{"title":"The Science Behind Flappy Bird","authors":"Steven S Santos","doi":"10.1109/ISEC52395.2021.9763893","DOIUrl":"https://doi.org/10.1109/ISEC52395.2021.9763893","url":null,"abstract":"Mobile games have become immensely popular over the past decade, due to the widespread adoption of smartphones. Over the years, many games have come into the spotlight due to their addicting and fun nature. Flappy Bird was one of the most popular games in the world around its release, played by millions of users all around the world. The game was released in 2013, but was removed by the creator due to guilt over the widespread addiction. Due to its popularity there have been hundreds of copies released on the internet that are still popular due to the popularity of the original game. Flappy Bird is a mobile game originally developed by Dong Nguyen, a Vietnamese videogame programmer. Flappy Bird is a side scrolling game, like the popular game Super Mario Brothers, where the player controls a bird in a 2D environment. Unlike Mario, the player only has control over the bird’s vertical movement. The main goal is for the bird to travel as far as it can without hitting any green pipes. While the goal and controls are simple the game becomes increasingly difficult and frantic as the bird moves faster the farther it travels. Python is a computer programming language used for many software applications and can be used to create video games on the internet when paired with tools such as Python Arcade. Flappy Bird is one of the games that can be created using Python, and when coded correctly the game can be an almost perfect version of Flappy Bird. During the coding process we created a game design plan with two to three week intervals for our Flappy Bird project. The beginning stages involved establishing a solid plan, sectioning off code, and setting up a skeleton by putting down basic coding. The later stages involved adding on to the skeleton by putting more advanced code down, adding secondary items such as sprites, coloring, and lighting, and adding the finishing touches to the game. We were able to fully recreate Flappy Bird in python as well as add a few of our own ideas to the game by following our game design plan. While we were able to find the original game’s assets, we had to identify most of the original logic by visually watching the game being played, which was more difficult than expected. For our original ideas, we added a second chance feature that allows players to continue after dying if they solve a special challenge. A video will be made available of our recreation of Flappy Bird during the poster presentation and the code will be available on GitHub.","PeriodicalId":329844,"journal":{"name":"2021 IEEE Integrated STEM Education Conference (ISEC)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115072783","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploring Ethics in IoT-based Smart Cities","authors":"Michelle Feng, Jeffrey S. Chavis","doi":"10.1109/ISEC52395.2021.9764137","DOIUrl":"https://doi.org/10.1109/ISEC52395.2021.9764137","url":null,"abstract":"As a result of the ever-growing demand for progress in technology, the concept of the smart city has erupted as a method of integrating electronics into governance. With the potential of futuristic systems and advancements that the smart city presents, it is important to maintain awareness of how smart technology may differ in its effects on worldwide communities. In improving their respective cities, big data and human-focused technologies in governance must address all ethical concerns. The consideration of the socioeconomic, racial, and other factors is necessary for all stages of the smart city process-data collection, interpretation, analysis, and the eventual implementation of data-based decisions. However, the idea of ”right” and ”wrong” shifts depending on historical context. This poster will define some measures of ethics in the artificial intelligence of smart cities and compare how specific cities meet the overall guidelines. Each city’s Internet of Things usage in addressing environmental concerns, city infrastructure, and citizen satisfaction will be weighed against factors of community involvement, risk management, and transparency. The latter list of items helps adapt a city’s systems to the needs and beliefs of their people (i.e., cultural context).","PeriodicalId":329844,"journal":{"name":"2021 IEEE Integrated STEM Education Conference (ISEC)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115507582","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Experiences on Incorporating Market Experiments into Energy System Education","authors":"Bolun Xu","doi":"10.1109/ISEC52395.2021.9764098","DOIUrl":"https://doi.org/10.1109/ISEC52395.2021.9764098","url":null,"abstract":"This paper summarizes an experience on integrating electricity market experiments into a senior-level course in Columbia University: Energy System Economics and Optimization, which attracted a diverse student body covering various engineering programs