Xiaoying Wang, Yong Zeng, A. A. Arntzen, Kyoung-Yun Kim, Y. Liu
{"title":"Organizational Capability: Skills Related to Organizational Knowledge","authors":"Xiaoying Wang, Yong Zeng, A. A. Arntzen, Kyoung-Yun Kim, Y. Liu","doi":"10.3233/jid-2017-0010","DOIUrl":"https://doi.org/10.3233/jid-2017-0010","url":null,"abstract":"Xiaoying Wanga, Yong Zeng a*, Aurilla Aurelie Arntzenb, Kyoung-Yun Kimc, and Ying Liud a Concordia Institute for Information Systems Engineering, Concordia University, Montreal, Canada b University College South East Norway, Norway c Department of Industrial and Systems Engineering, Wayne State University, Detroit, MI, USA d Institute of Mechanical and Manufacturing Engineering, School of Engineering, Cardiff University, UK","PeriodicalId":342559,"journal":{"name":"J. Integr. Des. Process. Sci.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122802090","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Carolyn E. Psenka, Kyoung-Yun Kim, G. Kremer, Karl R. Haapala, Kathy L. Jackson
{"title":"Translating Constructionist Learning to Engineering Design Education","authors":"Carolyn E. Psenka, Kyoung-Yun Kim, G. Kremer, Karl R. Haapala, Kathy L. Jackson","doi":"10.3233/jid-2017-0004","DOIUrl":"https://doi.org/10.3233/jid-2017-0004","url":null,"abstract":"","PeriodicalId":342559,"journal":{"name":"J. Integr. Des. Process. Sci.","volume":"154 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116561702","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design Education and Engineering Design","authors":"Kyoung-Yun Kim, G. Kremer, L. Schmidt","doi":"10.3233/jid-2017-0015","DOIUrl":"https://doi.org/10.3233/jid-2017-0015","url":null,"abstract":"Engineering design has been a focus of study not only due to its practical importance for the engineering and technology development domains, but also due to its rich setting that naturally supports cognitive and behavioral investigations of designing, learning, and teaming. It mostly involves ill-structured problem solving, which makes the act of designing and design education complex. This problem context often includes fundamental design, customization, personalization, and domain specific engineering issues. The multi-stage problem solving skills, for example, can be enhanced by integrating real-world problems to the design problem context – an aspect that also brings ill-structuredness. Given the importance of engineering design, scholars from both engineering design and science of problem solving domains, and indeed many others such as education, psychology, mechanical engineering, business, artificial intelligence, contributed to the state-of-the-art on this focus. To name a many approaches based on various education theories, project-based learning inquiry-based learning discovery constructivism and constructionism studied to increase our deep understanding of learners in design education domains. These approaches often consider individual and group design activities. Yet, there are aspects of designing that are still difficult to replicate in laboratory conditions and practice in classroom settings. This special includes five articles that broaden our understanding of how design education can be redesigned with instructional design principles and exemplify the role of education design to advance design education. The articles present recent research advances on learning technology and pedagogical experiments informed by theories of learning","PeriodicalId":342559,"journal":{"name":"J. Integr. Des. Process. Sci.","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127741193","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Ekwaro-Osire, Ricardo Cruz-Lozano, Haileyesus B. Endeshaw, J. Dias
{"title":"Uncertainty in Communication with a Sketch","authors":"S. Ekwaro-Osire, Ricardo Cruz-Lozano, Haileyesus B. Endeshaw, J. Dias","doi":"10.3233/jid-2016-0022","DOIUrl":"https://doi.org/10.3233/jid-2016-0022","url":null,"abstract":"Sketches are one of the main tools for the communication of design ideas during the conceptual phase of the design process. In design communication, one of the major problems is the uncertainty associated with imprecisely defined sketches. There is a need to understand the uncertainty in the communication with sketches. This motivated the formulation of the research question: can uncertainty in communication with a sketch be quantified? To answer the research question, three specific aims were developed, namely, (1) determine the ranking of the features in a sketch, (2) determine the probability of importance of the features in a sketch, and (3) quantify the uncertainty of a sketch using Shannon’s normalized entropy. This paper demonstrates the effective use of the established framework for the quantification of uncertainty and contributes to the improvement of design communication with a sketch.","PeriodicalId":342559,"journal":{"name":"J. Integr. Des. Process. Sci.","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123884468","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Classification of