Proceedings of the 2018 International Conference on Advanced Visual Interfaces最新文献

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Squachu
Proceedings of the 2018 International Conference on Advanced Visual Interfaces Pub Date : 2018-05-29 DOI: 10.1145/3206505.3206515
Takahiro Ando, Ayano Masaki, Qing Liu, T. Ooka, Sho Sakurai, Koichi Hirota, T. Nojima
{"title":"Squachu","authors":"Takahiro Ando, Ayano Masaki, Qing Liu, T. Ooka, Sho Sakurai, Koichi Hirota, T. Nojima","doi":"10.1145/3206505.3206515","DOIUrl":"https://doi.org/10.1145/3206505.3206515","url":null,"abstract":"Impaired articulation, chewing, or swallowing can have a strong impact on Quality of Life. These behaviors can be affected by decreased oral muscle function caused by aging and/or certain medical conditions. Aspiration pneumonitis is a major cause of death among elderly people, and is triggered by impaired swallowing, mainly due to decreased oral muscle strength. To reduce the risk of aspiration pneumonitis, elderly people are often advised to exercise and train their oral muscles. Unfortunately, such training tends to be monotonous and it is often difficult for trainees to detect the effects of the training, i.e., improved oral function. To address this issue, we developed an oral muscle training game called Squachu. Squachu is composed of a non-contact tongue-mouth-motion detection system and a game engine. As motion is tracked using a depth camera, players play the game via mouth and tongue motion and do not have to wear any specialized equipment. Thus, the game is hygienic and easily accessible for daily play. Players tend to assume the game score as a rough indicator of their oral function. Scores can be improved by frequent play of Squachu. Here, we describe the results of a month-long user test. We asked eight participants, aged 74--96, to play Squachu daily. After one month, we found improvements in three out of seven diagnostic criteria for the deterioration of oral function. We also found that some participants became more interested in voluntary game play, as they checked and compared their game scores with others.","PeriodicalId":330748,"journal":{"name":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126511749","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
VERTO 从来不
Proceedings of the 2018 International Conference on Advanced Visual Interfaces Pub Date : 2018-05-29 DOI: 10.1145/3206505.3206594
Lauren S. Ferro, Andrea Marrella
{"title":"VERTO","authors":"Lauren S. Ferro, Andrea Marrella","doi":"10.1145/3206505.3206594","DOIUrl":"https://doi.org/10.1145/3206505.3206594","url":null,"abstract":"Declarative approaches to business process modeling allow to represent loosely-structured (declarative) processes in flexible scenarios as a set of constraints on the allowed flow of activities. However, current graphical notations for declarative processes are difficult to interpret. As a consequence, this has affected widespread usage of such notations, by increasing the dependency on experts to understand their semantics. In this paper, we tackle this issue by introducing a novel visual declarative notation targeted to a more understandable modeling of declarative processes.","PeriodicalId":330748,"journal":{"name":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114898852","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A virtual cocktail party: supporting informal social interactions in a virtual conference 虚拟鸡尾酒会:在虚拟会议中支持非正式的社交互动
Proceedings of the 2018 International Conference on Advanced Visual Interfaces Pub Date : 2018-05-29 DOI: 10.1145/3206505.3206569
Bill Rogers, M. Masoodian, M. Apperley
{"title":"A virtual cocktail party: supporting informal social interactions in a virtual conference","authors":"Bill Rogers, M. Masoodian, M. Apperley","doi":"10.1145/3206505.3206569","DOIUrl":"https://doi.org/10.1145/3206505.3206569","url":null,"abstract":"Whilst the primary purpose of conferences is work --- formal exchange and sharing of information --- they almost always also include elements of play: informal social and entertainment elements, such as receptions, dinners, and tourism activities. These activities also provide the opportunity for 'serious' discussions, meeting people, and networking, and are an essential part of a good conference. Despite this, most virtual conferencing tools fail to provide support for such activities, instead focusing on austere goals related to saving money, time, and travel. This paper describes the concept of a Virtual Cocktail Party (VCP) tool to integrate into a virtual conference environment. In VCP the 'party' is presented as a mixture of individuals and small conversation groups 'circulating' at the virtual venue. Exploiting an automated speech-to-text system, words from conversations are shown in word-clouds displayed around conversation groups, sufficient to identify topics of conversation allowing participants to decide whether or not to join a group.","PeriodicalId":330748,"journal":{"name":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121576931","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
