{"title":"Dengan semakin berkembangnya Sistem Informasi Pencarian Tambal Ban Terdekat Berbasis Location Based Service ( Studi Kasus Kota Malang )","authors":"Handitya setya Budi","doi":"10.21067/jtst.v1i1.3232","DOIUrl":"https://doi.org/10.21067/jtst.v1i1.3232","url":null,"abstract":"Berdasarkan Data Badan Pusat Statistik jumlah kendaraan bermotor di Indonesia pada tahun 2015 mencapai 121,39 juta unit [2]. Jumlah kendaraan bermotor ini diperkirakan akan terus meningkat dari tahun ke tahun. Hal ini akan berbanding lurus dengan banyaknya orang yang mengalami kerusakan ketika berkendara, seperti ban bocor atau pecah ban. Namun, banyaknya tambal ban di Indonesia tidak diimbangi dengan pemberian informasi yang cukup tentang tempat tambal ban. Maka dari itu perlu adanya perangkat bergerak yang dapat membantu user dalam mencari tambal ban terdekat. Android sendiri sekarang sudah menyediakan berbagai platform salah satunya fitur LBS. LBS dapat didefinisikan pula sebagai layanan informasi dengan memanfaatkan teknologi untuk mengetahui posisi sesuatu. Menerapkan LBS dalam kali ini sangatlah tepat dikarenakan hasil output yang didapatkan sangatlah akurat dan tepat sehingga dapat mengotimalkan dalam mencari tambal ban terdekat. Berdasarkan hasil uji user acceptance test, dapat diambil kesimpulan yaitu sistem memberikan hasil yang diharapkan dengan persentase 87,78%.","PeriodicalId":332802,"journal":{"name":"RAINSTEK : Jurnal Terapan Sains & Teknologi","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126967762","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengaruh Model Blended Learning menggunakan Schoology Terhadap Prestasi Belajar ditinjau Dari Kemandirian Belajar Siswa","authors":"Siti Farhatus Tsaniyah, Hena Dian Ayu, Hestiningtyas Yuli Pratiwi","doi":"10.21067/jtst.v1i1.3236","DOIUrl":"https://doi.org/10.21067/jtst.v1i1.3236","url":null,"abstract":"Penelitian ini bertujuan mengetahui apakah ada perbedaan prestasi belajar pada siswa yang memiliki kemandirian belajar tinggi antara yang belajar menggunakan model blended learning dan model pembelajaran konvensional. Jenis penelitian yang digunakan adalah kuasi eksperimen dengan rancangan penelitian posttest only control group design. Populasi pada penelitian ini adalah siswa kelas XI MIPA MAN Baureno Bojonegoro dan sampelnya yaitu kelas XI-MIPA 3 sebagai kelas eksperimen dan kelas XI MIPA 2 sebagai kelas kontrol. Data dianalisis menggunakan anova dua jalur. Hasil penelitian menunjukkan bahwa nilai sig 0,045 ≤ 0,05, artinya ada perbedaan prestasi belajar pada siswa yang memiliki kemandirian belajar tinggi antara yang belajar menggunakan model blended learning dan model pembelajaran konvensional. Dengan demikian, siswa dengan kemandirian tinggi yang mengikuti blended learning menggunakan scholoogy cenderung belajar lebih baik dan akan senantiasa bersaing untuk menunjukkan hasil yang terbaik..","PeriodicalId":332802,"journal":{"name":"RAINSTEK : Jurnal Terapan Sains & Teknologi","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128665608","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sistem Pendukung Keputusan Kelayakan Penerimaan Bantuan Pinjaman Modal Usaha Kecil Menengah Dengan Metode Smart","authors":"Lutfi Singgih Pangestu, Yusriel Ardian, Wiwin Kuswinardi","doi":"10.21067/jtst.v1i1.3114","DOIUrl":"https://doi.org/10.21067/jtst.v1i1.3114","url":null,"abstract":"Admission eligibility decision support systems help small and medium enterprises loan capital was built for the village BUMDes Slorok in determining who is eligible to receive assistance capital loans. In the process for the selection of beneficiaries of loans has a lot of requirements or criteria which are ID cards, Letter of approval husband / wife, status, number of families, home ownership, income, dependents of school children, old business, assets owned. In this study the feasibility of beneficiary selection process will be conducted by the method Simple Multi Attribute Rating Technique (SMART) Is a multi criteria decision making methods. The research model development using the Waterfall model. The results can be concluded from this study, the value obtained by each candidate receiving debt relief