{"title":"STUDENT GRADUATION PREDICTION SYSTEM BASED ON ACADEMIC AND NON-ACADEMIC (EQ) DATA USING C4.5 ALGORITHM","authors":"Willy Hanafi, Y. H. Chrisnanto, Ade Kania Ningsih","doi":"10.26874/jumanji.v7i1.272","DOIUrl":"https://doi.org/10.26874/jumanji.v7i1.272","url":null,"abstract":"The graduation profile is an important element for higher education accreditation standards. It reflects the performance of the adopted education system within a certain period. The better the profile graduation, the better the value of the accreditation. Some students are unable to complete their studies on time or even fail to complete their studies because they exceed the specified time limit, which is seven years, and it negatively affects institutions' accreditation. To prevent this from happening, it is necessary to know what obstacles that cause these students could not complete their studies on time. by knowing this information, prevention can be done for students who are potentially unable to complete their studies on time. The purpose of this study was to make a system that can predict the graduation timeline and the factors that influence it. The data used was graduation data from undergraduate students majoring in psychology from 2015 to 2017 at a university in Cimahi. The data had a total record of 461 students, 44 subject value attributes, 13 psychotest attributes, and class attributes. We generated the result by using decission tree method with C4.5 algorithm, which produces 90.32% accuracy. The depth of the tree can also influence the accuracy of the algorithm. This study also found that academic and non-academic (EQ) scores can affect students’ graduation time.","PeriodicalId":352594,"journal":{"name":"JUMANJI (Jurnal Masyarakat Informatika Unjani)","volume":"108 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132907732","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alexander Tommy Kurniawan, Rezki Yuniarti, Agus Komarudin
{"title":"Desain Game Edukasi Sejarah Bandung Lautan Api untuk Pelajar SMP Menggunakan Mechanics Dynamics Aesthetics (MDA)","authors":"Alexander Tommy Kurniawan, Rezki Yuniarti, Agus Komarudin","doi":"10.26874/jumanji.v7i1.268","DOIUrl":"https://doi.org/10.26874/jumanji.v7i1.268","url":null,"abstract":"Technological developments have resulted in many changes in life, one of which is history subjects which use online methods in their teaching which cause many problems due to changes in teaching methods. We need a flexible teaching method that can be played by students in their spare time and is fun and educative, such as educational games. However, in game development, a design of the game is needed, and there are Mechanics, Dynamics, Aesthetics (MDA) as a framework that can bridge the intent of making games and also the design of the game, because of that, it is necessary to make historical educational games that are in line with this research. . The results of this study evaluated 31 respondents with a distribution of junior high school students with an age range of 11 to 16 years old. By testing the 16 questions that were tested about the MDA component after the game was played using the Pearson product moment and Cronchbach Alpha to get a valid and reliable value, the value on the narrative aspect for historical storytelling with appropriate criteria, as well as the sensational aspect for emotion which results in very suitable criteria.","PeriodicalId":352594,"journal":{"name":"JUMANJI (Jurnal Masyarakat Informatika Unjani)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121519200","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sistem Pakar Penyakit Kulit Pada Manusia Menggunakan Metode Case Base Reasoning (CBR) Dengan Algoritma Sorensen Coefficient","authors":"Asdar - -, R. Saputra, Ika Purwanti Ningrum","doi":"10.26874/jumanji.v6i1.112","DOIUrl":"https://doi.org/10.26874/jumanji.v6i1.112","url":null,"abstract":"The problem that often occurs community in health world is availability experts who have certain knowledge, such as skin specialists, who are not easily obtained have limited time, are constrained lack funds for people who want seek treatment or meet with experts. Therefore necessary