{"title":"Research trends in meaningful learning in distance education environments: A review of articles published in Q1 to Q3 indexed journal from 2012 to 2022","authors":"N. Lestari, M. Winarsih, Dwi Kusumawardani","doi":"10.21831/jitp.v10i2.56029","DOIUrl":"https://doi.org/10.21831/jitp.v10i2.56029","url":null,"abstract":"This study aims to investigate the idea that there is a functional and efficient mechanism for meaningful learning. This study is a literature review with various references to data sources. This study's essential focus is on the difficulties and possibilities of meaningful distant learning. An amount of 21 publications had released between 2012 and 2022. Use the SEforRA.com search engine to find information for research. Thematic Analysis to examine the results and show the findings. The research findings shed light on several topics related to meaningful learning, including perceptions, challenges for teachers and students on distance meaningful education, and learning practices. The findings also explain how meaningful learning is in distance learning. The Results show that meaningful learning activities incorporated into distance learning activities enable teachers and students will gain authentic and meaningful experiences that will benefit their education, such as adding teachers' insights for their future teaching practices. The outcomes of this exploratory study have several consequences for anyone involved in remote education, including administrators, teachers, instructional designers, and policymakers, who want to ensure that students have meaningful educational experiences.","PeriodicalId":340198,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"101 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127276795","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Novi Trilisiana, H. Haryanto, Pujiriyanto Pujiriyanto, W. Kurniawati, J. Sulaimon
{"title":"Cognitive load in high school students during online learning amidst the Covid-19 pandemic: A qualitative study in Bantul, Indonesia","authors":"Novi Trilisiana, H. Haryanto, Pujiriyanto Pujiriyanto, W. Kurniawati, J. Sulaimon","doi":"10.21831/jitp.v10i2.61752","DOIUrl":"https://doi.org/10.21831/jitp.v10i2.61752","url":null,"abstract":"The public doubts that learning can be meaningful and in-depth if done online. Moreover, the implementation of online learning still has weaknesses from upstream to downstream. This research focuses on the cognitive load in students when online learning begins to be carried out massively in Indonesia due to the Covid-19 pandemic. This qualitative study aims to identify high school students' experiences in Bantul while learning online during the pandemic. Data were collected for four months through observation, in-depth interviews, and documentation. The collected data were transcribed, coded, and analyzed for themes using cognitive load theory and learning technology. The results illustrate that high school students in Bantul experience extra effort in learning through online platforms due to the novelty of the online learning experience, distractions, subject matter presentation, and the impact of cognitive load on students' learning. This research enriches innovative strategies for managing online learning by learning technology science. It has contributions to the need to train teachers and students to carry out learning in an independent mode. Online learning, when managed by accommodating good theory and practice of learning technology, proves to be a strategic learning mode, especially amidst the challenges of the Covid-19 pandemic.","PeriodicalId":340198,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"13 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117318126","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using the second generation Web 2.0 tools in developing university EFL students’ english language skills","authors":"Asmaa Abusamra, Teguh Triwiyanto","doi":"10.21831/jitp.v10i2.60710","DOIUrl":"https://doi.org/10.21831/jitp.v10i2.60710","url":null,"abstract":"In 2020, conducting education at a distance was obligatory while the world fought the coronavirus disruption. Technology utilization in distance education has demonstrated its significance in teaching English to instructors and learners. This quantitative study examines university EFL learners’ perceptions regarding using second-generation Web 2.0 tools (Quizizz, Socrative, Edmodo, and Quizlet) to develop their English skills. This study was conducted with 150 students of the general English language requirement course at the University College of Applied Sciences in Gaza. The results of this study indicate that the participants appeared to have positive attitudes towards using Web 2.0 tools in general. The study results further indicate that both intermediate and low-level students reported more positive opinions about implementing the digital tools individually or all together when compared to other advanced-level students. The participants differed significantly in their perceptions of the awareness and actual usage of the Web 2.0 tools. The implications of this study indicate that these repeatedly used Web 2.0 tools as curricular tasks could be substituted or replaced with other digital tools to alleviate the oversaturation and reluctance to use digital tools by EFL learners. ","PeriodicalId":340198,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129275229","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"E-learning assisted AIR learning model to improve students' critical thinking skills","authors":"Nanda Safarati, Fatma Zuhra","doi":"10.21831/jitp.v10i2.53648","DOIUrl":"https://doi.org/10.21831/jitp.v10i2.53648","url":null,"abstract":"A learning innovation that combines innovative learning with online learning needs to be done to bridge pandemic