will dinputkan to this decision support system and be counted. Then displays the calculation results based on the rank ordering of where the highest score will be on top.","PeriodicalId":332802,"journal":{"name":"RAINSTEK : Jurnal Terapan Sains & Teknologi","volume":"150 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125769002","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rekomendasi Artikel Menggunakan Algoritma Apriori Pada Website","authors":"Ivan Yusuf Rahadika, Amak Yunus, M. Ahsan","doi":"10.21067/jtst.v1i1.3056","DOIUrl":"https://doi.org/10.21067/jtst.v1i1.3056","url":null,"abstract":"Abstract. Website is a group of sites which shows many kinds of interesting and benificial article to visitors. Art7wing is one of the website focuses on technology information and entertainment which only shows published article. Hence the many articles are having less opportunity to be read. Apriori Algorithm is data mining used to show recommended article. This study aimed to know the implementation of algoritma Apriori in giving article recommendation in Art7wing. The result showed that Apriori Algorithm could shows article recommendation. It is proved from the successful recommeded articles which appeared in Art7wing website. \u0000Keywords - website, PHP, apriori algorithm \u0000 Abstrak. Website adalah kumpulan halaman-halaman situs yang menampilkan banyak macam artikel yang menarik dan bermanfaat bagi pengunjung. Art7wing merupakan salah satu website yang fokus pada informasi teknologi dan hiburan, yang hanya menampilkan artikel yang baru dipublish, sehingga banyak artikel yang memiliki kesempatan sedikit untuk dikunjungi. Algoritma Apriori merupakan data mining yang digunakan untuk menanmpilkan rekomendasi artikel. Penelitian ini bertujuan untuk mengetahui penggunaan algoritma Apriori dalam memberikan rekomendasi artikel pada website Art7wing. Hasil penelitian menunjukkan bahwa algoritma Apriori dapat menampilkan rekomendasi artikel. Terbukti dengan berhasilnya rekomendasi artikel yang tampil pada halaman artikel website Art7wing. \u0000Kata Kunci - Website, PHP, algoritma apriori","PeriodicalId":332802,"journal":{"name":"RAINSTEK : Jurnal Terapan Sains & Teknologi","volume":"145 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113969249","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sistem Pejadwalan Kuliah Meggunakan Metode Algoritma Genetika pada Program Magister Fakultas Ekonomi dan Bisnis","authors":"Yusuf Afandi, Wiji Setiyaningsih","doi":"10.21067/jtst.v1i1.3069","DOIUrl":"https://doi.org/10.21067/jtst.v1i1.3069","url":null,"abstract":" As per the increase in students of the Masters Program, they will also increase the number of hours / lecture schedule. Willingness and readiness for lecturers make it difficult to determine the appropriate lecture schedule. In addition, the difficulty of making the lecture schedule is because there is still no automated system that can specifically schedule lectures. Limitations of available classrooms allow clash of schedules between classes and the complexity of scheduling courses is also experienced when 1 (one) course can be managed by 3 (three) lecturers (lecturer team). This causes a large number of errors in the scheduling process which results in collisions and delays in scheduling so that the learning and teaching process will be hampered if the scheduling process is still manual. This is important for an implementation to help the scheduling process in order to optimize collisions or collision schedules in the lecture process that occurs in the faculty. The results showed 93% of respondents from the aspects of the system, user aspects, and interaction aspects of designing and implementing a lecture scheduling system using genetic algorithms stated that it was very helpful and easy to apply as a tool to assist the process of optimizing lecture scheduling to minimize schedule clashes in lectures in the Masters Program.","PeriodicalId":332802,"journal":{"name":"RAINSTEK : Jurnal Terapan Sains & Teknologi","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131714236","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rancang Bangun Sistem Maklumat