build system that can help patients and doctors able ease their work. System is expert system, expert system is system that is able imitate the reasoning of expert into computer so that can solve problems is usually done by experts. This study uses the case base reasoning method for reasoning method and uses the Sorensen coefficient algorithm find the value of the proximity of new cases old cases of skin diseases caused by fungi, bacteria, viruses, parasites, allergies and burns with 130 cases which divided into 104 cases training data and 26 cases test data. Based on the test results, this system has the highest accuracy rate of 100% and the lowest is 83.33%.","PeriodicalId":352594,"journal":{"name":"JUMANJI (Jurnal Masyarakat Informatika Unjani)","volume":"173 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124211142","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"DESIGN OF A PROTOTYPE OF WATER QUALITY PHYSICS MEASURING EQUIPMENT BASED ON MICROCONTROLLER","authors":"Riky Arisandi, A. Wibowo","doi":"10.26874/jumanji.v6i1.99","DOIUrl":"https://doi.org/10.26874/jumanji.v6i1.99","url":null,"abstract":"Normal water temperature is the water temperature that allows living things to metabolize and reproduce. Temperature is a very important physical factor in water. The temperature and the substances/elements contained therein will determine the density, density and saturation of water. The water temperature will be different from one point to another or different based on a certain depth. The difference is caused by differences in geographical latitude and the position of a body of water with respect to the sun, causing the reception of solar radiation in each region to be different. Given the importance of clean water sources, it is necessary to have a monitoring system and read water quality so that it can be used and utilized for consumption and irrigation, so that in this study a micronotroller-based water monitoring system was created which was installed in water sources and watersheds, from the system it could be directly a water quality analysis process is carried out based on the pH and other elements that can be directly used as a measurement parameter and can be presented in real time and accurately.","PeriodicalId":352594,"journal":{"name":"JUMANJI (Jurnal Masyarakat Informatika Unjani)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115451262","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fahriza Novianti, Yasirah Rezqita Aisyah Yasmin, D. C. R. Novitasari
{"title":"Penerapan Algoritma Fuzzy C-Means (FCM) dalam Pengelompokan Provinsi di Indonesia berdasarkan Indikator Penyakit Menular Manusia","authors":"Fahriza Novianti, Yasirah Rezqita Aisyah Yasmin, D. C. R. Novitasari","doi":"10.26874/jumanji.v6i1.103","DOIUrl":"https://doi.org/10.26874/jumanji.v6i1.103","url":null,"abstract":"Infectious diseases are diseases that can be spread from sick people to healthy people. Infectious diseases in Indonesia include HIV, AIDS, tuberculosis and dengue fever. The purpose of this study is that the grouping of provinces in Indonesia based on indicators of infectious diseases and population density is needed to determine the level of spread of the disease in an area and also as an anticipation of the government in distributing health facilities. The clustering method used in this research is Fuzzy C-Means (FCM). From the research that has been done, the results obtained in 2019 and 2020, the grouping of provinces in Indonesia is divided into 3 clusters. The highest Shillouette Coefficient value in 2019 was 0.9151. Meanwhile, in 2020, the Shillouette Coefficient value is 0.91899.","PeriodicalId":352594,"journal":{"name":"JUMANJI (Jurnal Masyarakat Informatika Unjani)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122923189","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kresna Septyana Ekaputra, Rezki Yuniarti, Agus Komarudin
