Computers and Composition最新文献

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Random build challenges and vital materialism in The Sims 4: Influences, innovations, and improvisations 《模拟人生4》中的随机构建挑战和重要物质主义:影响、创新和即兴创作
Computers and Composition Pub Date : 2022-09-01 DOI: 10.1016/j.compcom.2022.102723
Amanda M. May
{"title":"Random build challenges and vital materialism in The Sims 4: Influences, innovations, and improvisations","authors":"Amanda M. May","doi":"10.1016/j.compcom.2022.102723","DOIUrl":"10.1016/j.compcom.2022.102723","url":null,"abstract":"<div><p>Random build challenges became a trend among <em>Sims</em> YouTubers in April 2020 following Vixella's <em>The Sims 4 but every room is a different pack</em>. This mode of gameplay incorporates computerized randomizers to make building decisions and represent the challenges and risks associated with aleatory invention (<span>Holmes, 2016</span>, <span>Lauer, 2016</span>, <span>Leadon, 2011</span>, <span>Vitanza, 2000</span>). However, these challenges and risks emerge partly from material agency. To explore this phenomenon, I herein use Jane <span>Bennett's (2010)</span> vital materiality as a theoretical lens to examine random build challenges. Central to Bennett's theory is vitality, an agentive quality of both human and nonhuman materials that yields an effect—or in some cases affect—on other materials involved. Through examining three examples from popular <em>Sims 4</em> YouTubers, Plumbella's random pack build; Lilsimsie's random townie build; and finally LaurenZSide's random meme build, this article demonstrates how player, game, and randomizer vitalities collaborate, compete, and co-exist. In addition to the videos serving as examples of aleatory building processes, random build challenges pose opportunities for experienced composers to implement new approaches in response to aleatory elements that can be adapted to other composing settings.</p></div>","PeriodicalId":35773,"journal":{"name":"Computers and Composition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83037359","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Embracing discord? The rhetorical consequences of gaming platforms as classrooms 拥抱不和谐吗?游戏平台作为课堂的修辞后果
Computers and Composition Pub Date : 2022-09-01 DOI: 10.1016/j.compcom.2022.102729
Emily K. Johnson, Anastasia Salter
{"title":"Embracing discord? The rhetorical consequences of gaming platforms as classrooms","authors":"Emily K. Johnson,&nbsp;Anastasia Salter","doi":"10.1016/j.compcom.2022.102729","DOIUrl":"10.1016/j.compcom.2022.102729","url":null,"abstract":"<div><p>Gaming culture and platforms are becoming more popular for educational use, a trend that has been amplified during the massive migration to online education and conferencing across institutions in response to the COVID-19 pandemic. Among these repurposed tools, one of the most popular is an unassuming social platform originally associated with guild meetings and gaming communities: Discord. Using a combination of software studies and design thinking, and drawing upon the authors’ experience designing and participating in Discord communities for academic purposes including conferences and classroom usage, this work examines the rhetorical disruption this games-designated platform potentially presents to institutional spaces and expectations. These disruptions and rhetorical disconnects manifest throughout the platform, involving choices in aesthetics, logistical elements of organization and threading (or the lack thereof), and assumptions in visual communication and available rhetorics. Even without greater gamification intention, such design elements and platform affordances can offer significant potential impact on the classroom, conference, or academic organization occupying this space. These changes are not without risks: gaming platforms carry with them mechanisms for decontextualized and intertextual racism, misogyny, and the transference of toxic community norms back to the classroom.</p></div>","PeriodicalId":35773,"journal":{"name":"Computers and Composition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75173351","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Back in my body, or, heuristics for embodied gameful course design 回到我的身体里,或者说是关于游戏化课程设计的启发式
Computers and Composition Pub Date : 2022-09-01 DOI: 10.1016/j.compcom.2022.102728
Elizabeth Caravella