Masjid Berbasis Android Studi Kasus Masjid Jami' Baitunnur Desa Kedungrejo Kecamatan Pakis Kabupaten Malang","authors":"Mukhammad Erif Fanani, Yoyok Seby Dwanoko","doi":"10.21067/jtst.v1i1.3120","DOIUrl":"https://doi.org/10.21067/jtst.v1i1.3120","url":null,"abstract":"Baitunnur Mosque is one of the mosques that performs many religious activities. With the many activities, the takmir uses 2 digital clock running text to manage activity information. Mosque takmir found it difficult to change information on the digital running text clock and the public had difficulty accessing information. So an information system is designed that can facilitate takmir of the mosque in conveying information and facilitating the community in accessing information. As a result the mosque's takmir can convey information and also the public can easily access information. This system is built using the waterfall method. Based on the results of the UAT test which produced a percentage of 82%, takmir of the mosque and the community supported the existence of this information system.","PeriodicalId":332802,"journal":{"name":"RAINSTEK : Jurnal Terapan Sains & Teknologi","volume":"119 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114302105","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Klasifikasi Beras Menggunakan Metode K-Means Clustering Berbasis Pengolahan Citra Digital","authors":"Atriyan Trisnawan, Wahyudi Hariyanto, Syahminan -","doi":"10.21067/jtst.v1i1.3013","DOIUrl":"https://doi.org/10.21067/jtst.v1i1.3013","url":null,"abstract":"Rice plants (Oryza Sativa L.) are important food crops that have become a staple food for more than half of the world's population. In Indonesia rice is the main commodity in supporting community food. The process of processing rice into rice is done in two ways, namely the processing of pulverized and modern processing using a grinding tool. Rice is an important component in daily food. There are several types on the market, namely: fragrant pandan rice, IR 64, IR 42, C 4, and others. With the variety of forms and types of rice on the market, there are many weaknesses that humans have in perceiving the classification of rice using the senses of vision. Therefore, digital image processing techniques are needed to help analyze the type of rice. This study aims to analyze the type of rice using the K-Means Clustering method based on RGB colors. Before the K-Means calculation, the RGB color feature extraction process must be carried out to get the red value, green value, blue value in each image. The results of this study found that image processing to determine the type of rice using the k-means clustering method can help users to know the type of rice.","PeriodicalId":332802,"journal":{"name":"RAINSTEK : Jurnal Terapan Sains & Teknologi","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125574998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Turn Based Strategy Game Perang Komando Dengan Metode Finite State Machine Pada Karakter Musuh","authors":"Wennedy Surya Pratama, Amak Yunus, Wasum -","doi":"10.21067/jtst.v1i1.3022","DOIUrl":"https://doi.org/10.21067/jtst.v1i1.3022","url":null,"abstract":"Game adalah alternatif sarana media hiburan yang banyak dipilih pada era globalisasi seperti saat ini. Di dalam sebuah game offline khususnya mode single player dimana pemain harus melawan musuh yang dikendalikan oleh komputer atau kecerdasan buatan. Salah satu kecerdasan buatan yang peneliti pilih untuk diteliti adalah finite state machine. Yang menjadi permasalahannya ialah bagaimana menerapkan kecerdasan buatan ini kepada karakter musuh dalam game ber-genre turn based strategy. Sebelum menerapkannya pengembangan game tersebut harus dilakukan, metode penelitian yang digunakan adalah metode pendekatan waterfall. Selama pengembangan game, peneliti mendapatkan hasil bahwa unit musuh mampu memeriksa kondisi yang sudah ditentukan dan mengambil keputusan sesuai dengan kondisi-kondisi tersebut.","PeriodicalId":332802,"journal":{"name":"RAINSTEK : Jurnal Terapan Sains & Teknologi","volume":"55 27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128363424","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}