BiD-chord: an extended chord diagram for showing relations between bi-categorical dimensional data BiD-chord:一种扩展的和弦图,用于显示双范畴维度数据之间的关系
Proceedings of the 2018 International Conference on Advanced Visual Interfaces Pub Date : 2018-05-29 DOI: 10.1145/3206505.3206570
S. Humayoun, Kritika Bhambri, Ragaad Altarawneh
{"title":"BiD-chord: an extended chord diagram for showing relations between bi-categorical dimensional data","authors":"S. Humayoun, Kritika Bhambri, Ragaad Altarawneh","doi":"10.1145/3206505.3206570","DOIUrl":"https://doi.org/10.1145/3206505.3206570","url":null,"abstract":"In this paper, we propose an extension to the Chord diagram to show the relations between categorical values in two dimensions. We divide the Chord diagram into two equal slices, where the nodes in each slice represent the categorical variables in one dimension. The chords or relations go from nodes of one slice to the nodes of other slice to show the values of these categorical variables with respect to the categorical values in the other dimension. The proposed solution takes less space compared to using multiple charts for such scenarios.","PeriodicalId":330748,"journal":{"name":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117023435","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
GHItaly18: 2nd International Workshop on Games-Human Interaction GHItaly18:第二届游戏-人类互动国际研讨会
Proceedings of the 2018 International Conference on Advanced Visual Interfaces Pub Date : 2018-05-29 DOI: 10.1145/3206505.3206598
M. De Marsico, Davide Gadia, D. Maggiorini, I. Mariani, L. Ripamonti
{"title":"GHItaly18: 2nd International Workshop on Games-Human Interaction","authors":"M. De Marsico, Davide Gadia, D. Maggiorini, I. Mariani, L. Ripamonti","doi":"10.1145/3206505.3206598","DOIUrl":"https://doi.org/10.1145/3206505.3206598","url":null,"abstract":"This short paper presents the second international workshop on Games-Human Interaction - GHItaly 2018. The goal of this series of workshops is to focus on advanced aspects of the design and development of game interfaces. The quality of the resulting interaction is a highly relevant issue for creating an engaging and satisfactory user experience, especially when deeply multidimensional artefacts such as video games are concerned.","PeriodicalId":330748,"journal":{"name":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124537930","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
COMFRE: a visualization for comparing word frequencies in linguistic tasks COMFRE:在语言任务中比较词频的可视化工具
Proceedings of the 2018 International Conference on Advanced Visual Interfaces Pub Date : 2018-05-29 DOI: 10.1145/3206505.3206547
Shane Sheehan, M. Masoodian, S. Luz
{"title":"COMFRE: a visualization for comparing word frequencies in linguistic tasks","authors":"Shane Sheehan, M. Masoodian, S. Luz","doi":"10.1145/3206505.3206547","DOIUrl":"https://doi.org/10.1145/3206505.3206547","url":null,"abstract":"Comparing frequency distributions is a basic task in statistics and in disciplines that rely on statistical analysis, such as corpus linguistics. However, support for comparing word frequencies between different corpora in corpus linguistics tasks such as lexical analysis and corpus-based translation studies, is often limited to fairly basic techniques like tabular word lists. While other visualizations such as word clouds do exist, they are not widely used in linguistic analysis tasks due to their lack of precision, unsuitability to dealing with the high frequencies of common words, and lack of effective mechanisms for direct manipulation. In this paper, we propose a visualization for comparing word frequencies across two corpora using a combination of slope charts and histogram contours. An interactive implementation of this visualization is also presented. The design of visualization, and the development of the prototype, have been guided through the involvement of expert linguist users.","PeriodicalId":330748,"journal":{"name":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116582161","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
VRpursuits: interaction in virtual reality using smooth pursuit eye movements vr追求:在虚拟现实中使用平滑的追求眼球运动进行交互
Proceedings of the 2018 International Conference on Advanced Visual Interfaces Pub Date : 2018-05-29 DOI: 10.1145/3206505.3206522
M. Khamis, Carl Oechsner, Florian Alt, A. Bulling