Change-Related Ilities Based on a Literature Review of Engineering Changes","authors":"E. Colombo, G. Cascini, O. Weck","doi":"10.3233/jid-2016-0019","DOIUrl":"https://doi.org/10.3233/jid-2016-0019","url":null,"abstract":"","PeriodicalId":342559,"journal":{"name":"J. Integr. Des. Process. Sci.","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129833410","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"One Thing is Certain in Design: Design is Uncertain","authors":"Yong Zeng","doi":"10.3233/jid-2016-0029","DOIUrl":"https://doi.org/10.3233/jid-2016-0029","url":null,"abstract":"The uncertainty in design is rooted in the nature of the design problem: the recursive evolution of design problem along with design solutions and related design knowledge (Zeng, 2004; Zeng & Cheng, 1991; Zeng & Gu, 1999). Design uncertainty takes many forms; one most acknowledged form is its unpredictability in that the future decisions are uncertain in its behaviour, in its value, and in its reliability; another uncertainty comes from misunderstanding in design communications in that people may have different perceptions for the same received information (Nguyen & Zeng, 2017; Tan et al., 2016); the third one is resulted from the imperfect understanding of a design situation.","PeriodicalId":342559,"journal":{"name":"J. Integr. Des. Process. Sci.","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128114257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Validation of Recursive Logic in Graphic Design","authors":"Jinsong Yu, Shengli Chen","doi":"10.3233/jid-2016-0005","DOIUrl":"https://doi.org/10.3233/jid-2016-0005","url":null,"abstract":"Recursive Object Model (ROM)—as a conceptual tool based on the core idea of recursive logic—is applied to a process of graphic design to express an idea from a selected verse in the Bible. It demonstrates that ROM can lead a graphic design process to be more orderly, precise, and valid. Simultaneously, it suggests that a logic process of graphic design is a recursive logic process. Not only does recursive logic exist in the process of graphic design, but also is graphic design logic.","PeriodicalId":342559,"journal":{"name":"J. Integr. Des. Process. Sci.","volume":"8 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130120660","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Serguei A. Mokhov, Miao Song, Satish Chilkaka, Zinia Das, J. Zhang, Jonathan Llewellyn, S. Mudur
{"title":"Agile Forward-Reverse Requirements Elicitation as a Creative Design Process: A Case Study of Illimitable Space System v2","authors":"Serguei A. Mokhov, Miao Song, Satish Chilkaka, Zinia Das, J. Zhang, Jonathan Llewellyn, S. Mudur","doi":"10.3233/jid-2016-0026","DOIUrl":"https://doi.org/10.3233/jid-2016-0026","url":null,"abstract":"Illimitable Space System v2 (ISSv2) is a flexible and configurable multi-modal interactive system that serves different entertainment platforms and computing environments. It is a configurable artists’ toolbox for use in performing arts, music visualization, and interactive documentary creation. The output, be it in visual, sound or haptic form is primarily controlled by motion, and gesture, and voice, but also generalizable to other sensor input methods. From the design perspective, ISSv2 is an improvement over its predecessor, ISSv1, previously used likewise, for real-time motion-based interactive applications. ISSv2 is a multidisciplinary project with contributors from computer science, software engineering, computation arts, design, and others. The design requirements process which was followed for both versions was primarily demand-driven, agile, and sometimes ad-hoc in a goal oriented manner by targetting specific public events, stage design as a part of the environment, and technological and time constraints overlayed on the decision making process. As a result in this work, both versions get their requirements reconstructed in a more formal manner, albeit woven with the creative process and practices, to ensure the sustainability and maintainability of the system for future versions and deployments. This paper presents the results of this reconstruction of the functional and non-functional requirements of ISSv2 as a creative reverse design process and co-relates it with various methods, strategies, research and analysis based on design theory. The idea being that design and specification of other creative systems in the perfromative arts domain will be similar. Thus, the process can be generalized beyond the ISSv2 and serve as a guideline for future interactive real-time entertainment systems design. We summarize the process model and provide a summary of typical software engineering artifacts which evolved during the development of ISSv2. We also include a comprehensive background section on the ISS and the associated design theory for the article to be self-contained.","PeriodicalId":342559,"journal":{"name":"J. Integr. Des. Process. Sci.","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126895253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}