The practices of digital comic media based on the PBL model in elementary school

Reinita Reinita, Mifthahul Jannah, Ferdian Admil Sandika
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Abstract

Lack of use of media that is interesting, fun, and easy for students to understand makes students have difficulty understanding the material and often feel bored and lack motivation to learn. The requirement for learning media tailored to students’ interests spurred this study’s development of useful PBL-based digital comic learning media in Class IV Elementary Schools. Comics in learning follow students’ thinking levels, especially elementary school students. Techniques are used sequentially to make communication and interaction between teachers and students more effective in the learning and teaching process. A teacher's success in the learning process is when students can understand the material conveyed by the teacher to shape students' character through learning media. This study uses the ADDIE development methodology for analysis, design, development, implementation, and evaluation. Students at SDN 32 Andalas in the fourth grade participated in this study. 95.8% of teachers responded to the teacher response survey, and 98.8% of students responded to the student response survey, both of which were “very practical.” Thus, digital comic learning media in PKN learning in class IV of elementary school has been declared practical.
基于PBL模式的数字漫画媒体在小学的实践
没有使用有趣、有趣、容易让学生理解的媒体,会使学生理解材料有困难,经常感到无聊,缺乏学习的动力。本研究是因应学生对学习媒体的需求,开发出实用的基于pbl的小学四班数位漫画学习媒体。漫画在学习上遵循学生的思维水平,尤其是小学生。在学习和教学过程中,依次运用技巧,使师生之间的交流和互动更加有效。教师在学习过程中的成功在于学生能够理解教师所传达的材料,并通过学习媒介塑造学生的性格。本研究使用ADDIE开发方法进行分析、设计、开发、实施和评估。Andalas SDN 32小学四年级的学生参与了本次研究。95.8%的教师回应了教师回应调查,98.8%的学生回应了学生回应调查,两者都“非常实用”。因此,数字漫画学习媒体在小学四班PKN学习中具有一定的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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