{"title":"Educational Game Design for Introduction to Immune Systems in Biology Learning at High School","authors":"Kresna Septyana Ekaputra, Rezki Yuniarti, Agus Komarudin","doi":"10.26874/jumanji.v6i1.102","DOIUrl":"https://doi.org/10.26874/jumanji.v6i1.102","url":null,"abstract":"Education is an important for students. Based on the recapitulation of the senior high school exam by Ministry of Education and Culture (KEMENDIKBUD), the average exam results for biology in 2017 below graduation level and the value is 45.01. This is because of limited class hours. For this reason, new media is needed to help students deepen the lesson, in this case the media is game. Educational game is one of the media that can be used to provide education to players through interactive media. In its making, this game uses the MDA framework, which is to analyze game design by breaking it into three components, mechanical, dynamic and aesthetic. In previous paper, MDA was used to create educational games in the form of semaphore movements on kinect. So this study made an immune system educational game design with the result that MDA can be applied into the education game Sel Imun as needed based on a post-test conducted on 30 respondents in the category of gamers, non-gamers, non-gamers, and non-gamers non-gamer students with the result that each MDA component can be applied to the Sel Imun game that is obtained from testing the suitability of the game's final result with the pre-designed questionnaire with 82.69% result or into the suitable category. \u0000Keywords–– Educational Games, Learning, National Exam, Immune System, MDA.","PeriodicalId":352594,"journal":{"name":"JUMANJI (Jurnal Masyarakat Informatika Unjani)","volume":"110 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128003262","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Faisal Reza Pradhana, Tri Harmini, Muhammad Naufal
{"title":"Pengembangan Game Edukasi Doa Harian Berbasis Android Dengan Menerapkan Metode Gamification","authors":"Faisal Reza Pradhana, Tri Harmini, Muhammad Naufal","doi":"10.26874/jumanji.v5i2.96","DOIUrl":"https://doi.org/10.26874/jumanji.v5i2.96","url":null,"abstract":"Doa harian merupakan salah satu kegiatan pembelajaran yang diberikan di Taman Pendidikan Al-Qur’an (TPA) yang bermanfaat untuk meningkatkan ketaqwaan dan keimanan kepada Allah SWT. Metode pembelajaran yang selama ini berlangsung masih menggunakan metode ceramah dan hafalan sehingga anak-anak cenderung bosan dan kurang tertarik dalam belajar. Oleh karena itu dibutuhkan metode pembelajaran doa harian yang menarik bagi anak. Pada penelitian ini bertujuan untuk mengembangkan game edukasi doa harian dengan menggunakan metode gamification. Metode gamification menggunakan elemen-elemen pada game seperti poin, level, leaderboard dan reward yang berguna untuk memotivasi anak dalam belajar. Hasil dalam penelitian ini berupa game edukasi doa harian berbasis android bernama Farihan yang mempunyai dua karakter animasi 2D dan 20 pertanyaan doa didalamnya (https://bit.ly/3yM3MCi). Pengujian game ini dilakukan dengan lima cara pengujian. Hasil pengujian tersebut menunjukkan pengguna sangat setuju dan mengapresiasi terhadap aplikasi yang dibangun. Oleh karenanya, dengan adanya aplikasi ini diharapkan para pengajar dan siswa/siswi TPA dimudahkan dalam kegiatan pembelajaran TPA terutama di masa pandemi. Harapan pada penelitian berikutnya dapat mengembangkan aplikasi ini berbasis iOS.","PeriodicalId":352594,"journal":{"name":"JUMANJI (Jurnal Masyarakat Informatika Unjani)","volume":"870 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120876607","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pembangunan Perangkat Lunak Penjualan Alat Permainan Edukatif Pada CV. Muara Mandiri","authors":"Fajariani Amalia, Anggi Saparda Rahayu, Irma Santikarama","doi":"10.26874/jumanji.v5i1.89","DOIUrl":"https://doi.org/10.26874/jumanji.v5i1.89","url":null,"abstract":"Penjualan merupakan sebuah aktivitas atau bisnis dalam hal menjual produk/jasa, aktivitas tersebut menjadi bagian terpenting pada suatu perusahaan terutama untuk meraih keuntungan. Perusahaan CV. Muara Mandiri merupakan perusahaan yang bergerak di bidang mainan edukatif terbuat dari kayu, spon, dan besi. Berdasarkan hasil observasi dengan direktur perusahaan terdapat beberapa permasalahan seperti transaksi terhambat karena adanya kendala mendapatkan respon yang lama sehingga informasi yang dibutuhkan tidak diterima dengan cepat