Desain Game Edukasi Sejarah Bandung Lautan Api untuk Pelajar SMP Menggunakan Mechanics Dynamics Aesthetics (MDA)

Alexander Tommy Kurniawan, Rezki Yuniarti, Agus Komarudin
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Abstract

Technological developments have resulted in many changes in life, one of which is history subjects which use online methods in their teaching which cause many problems due to changes in teaching methods. We need a flexible teaching method that can be played by students in their spare time and is fun and educative, such as educational games. However, in game development, a design of the game is needed, and there are Mechanics, Dynamics, Aesthetics (MDA) as a framework that can bridge the intent of making games and also the design of the game, because of that, it is necessary to make historical educational games that are in line with this research. . The results of this study evaluated 31 respondents with a distribution of junior high school students with an age range of 11 to 16 years old. By testing the 16 questions that were tested about the MDA component after the game was played using the Pearson product moment and Cronchbach Alpha to get a valid and reliable value, the value on the narrative aspect for historical storytelling with appropriate criteria, as well as the sensational aspect for emotion which results in very suitable criteria.
科技的发展导致了生活中的许多变化,其中之一是历史学科,在他们的教学中使用在线方法,由于教学方法的变化,造成了许多问题。我们需要一种灵活的教学方法,可以让学生在业余时间玩,既有趣又有教育意义,比如教育游戏。然而,在游戏开发中,游戏设计是必不可少的,而机制、动态、美学(Mechanics, Dynamics, Aesthetics, MDA)作为一个框架,可以架起游戏制作意图和游戏设计之间的桥梁,正因为如此,有必要制作符合本研究的历史教育类游戏。本研究的结果评估了31名调查对象,分布在11 - 16岁的初中生中。通过使用Pearson积矩和Cronchbach Alpha对游戏结束后测试的16个MDA成分的问题进行测试,得到一个有效可靠的值,对历史故事叙述方面的值有合适的标准,对情感方面的值有非常合适的标准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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