{"title":"Back in my body, or, heuristics for embodied gameful course design","authors":"Elizabeth Caravella","doi":"10.1016/j.compcom.2022.102728","DOIUrl":"10.1016/j.compcom.2022.102728","url":null,"abstract":"<div><p>This article examines a case study of a video game based course relying on embodied gameful design as the foundation of its game-based pedagogy. Moving away from some of the more superficial means of gamifying (or, incorporating game based elements into) the classroom, this piece looks specifically at how composition instructors can integrate some of the more habitual and material elements of playing video games into the larger course design to further benefit student learning outcomes. Culminating in the creation of a set of heuristics referred to as The 4 R's (repetition, recognition, relation, and reward), the article ultimately argues for a process of course gamification that relies on Jane McGonigal's (2010) conceptions of gameful design. More specifically, the piece illustrates that the material habituations that occur through gameplay can be translated to the physical classroom in ways that help students achieve their personal and professional learning goals through the practice of embodied gameful course design.</p></div>","PeriodicalId":35773,"journal":{"name":"Computers and Composition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73347044","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
“Our world is worth fighting for”: Gas mask agency, copypasta sit-ins, and the material-discursive practices of the Blitzchung controversy “我们的世界值得为之奋斗”:防毒面具机构、静坐示威、闪电战争议中的物质话语实践
Computers and Composition Pub Date : 2022-09-01 DOI: 10.1016/j.compcom.2022.102725
Elizabeth F. Chamberlain
{"title":"“Our world is worth fighting for”: Gas mask agency, copypasta sit-ins, and the material-discursive practices of the Blitzchung controversy","authors":"Elizabeth F. Chamberlain","doi":"10.1016/j.compcom.2022.102725","DOIUrl":"10.1016/j.compcom.2022.102725","url":null,"abstract":"<div><p>In 2019, video game giant Blizzard banned a competitive e-sports player who made a pro-Hong Kong statement during a post-game interview. The international game community responded with outrage, organizing both on- and offline actions to provoke change within the organization. This article examines the #BoycottBlizzard gaming counterpublic via deceptively discrete mixed methods: a new materialist investigation of protest gear and a distant reading of a Reddit dataset of 3500 posts between October 7 and 10, 2019. The investigation concludes that gas masks demonstrate nonhuman aleatory agency in the #BoycottBlizzard protest movement, by inserting subversive subtext into costumes and gameplay. Online, protestors relied heavily on other resistance tactics, including using Twitch copypasta spam; this article suggests this form of resistance functions similarly to a sit-in. Finally, the article iconographically tracks the rise and dissemination of a particular meme image representing the movement's appointed mascot, a Chinese climatologist named Mei. Ultimately, the Blitzchung counterpublic achieved only modest success; the player's ban was reversed and his prize money reinstated, but many protestors considered Blizzard's response milquetoast. However, this analysis proposes that the Blitzchung counterpublic likely emboldened the 2021 #BoycottBlizzard movement and may in some measure be responsible for its success.</p></div>","PeriodicalId":35773,"journal":{"name":"Computers and Composition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84317299","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The thing-power of Ring Fit Adventure as embodied play: Tracing new materialist rhetoric across physical and cultural borders 《Ring Fit Adventure》的物质性力量:跨越物质和文化边界追踪新的物质主义修辞
Computers and Composition Pub Date : 2022-09-01 DOI: 10.1016/j.compcom.2022.102726
Jialei Jiang , Jason Tham
{"title":"The thing-power of Ring Fit Adventure as embodied play: Tracing new materialist rhetoric across physical and cultural borders","authors":"Jialei Jiang ,&nbsp;Jason Tham","doi":"10.1016/j.compcom.2022.102726","DOIUrl":"10.1016/j.compcom.2022.102726","url":null,"abstract":"<div><p>Keying in on <em>Ring Fit Adventure</em><span> as a game of analysis, we trace the new materialist rhetoric and thing-power of gaming assemblage across physical and cultural borders. Our new materialist analysis at once builds on and extends beyond the existing scholarship on the hybridity of gaming procedure and bodily movement already made available through a previous generation of embodied gameplay. We take such materialist theorization a bit further to forward a co-constitutive examination of the game's design mechanism in relation to diverse players’ embodied gaming experience. Based on our multimodal analysis of the gaming procedure and diverse YouTube player video reviews of the game, this article reveals that a pluralistic perspective on embodiment—including linguistic, cultural, and corporeal diversity—have the potentiality to disrupt the dominant rhetoric of physical wellness. We conclude this article with implications for the design of a more accessible gaming experience that attends to the thing-power in exercise as well as suggestions for the development of robust digital rhetoric practices and pedagogies.</span></p></div>","PeriodicalId":35773,"journal":{"name":"Computers and Composition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83801749","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Designing born-digital scholarship: A study of webtext authors’ experience and design conventions 设计诞生于数字的学术:网络文本作者的经验与设计惯例研究