as well as public policies and business school. In accordance with the virtual instruction method due to Covid-19, these experiments are assigned to students in the form of online quizzes. In these experiments, students role play electricity market participants by submitting bids or estimating future scenarios spanning topics including centralized market clearing, demand serving contracting, and wind power contracting. These experiments where performed using down-scaled real data from New York Independent System Operator, and the instructor will perform market clearing and analyze the results with the students. Experiences from this course show that these economic experiments attract students’attention and study interests especially at the beginning of the course, but also show rooms for improvements especially on better engaging student in more complex market settings.","PeriodicalId":329844,"journal":{"name":"2021 IEEE Integrated STEM Education Conference (ISEC)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123358203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Smart City Overview","authors":"Syeda J Zeeshan, Jeffrey S. Chavis","doi":"10.1109/ISEC52395.2021.9763992","DOIUrl":"https://doi.org/10.1109/ISEC52395.2021.9763992","url":null,"abstract":"This poster outlines what are Smart Cities and why should we integrate these smart city applications into our communities. This work delves into the general benefits of smart technology and their integration into smart cities. I will describe what a normal life would be without the influence of technological advancements in smart cities and then show how smart cites and IOT technology will benefit various aspects of society. As most of the world becomes increasingly technology dependent, corporations and governments will need to collaborate to assess financing for a new wave of smart applications, IoT devices, and artificial intelligence that will shape everyday life. I explore how this may be realized.","PeriodicalId":329844,"journal":{"name":"2021 IEEE Integrated STEM Education Conference (ISEC)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122164570","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Zoetrope Abstract by Anish Chaganti","authors":"Anish Chaganti","doi":"10.1109/ISEC52395.2021.9764060","DOIUrl":"https://doi.org/10.1109/ISEC52395.2021.9764060","url":null,"abstract":"The Zoetrope is a cylindrical shaped device that shows pre - picture animations which provides illusions to the human eye by showing a set of pictures moving as you progressively spin the device creating constant phases of motion. The device was originally named “Doedaleum” by an English mathematician named William George Horner in the 19th century and was modified throughout the years. The Zoetrope device was extremely significant because it was the earliest form of recording animations and events through pictures before phones and cameras even existed. The Zoetrope is a spinning cylinder with slits cut vertically in the sides. There is a row of sequential images on the inside of the cylinder, the user should look through the cuts and see the pictures move while the cylinder is moving. It was the earliest form of 3D image available even before phones and cameras were invented where you can see pictures move through an illusion of motion. Cinematography is hugely influenced by the zoetrope, due to the zoetrope’s ability to create effects through motion presenting closely related images from one to another, paving its way to the future of CGI, graphics, and effects. In modern day classrooms, teachers can use this to demonstrate rotation and motion to students. It’s extremely user - friendly and gives an insight of how a zoetrope operates and how it influences modern day gadgets we use today on a daily basis. Students can see the origination of GIF, animations, and motion pictures and learn how rotation and motion works by testing the zoetrope. A practical demonstration will allow the students to gain a broader understanding of the topic, understand how a zoetrope works, and Figure out how to make one as well. Besides classrooms, the Zoetrope plays an important role when it comes to physics because a lot of explanations/theses of the theories are present in the device allowing the student to learn in an abstract way where they can benefit from, rather than the teacher teaching through a traditional board and marker. Zoetrope influence laid the foundation of a further improvised technology i.e Praxinoscope discovered in 1877. A Praxinoscope is a modified version of the Zoetrope but it included projection in it where moving images can now be portrayed on a screen. The fascinating part of the Praxinoscope was that it brought images to life without looking into a zoetrope to Figure out what is going on. The images were visible to the naked eye and the audience would watch movies through a projector. Without the impact of the Zoetrope, the visual media would not have existed today and we wouldn’t have seen the creativity outburst of modern day