conditions such as Covid-19. One of them is the e-learning-assisted AIR learning model (e-AIR). The integration of e-learning into the AIR learning model is carried out to provide learning facilities for students so they can repeat learning material anytime and anywhere. One of the competencies expected to develop in physics courses is CBC. Developing critical thinking is crucial because it is a skill most students need when facing a problem. This study aimed to determine the increase in student CBC by applying the e-learning-assisted AIR learning model for the Physics Education Study Program students at Almuslim University. This quasi-experimental study with a one-group pretest and posttest design was conducted on all Physics Education students at Almuslim University with a sample of 9 students. The research instrument used was in the form of questions adapted to the KBK indicators. Data analysis using the n-gain test. The results of this study show that the e-learning-assisted AIR learning model can improve student CBC, as seen from the percentage obtained, namely as many as five students obtained a percentage of 56%, as many as three students obtained a percentage of 33% in the medium category. As many as one student received 11%, with a low category.","PeriodicalId":340198,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133331564","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Assessing students' metacognitive strategies in e-learning and their role in academic performance","authors":"Mohammed Amien, Achmad Hidayatullah","doi":"10.21831/jitp.v10i2.60949","DOIUrl":"https://doi.org/10.21831/jitp.v10i2.60949","url":null,"abstract":"The presence of e-learning as a new way of learning in the education system has attracted the interest of researchers worldwide. Nowadays, higher education still uses the e-learning system as a part of the learning method. The important issue in E-learning is how to promote academic performance. Metacognition theory argued that academic performance is determined by students’ metacognitive skills. Through metacognitive skills, students set their own goals, learning, monitoring, and evaluating in e-learning. Less is, however, known about how students involve metacognitive strategies in e-learning in the Indonesian context. Also, there is a scarcity of empirical evidence about the role of metacognitive strategies on academic performance in the Indonesian context. The purpose of this study is to assess students' metacognitive strategies and their impact on academic performance (i.e., engagement and achievement) in the e-learning context. One hundred and fifty students participated in the present study. Descriptive statistics and structural equation modeling were performed for data analysis. The result of this study revealed that students have high skills in metacognitive strategies in e-learning. Our study suggested that metacognitive strategies for self-regulated learning were found to be significantly associated with achievement and engagement in e-learning. In comparison, metacognitive for time and environment was only significantly associated with students' engagement but not with achievements. The contribution of this study to academic practice was explored.","PeriodicalId":340198,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121867667","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mery Berlian, R. Vebrianto, M. A. Romadan, Radeswandri Radeswandri
{"title":"Development study usage evaluation LKPD based inquiry learning","authors":"Mery Berlian, R. Vebrianto, M. A. Romadan, Radeswandri Radeswandri","doi":"10.21831/jitp.v10i2.55739","DOIUrl":"https://doi.org/10.21831/jitp.v10i2.55739","url":null,"abstract":"Student worksheets (LKPD) are teaching material sheets that contain tasks that are arranged mathematically according to the level of knowledge and age of students in easy-to-understand language, so that they can study independently with a little help and guidance from the teacher. With the many uses of these teaching materials, this study aims to evaluate the use of student worksheets among students as a means of education and promotion. The research method used in this research is development research using the 4D model but only limited to the response test or evaluation of the use of LKPD. The research was conducted by involving 35 students from various study programs. The data collection tool used is an online questionnaire consisting of 5 constructs with 27 questions related to evaluating the use of LKPD. The collected data were then analyzed using SPSS version 23.00 for windows. The results showed that the students' evaluation of the use of LKPD in the five constructs had an average of 3.98 in the good category. Recommendations for further research are that it is necessary to conduct an initial study first to test the effectiveness of using inquiry learning based worksheets.","PeriodicalId":340198,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"490 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115860921","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Adik Ismail, I. Sayekti, S. Susilawati, D. A. Pramudita
