Alexander Tommy Kurniawan, Rezki Yuniarti, Agus Komarudin
{"title":"Desain Game Edukasi Sejarah Bandung Lautan Api untuk Pelajar SMP Menggunakan Mechanics Dynamics Aesthetics (MDA)","authors":"Alexander Tommy Kurniawan, Rezki Yuniarti, Agus Komarudin","doi":"10.26874/jumanji.v7i1.268","DOIUrl":null,"url":null,"abstract":"Technological developments have resulted in many changes in life, one of which is history subjects which use online methods in their teaching which cause many problems due to changes in teaching methods. We need a flexible teaching method that can be played by students in their spare time and is fun and educative, such as educational games. However, in game development, a design of the game is needed, and there are Mechanics, Dynamics, Aesthetics (MDA) as a framework that can bridge the intent of making games and also the design of the game, because of that, it is necessary to make historical educational games that are in line with this research. . The results of this study evaluated 31 respondents with a distribution of junior high school students with an age range of 11 to 16 years old. By testing the 16 questions that were tested about the MDA component after the game was played using the Pearson product moment and Cronchbach Alpha to get a valid and reliable value, the value on the narrative aspect for historical storytelling with appropriate criteria, as well as the sensational aspect for emotion which results in very suitable criteria.","PeriodicalId":352594,"journal":{"name":"JUMANJI (Jurnal Masyarakat Informatika Unjani)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JUMANJI (Jurnal Masyarakat Informatika Unjani)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26874/jumanji.v7i1.268","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Technological developments have resulted in many changes in life, one of which is history subjects which use online methods in their teaching which cause many problems due to changes in teaching methods. We need a flexible teaching method that can be played by students in their spare time and is fun and educative, such as educational games. However, in game development, a design of the game is needed, and there are Mechanics, Dynamics, Aesthetics (MDA) as a framework that can bridge the intent of making games and also the design of the game, because of that, it is necessary to make historical educational games that are in line with this research. . The results of this study evaluated 31 respondents with a distribution of junior high school students with an age range of 11 to 16 years old. By testing the 16 questions that were tested about the MDA component after the game was played using the Pearson product moment and Cronchbach Alpha to get a valid and reliable value, the value on the narrative aspect for historical storytelling with appropriate criteria, as well as the sensational aspect for emotion which results in very suitable criteria.