{"title":"VRpursuits: interaction in virtual reality using smooth pursuit eye movements","authors":"M. Khamis, Carl Oechsner, Florian Alt, A. Bulling","doi":"10.1145/3206505.3206522","DOIUrl":"https://doi.org/10.1145/3206505.3206522","url":null,"abstract":"Gaze-based interaction using smooth pursuit eye movements (Pursuits) is attractive given that it is intuitive and overcomes the Midas touch problem. At the same time, eye tracking is becoming increasingly popular for VR applications. While Pursuits was shown to be effective in several interaction contexts, it was never explored in-depth for VR before. In a user study (N=26), we investigated how parameters that are specific to VR settings influence the performance of Pursuits. For example, we found that Pursuits is robust against different sizes of virtual 3D targets. However performance improves when the trajectory size (e.g., radius) is larger, particularly if the user is walking while interacting. While walking, selecting moving targets via Pursuits is generally feasible albeit less accurate than when stationary. Finally, we discuss the implications of these findings and the potential of smooth pursuits for interaction in VR by demonstrating two sample use cases: 1) gaze-based authentication in VR, and 2) a space meteors shooting game.","PeriodicalId":330748,"journal":{"name":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133975557","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 85
Emoji-nized log browser: visualization of server-logs by emoji for system administrators 表情日志浏览器:通过表情可视化服务器日志,供系统管理员使用
Proceedings of the 2018 International Conference on Advanced Visual Interfaces Pub Date : 2018-05-29 DOI: 10.1145/3206505.3206578
Tetsuji Takada, Takaaki Abe
{"title":"Emoji-nized log browser: visualization of server-logs by emoji for system administrators","authors":"Tetsuji Takada, Takaaki Abe","doi":"10.1145/3206505.3206578","DOIUrl":"https://doi.org/10.1145/3206505.3206578","url":null,"abstract":"We propose a log data visualization system by Emoji (pictorial symbol). A log inspection and its monitoring are essential task for system administrators to be aware of anomalous status of the IT systems and security incidents. Information visualization is a promising approach to assist the task. However, there is no visualization work to support understanding the textual data more directly. We, then, propose a text visualization by replacing text data with emoji based on a user-defined rule. In this paper, we explain an idea of visualization by emoji, and we also introduce a prototype system based on the idea for an access log of a web server. We also discuss about expected advantages and future work.","PeriodicalId":330748,"journal":{"name":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129265472","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A gesture recognition framework for exploring museum exhibitions 探索博物馆展览的手势识别框架
Proceedings of the 2018 International Conference on Advanced Visual Interfaces Pub Date : 2018-05-29 DOI: 10.1145/3206505.3206576
V. Agate, S. Gaglio
{"title":"A gesture recognition framework for exploring museum exhibitions","authors":"V. Agate, S. Gaglio","doi":"10.1145/3206505.3206576","DOIUrl":"https://doi.org/10.1145/3206505.3206576","url":null,"abstract":"In this paper we present a gesture recognition framework for providing the visitors of a museum exhibition with a non intrusive interface for the multimedia enjoyment of digital contents. Early experiments were carried out at the Computer History Museum Exhibition of the University of Palermo.","PeriodicalId":330748,"journal":{"name":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122909321","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Improving urban environment awareness through pervasive AR games 通过无处不在的AR游戏提高城市环境意识
Proceedings of the 2018 International Conference on Advanced Visual Interfaces Pub Date : 2018-05-29 DOI: 10.1145/3206505.3206586
Mónica Sánchez-Francisco, P. Díaz, I. Aedo
{"title":"Improving urban environment awareness through pervasive AR games","authors":"Mónica Sánchez-Francisco, P. Díaz, I. Aedo","doi":"10.1145/3206505.3206586","DOIUrl":"https://doi.org/10.1145/3206505.3206586","url":null,"abstract":"Augmented Reality1 (AR) and Pervasive games can be combined to improve citizens awareness about their urban environment. While AR will provide additional information in situ, pervasive games can be used to implement playable cities that support informal learning about the environment through ludic activities performed physically in the same environment. In this paper, we present a prototype of an AR pervasive game application for an Android device that invites citizens to play and acquire knowledge about their city.","PeriodicalId":330748,"journal":{"name":"Proceedings of the 2018 International Conference on Advanced Visual Interfaces","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125092342","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
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