{"title":"Analysis of needs for development of earthquake disaster mitigation animation videos for disabilities elementary school children","authors":"Adik Ismail, I. Sayekti, S. Susilawati, D. A. Pramudita","doi":"10.21831/jitp.v10i2.51885","DOIUrl":"https://doi.org/10.21831/jitp.v10i2.51885","url":null,"abstract":"Earthquakes are frequent disasters in Indonesia. This disaster often causes many fatalities, so reducing the risk of an earthquake is necessary. Disaster risk reduction can be carried out with government programs, namely disaster risk reduction education which aims to reduce the threat of victims due to disasters. However, in implementing this program, there are deficiencies in media accessibility and learning media for elementary school children with disabilities. The purpose of this study was to describe the results of the needs analysis for the development of earthquake disaster mitigation animation videos. This research is a type of qualitative research. The data from this study were obtained from filling out a needs analysis questionnaire by 161 students and 121 teachers from 13 special schools in Klaten Regency, data analysis using interactive analysis. Based on the results of filling out the questionnaire to analyze the needs of students and teachers, it is known that students and teachers of SLB throughout Klaten Regency need an animated video on earthquake disaster mitigation to become one of the learning media. Students agree as much as 97.70%, and teachers agree as much as 99.20% to develop an animated earthquake disaster mitigation video. The development of earthquake disaster mitigation animation videos must follow the needs of students and teachers regarding material, language, presentation, and graphics.","PeriodicalId":340198,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134556182","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The effect of applying the blended learning model with the Moodle application on student cognitive improvement","authors":"S. Siswanto, Zhiwen Zou, Markéta Bilanová","doi":"10.21831/jitp.v10i2.55506","DOIUrl":"https://doi.org/10.21831/jitp.v10i2.55506","url":null,"abstract":"This study aims to investigate the effect of implementing the blended learning model with Moodle application on improving students' cognitive abilities. Blended learning is a learning approach that integrates the use of digital technology and face-to-face interaction between teachers and students. Moodle is one of the popular e-learning platforms used in implementing blended learning. This study used a pre-test and post-test experimental control group design, where the research sample consisted of two groups of students, each of which was given different treatments: a control group and an experimental group. Students' cognitive data was measured through knowledge tests before and after treatment. Data analysis was performed using t-test and ANOVA. The results of this study are expected to provide useful information for educational institutions in choosing effective and efficient learning strategies to improve the quality of higher education.","PeriodicalId":340198,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130059495","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The practices of digital comic media based on the PBL model in elementary school","authors":"Reinita Reinita, Mifthahul Jannah, Ferdian Admil Sandika","doi":"10.21831/jitp.v10i2.58625","DOIUrl":"https://doi.org/10.21831/jitp.v10i2.58625","url":null,"abstract":"Lack of use of media that is interesting, fun, and easy for students to understand makes students have difficulty understanding the material and often feel bored and lack motivation to learn. The requirement for learning media tailored to students’ interests spurred this study’s development of useful PBL-based digital comic learning media in Class IV Elementary Schools. Comics in learning follow students’ thinking levels, especially elementary school students. Techniques are used sequentially to make communication and interaction between teachers and students more effective in the learning and teaching process. A teacher's success in the learning process is when students can understand the material conveyed by the teacher to shape students' character through learning media. This study uses the ADDIE development methodology for analysis, design, development, implementation, and evaluation. Students at SDN 32 Andalas in the fourth grade participated in this study. 95.8% of teachers responded to the teacher response survey, and 98.8% of students responded to the student response survey, both of which were “very practical.” Thus, digital comic learning media in PKN learning in class IV of elementary school has been declared practical.","PeriodicalId":340198,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125794898","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The development of educational game-based learning media in natural science subject for elementary school students","authors":"Riri Okra","doi":"10.21831/jitp.v10i2.54890","DOIUrl":"https://doi.org/10.21831/jitp.v10i2.54890","url":null,"abstract":"This research is based on the lack of innovative learning media that is easily accessible and suitable for the characteristics of students. This research aims to produce a learning media in the form of science learning educational games aimed at fifth-grade elementary school students. This educational game was developed using Construct2. This type of research is research and development (RnD) with the 4D development model (Define, Design, Develop and Disseminate). This educational game validation was obtained from media experts consisting of lecturers, practitioners, and teachers whose fields correspond to the media being developed. The questionnaire distributed to media experts obtained an average value of 0.97 which was categorized as valid. This educational game was also tested on users consisting of 21 fifth grade elementary school students, and obtained an average score of 94.15 in the very good category, this indicates that the science learning educational game for elementary school children is also very suitable for grade students. V elementary school which is evident from the assessment of grade V elementary school students who stated that this media was very good.","PeriodicalId":340198,"journal":{"name":"Jurnal Inovasi Teknologi Pendidikan","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129538220","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}