dan proses jual-beli menjadi lambat. Selain itu, proses pencatatan data seperti data pelanggan, data pemesanan, serta data laporan penjualan pada perusahaan juga tidak tersimpan dengan baik sehingga menyulitkan ketika perusahaan membutuhkan data tersebut. Oleh karena itu, rancangan sistem dibutuhkan untuk membantu manajemen perusahaan dalam mengelola data produk, menyajikan informasi, dan memberikan kemudahan kepada pelanggan untuk membeli produk. Selain dapat membeli produk yang tersedia, pembangunan sistem ini juga membuat fungsi untuk pemesanan khusus sehingga pelanggan dapat memesan sesuai keinginan. Metode yang digunakan dalam penelitian ini terdiri dari metode pengumpulan data, dan pengembangan sistem menggunakan model waterfall. Pembangunan sistem ini menghasilkan perangkat lunak penjualan alat permainan edukatif pada CV. Muara Mandiri.","PeriodicalId":352594,"journal":{"name":"JUMANJI (Jurnal Masyarakat Informatika Unjani)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128150883","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pemetaan Daerah Asal Mahasiswa Unjani Berbasis WebGis","authors":"Fatan Kasyidi, Seffiera Fauziah, Faiza Renaldi, Irma Santikarama","doi":"10.26874/jumanji.v5i1.90","DOIUrl":"https://doi.org/10.26874/jumanji.v5i1.90","url":null,"abstract":"Sistem Informasi Geografis merupakan bidang ilmu yang membahas bidang geografis yang bisa diterapkan dalam berbagai bidang institusi, misalnya di bidang kemiliteran, bidang kedokteran, bidang pendidikan hingga bidang pertanian. Manfaat SIG secara umum memberikan informasi yang mendekati kondisi dunia nyata, memprediksi suatu hasil dan perencanaan strategis. Implementasi SIG dalam pendidikan dapat menjadi dasar pengambilan keputusan. Pemanfaatan SIG dalam pendidikan diantaranya mengatur data dan informasi yang ditampilkan secara geografis sehingga dapat diketahui sebaran dan pola yang terbentuk serta dapat menginventarisasi infrastruktur pendidikan. Pada sistem PMB Universitas Jenderal Achmad Yani belum memiliki pemetaan yang menjadikan pemrosesan data menjadi lebih lama. Sebelumnya unjani melakukan pengecekan daerah asal mahasiswa berupa tabel saja. Dari persoalan ini, GIS dapat memudahkan dalam membaca data dalam bentuk peta. Hal ini bertujuan untuk mengetahui daerah mana yang kurang mahasiswa yang nantinya bagian PMB bisa mengetahui perencanaan promosi unjani di periode berikutnya dari hasil pemetaan tersebut. Oleh karena itu, diperlukan suatu sistem yang memberikan informasi mengenai sebaran mahasiswa tersebut yang berbasis online. Metode yang digunakan untuk pembuatan sistem informasi geografis tersebut adalah metode waterfall. Beberapa pemrograman yang digunakan antara lain PHP dan HTML. Sistem yang dibuat mampu memberi informasi berupa peta sebaran mahasiswa dalam bentuk peta yang berbasis web (WebGIS). Pengujian ini dilakukan dengan User Acceptance test yang memiliki rata-rata kelayakan 76,50%","PeriodicalId":352594,"journal":{"name":"JUMANJI (Jurnal Masyarakat Informatika Unjani)","volume":"172 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132280888","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Model Kematangan e-Government Berdasarkan SPBE Menpan Tahun 2018","authors":"Endang Amalia","doi":"10.26874/jumanji.v5i1.92","DOIUrl":"https://doi.org/10.26874/jumanji.v5i1.92","url":null,"abstract":"Penelitian ini dilakukan untuk mengetahui kematangan yang dicapai dan memberikan saran bagi implementasi domain layanan E-Government di RSUD Japang Kulon Jawa Barat. Berdasarkan hasil pemetaan SPBE MENPAN Tahun 2018 pada penelitian ini menghasilkan 3 domain, 7 aspek, 35 indikator yang akan digunakan sebagai penilaian kematangan. Metode pengumpulan data yang digunakan adalah kuesioner. Hasil penelitian menunjukkan evaluasi maturitas SPBE dalam pelayanan publik di Kecamatan memperoleh kategori “Kurang” dengan rata-rata nilai indeks dibawah 2. Oleh karena itu, perlu diberikan rekomendasi dan strategi perbaikan untuk meningkatkan nilai indeks SPBE.","PeriodicalId":352594,"journal":{"name":"JUMANJI (Jurnal Masyarakat Informatika Unjani)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127789145","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}