners, in which the learners can identify, through touch, the motion expected from them. The current research focuses on the implementation of specific instance of the environment for couple dancing. The ultimate goal is to advance understanding of the interaction between humans mediated by technology to learn motor activities.","PeriodicalId":358717,"journal":{"name":"Proceedings of the IX Latin American Conference on Human Computer Interaction","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123241377","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Designing a video game to support climate change awareness in a museum exhibition context 设计一个视频游戏,以支持博物馆展览背景下的气候变化意识
Proceedings of the IX Latin American Conference on Human Computer Interaction Pub Date : 2019-09-30 DOI: 10.1145/3358961.3358972
Jorge Barcena-Vazquez, Karina Caro
{"title":"Designing a video game to support climate change awareness in a museum exhibition context","authors":"Jorge Barcena-Vazquez, Karina Caro","doi":"10.1145/3358961.3358972","DOIUrl":"https://doi.org/10.1145/3358961.3358972","url":null,"abstract":"Nowadays, human activities are having a direct impact on the natural dynamics of the earth resulting in climate alterations on a global scale, commonly known as climate change. Video games are a potential tool for supporting climate change awareness due to their benefits to the learning process, such as improve cognitive skills and the improvement of attention and motivation to learn about a new topic. In this work, we present the design process of Reto Global, a video game to support climate change awareness in a museum exhibition context. The design was conducted following a user-centered design approach. We close with some design recommendations for the design of potential technology to support the climate change phenomenon.","PeriodicalId":358717,"journal":{"name":"Proceedings of the IX Latin American Conference on Human Computer Interaction","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114393108","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Semiotic ladder artifact to design an assistive technology product for people who are deaf 符号学阶梯神器为聋哑人设计一种辅助技术产品
Proceedings of the IX Latin American Conference on Human Computer Interaction Pub Date : 2019-09-30 DOI: 10.1145/3358961.3358982
P. Paim, S. Prietch
{"title":"Semiotic ladder artifact to design an assistive technology product for people who are deaf","authors":"P. Paim, S. Prietch","doi":"10.1145/3358961.3358982","DOIUrl":"https://doi.org/10.1145/3358961.3358982","url":null,"abstract":"Brazilian Sign Language (Libras) is the native language of people who are Deaf or Hard of Hearing (D/HH) in Brazil and it does not replace the Brazilian-Portuguese written language. Considering this fact provided by law, in 2017, the High School National Exam (ENEM), an exam organized by governmental education sector for people to ingress in undergraduate programs, first offered the video-exam in Libras for D/HH candidates to access contents in Libras. The video-exam can be considered as an Assistive Technology product, since it may enable D/HH students' autonomy by displaying contents in their natural language. A framework for adoption of an Assistive Technology is under validation through a case study co-designed with stakeholders, in which this investigation is part of the process. In this paper we show requirements and main questions categorized in six levels of the Semiotic Ladder artifact and, from it, we define the group who are the most important stakeholders that have to participate in futures semio-participatory workshops.","PeriodicalId":358717,"journal":{"name":"Proceedings of the IX Latin American Conference on Human Computer Interaction","volume":"191 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127591218","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
TorBook
Proceedings of the IX Latin American Conference on Human Computer Interaction Pub Date : 2019-09-30 DOI: 10.1145/3358961.3358966
Iyubanit Rodríguez, S. Rodríguez, Andrés Lucero, Valeria Herskovic
{"title":"TorBook","authors":"Iyubanit Rodríguez, S. Rodríguez, Andrés Lucero, Valeria Herskovic","doi":"10.1145/3358961.3358966","DOIUrl":"https://doi.org/10.1145/3358961.3358966","url":null,"abstract":"Tangible User Interfaces allow users to manipulate digital information while taking advantage of their skills in using physical objects. This may be especially advantageous for older users with a lack of experience in technology use. This paper presents the implementation of TorBook, a tangible user interface in book format that detects the page that is open. We conducted an evaluation with 20 older adults to evaluate the functionality of TorBook. We find that participants feel comfortable with a tangible interface that uses a book metaphor, but that manipulation must be improved to become as similar as possible in its use as a regular book.","PeriodicalId":358717,"journal":{"name":"Proceedings of the IX Latin American Conference on Human Computer Interaction","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115839684","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
VR salsa: learning to dance in virtual reality VR萨尔萨:在虚拟现实中学习跳舞
Proceedings of the IX Latin American Conference on Human Computer Interaction Pub Date : 2019-09-30 DOI: 10.1145/3358961.3358969
Juliana Montes, P. Figueroa