Computers and Composition Pub Date : 2022-06-01 DOI: 10.1016/j.compcom.2022.102708
Jason Tham , Rob Grace
{"title":"Designing born-digital scholarship: A study of webtext authors’ experience and design conventions","authors":"Jason Tham ,&nbsp;Rob Grace","doi":"10.1016/j.compcom.2022.102708","DOIUrl":"https://doi.org/10.1016/j.compcom.2022.102708","url":null,"abstract":"<div><p>This study curates an annotated portfolio of print scholarship, web design, and webtext features as a basis for interviews with webtext authors to examine their experiences composing webtexts for publication and design rationales within a four-part design space: orientation, movement, multimodality, and contextualization. Findings show that webtext authors draw on conventions of print-based scholarship and web design to define new possibilities for born-digital scholarship.</p></div>","PeriodicalId":35773,"journal":{"name":"Computers and Composition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91694549","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Book Review: Teaching Business, Technical and Academic Writing Online and Onsite: A Writing Pedagogy Sourcebook, by Sarbani Sen Vengadasalam, Cambridge Scholars Publishing, 2021 书评:《在线和现场教学商业、技术和学术写作:写作教学法资料书》,作者:Sarbani Sen Vengadasalam,剑桥学者出版社,2021年
Computers and Composition Pub Date : 2022-06-01 DOI: 10.1016/j.compcom.2022.102712
Lynn O. Ludwig
{"title":"Book Review: Teaching Business, Technical and Academic Writing Online and Onsite: A Writing Pedagogy Sourcebook, by Sarbani Sen Vengadasalam, Cambridge Scholars Publishing, 2021","authors":"Lynn O. Ludwig","doi":"10.1016/j.compcom.2022.102712","DOIUrl":"10.1016/j.compcom.2022.102712","url":null,"abstract":"","PeriodicalId":35773,"journal":{"name":"Computers and Composition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85294689","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Digital divides in access and use in literacy instruction in rural high schools 农村高中扫盲教学中数字的获取和使用存在差异
Computers and Composition Pub Date : 2022-06-01 DOI: 10.1016/j.compcom.2022.102709
Todd Ruecker
{"title":"Digital divides in access and use in literacy instruction in rural high schools","authors":"Todd Ruecker","doi":"10.1016/j.compcom.2022.102709","DOIUrl":"https://doi.org/10.1016/j.compcom.2022.102709","url":null,"abstract":"","PeriodicalId":35773,"journal":{"name":"Computers and Composition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83754027","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Book Review: Wikipedia and the Representation of Reality, by Zachary J. McDowell and Matthew A. Vetter, Routledge, 2022 《书评:维基百科与现实的再现》,作者:Zachary J. McDowell和Matthew A. Vetter, Routledge出版社,2022年
Computers and Composition Pub Date : 2022-06-01 DOI: 10.1016/j.compcom.2022.102713
Robert E. Cummings
{"title":"Book Review: Wikipedia and the Representation of Reality, by Zachary J. McDowell and Matthew A. Vetter, Routledge, 2022","authors":"Robert E. Cummings","doi":"10.1016/j.compcom.2022.102713","DOIUrl":"10.1016/j.compcom.2022.102713","url":null,"abstract":"","PeriodicalId":35773,"journal":{"name":"Computers and Composition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76621125","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Affective Spamming on Twitch: Rhetorics of an Emote-Only Audience in a Presidential Inauguration Livestream 在Twitch上的情感垃圾邮件:总统就职典礼直播中唯一的表情观众的修辞
Computers and Composition Pub Date : 2022-06-01 DOI: 10.1016/j.compcom.2022.102711
Sarah Riddick, Rich Shivener
{"title":"Affective Spamming on Twitch: Rhetorics of an Emote-Only Audience in a Presidential Inauguration Livestream","authors":"Sarah Riddick, Rich Shivener","doi":"10.1016/j.compcom.2022.102711","DOIUrl":"https://doi.org/10.1016/j.compcom.2022.102711","url":null,"abstract":"","PeriodicalId":35773,"journal":{"name":"Computers and Composition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81859001","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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