{"title":"VR salsa: learning to dance in virtual reality","authors":"Juliana Montes, P. Figueroa","doi":"10.1145/3358961.3358969","DOIUrl":"https://doi.org/10.1145/3358961.3358969","url":null,"abstract":"VR Salsa is a virtual reality environment designed to teach users to dance salsa so they can memorize the basic steps and execute them naturally inside a sequence. This is accomplished through the visual representation of the basic steps using an avatar and spherical volumes that describe the movements the feet should follow. We show how previous work on motor learning can be applied to this field. The result is an interface that successfully teaches basic salsa dance moves, that is both comfortable and entertaining according to users.","PeriodicalId":358717,"journal":{"name":"Proceedings of the IX Latin American Conference on Human Computer Interaction","volume":"188 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117287359","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Amón_RA: augmented reality to value historic urban landscape Amón_RA:增强现实价值的历史城市景观
Proceedings of the IX Latin American Conference on Human Computer Interaction Pub Date : 2019-09-30 DOI: 10.1145/3358961.3358977
Esteban Arias-Méndez, D. Porras-Alfaro, K. García-Baltodano
{"title":"Amón_RA: augmented reality to value historic urban landscape","authors":"Esteban Arias-Méndez, D. Porras-Alfaro, K. García-Baltodano","doi":"10.1145/3358961.3358977","DOIUrl":"https://doi.org/10.1145/3358961.3358977","url":null,"abstract":"The main purpose of Amón_RA (Amón Augmented Reality in Spanish) project is \"to develop augmented reality technology for the enhancement and dissemination of the historic urban landscape of Barrio Amón\". To achieve this goal, the research project seeks the determination of contents for patrimonial heritage (urban, architectural, social and cultural analysis) of Barrio Amón with technological developments linked to the creation of a mobile application of Augmented Reality (AR). Amón_RA is a research project in development whose objective is to generate a mobile application of augmented reality in areas little explored within the Costa Rican context such as the enhancement of the city and heritage resources. Barrio Amón, as a study area, is a reference site of the historical-social development of the city of San José, of great patrimonial interest.","PeriodicalId":358717,"journal":{"name":"Proceedings of the IX Latin American Conference on Human Computer Interaction","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128918299","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Environments for learning motor skills using wearable technologies 使用可穿戴技术学习运动技能的环境
Proceedings of the IX Latin American Conference on Human Computer Interaction Pub Date : 2019-09-30 DOI: 10.1145/3358961.3359001
J. A. Sánchez, Y. Magallanes, Hector M. Camarillo-Abad
{"title":"Environments for learning motor skills using wearable technologies","authors":"J. A. Sánchez, Y. Magallanes, Hector M. Camarillo-Abad","doi":"10.1145/3358961.3359001","DOIUrl":"https://doi.org/10.1145/3358961.3359001","url":null,"abstract":"This paper discusses work aimed to advance understanding of haptic nonverbal communication (HNVC) and to build environments that take advantage of wearable technologies and simple tactile languages to extend the reach of HNVC and support learning of various skills. Progress includes a taxonomy that organizes extant work on HNVC technologies, a general architecture for an environment oriented to support learning of motor skills using wearable devices, and experimentation in the specific domain of leader-follower dancing. We also discuss collaboration opportunities with other researchers in the Latin American region.","PeriodicalId":358717,"journal":{"name":"Proceedings of the IX Latin American Conference on Human Computer Interaction","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121324375","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design implications for exergames with moderate activity to improve inter-joint angle for older adults 适度运动对老年人关节间角度改善的设计意义
Proceedings of the IX Latin American Conference on Human Computer Interaction Pub Date : 2019-09-30 DOI: 10.1145/3358961.3358964
Oscar E. Ordoñez Medina, R. Cornejo, A. Manzo, A. Alarcón, Luis Gaxiola, F. Martínez-Reyes, Leonor Duque, M. Ornelas
{"title":"Design implications for exergames with moderate activity to improve inter-joint angle for older adults","authors":"Oscar E. Ordoñez Medina, R. Cornejo, A. Manzo, A. Alarcón, Luis Gaxiola, F. Martínez-Reyes, Leonor Duque, M. Ornelas","doi":"10.1145/3358961.3358964","DOIUrl":"https://doi.org/10.1145/3358961.3358964","url":null,"abstract":"Older adults global population has increased over the years. Several challenges have been identified with the increase of this sector of the world population. The World Health Organization encourages physical activation programs as a main form to promote Healthy ageing. Within HCI, exergames have been evaluated as an alternative to engage older adults in physical activation. In this paper we present a set of design implications for exergames to improve inter-joint angle for older adults, and one exergame that follows these implications.","PeriodicalId":358717,"journal":{"name":"Proceedings of the IX Latin American Conference on Human Computer Interaction","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122957616","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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