motion pictures. “Small things lead to big things which can possibly change the world in a matter of time.” Sources: https://zoetropic.wordpress.com/about-zoetropes/ Papercraft Animation Machine - Make to Learn.","PeriodicalId":329844,"journal":{"name":"2021 IEEE Integrated STEM Education Conference (ISEC)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125369660","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Virtual Computer Engineering Summer Camp Experience in the Era of the COVID-19 Pandemic","authors":"G. Tewolde","doi":"10.1109/ISEC52395.2021.9764044","DOIUrl":"https://doi.org/10.1109/ISEC52395.2021.9764044","url":null,"abstract":"This paper presents the experience of the author from a virtual computer engineering summer camp in the era of the COVID-19 Pandemic. The target audience for this pre-college summer camp was high school students. Even though the university had a long history of offering on-campus day and residential summer camp programs in several areas, the camp that was offered in the summer of 2020 was the first of its kind for being offered completely in virtual mode. To keep the participants engaged in the program, the camp material was designed to include a great deal of hands on activities involving electronics, microcontrollers, sensors, and robotic kits, as well as programming. This paper presents the structure of the program, description of the content delivered, and reports on results of the survey completed by the participants to assess the effectiveness of the program. Based on the survey results we conclude that the program turned out to be successful with 92.3% of the survey respondents reporting that the virtual camp has satisfied their initial expectations and 100% of them reporting that they would recommend the camp to others.","PeriodicalId":329844,"journal":{"name":"2021 IEEE Integrated STEM Education Conference (ISEC)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128738757","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Metabolics of Augmented Running","authors":"Shane T. Murphy, Mihir Patel, J. Rogers","doi":"10.1109/ISEC52395.2021.9764089","DOIUrl":"https://doi.org/10.1109/ISEC52395.2021.9764089","url":null,"abstract":"This paper details the on-going research to analyze and simulate the metabolic effects of running with mechanical assistance. A subject was augmented with bungee cords and ran on a treadmill; the subjectn’s O2 and CO2 were monitored. The subject was fitted with markers and motion was captured with an IR camera system. Ground reaction forces measured by the instrumented treadmill were recorded. From pilot VO2 / CO2 data, the group found that O2 consumption is significantly reduced with augmentation, as predicted. The effect is like running downhill. The team is currently learning to simulate the body and the effect of external forces using the OpenSim program. Immediate future work is to incorporate the bungee forces in an OpenSim simulation to predict metabolic rate. Involvement in research has had multiple educational benefits for the students. They have understood haw classroom theory applies in the laboratory. They have developed a sense of the complexity of research work.","PeriodicalId":329844,"journal":{"name":"2021 IEEE Integrated STEM Education Conference (ISEC)","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127290254","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Low-cost Portable Ventilator Design for Underdeveloped Regions","authors":"Rui Wang, Fangzhou Xia","doi":"10.1109/ISEC52395.2021.9764128","DOIUrl":"https://doi.org/10.1109/ISEC52395.2021.9764128","url":null,"abstract":"The coronavirus disease (COVID-19) pandemic has significantly challenged the world in many ways especially for the medical sector. One of the most important challenge is the shortage of ventilators for COVID-19 treatment. In 2020, nearly one hundred million people have been infected globally, where at least ten percent of the patients may develop severe respiratory distress that require ventilators for treatment. Since conventional ventilators are high-end medical equipment not commonly used, the stock numbers are insufficient as cases surge. For example, around 2000 people share one ventilator in the U.S at the beginning of the pandemic. Such a shortage is even severer in underdeveloped countries such as the Central African Republic where millions of people need to share a single ventilator. On the other hand, ventilators are vital to increase the survival rate of patients in critical conditions. As the coronavirus damages lung function and impedes oxygen absorption, ventilators assist breathing by pressurizing air into lungs to maintain the blood oxygen concentration. Existing ventilators are not designed for handling the pandemic especially in third-world countries. High-end ventilators typically cost more than $$10text{k}$ per installment and cannot be easily produced. On the lower-end, Bag Valve Mask (BVM) requires manual pumping that yields high risk of infection. Researchers at MIT has developed automated BVM-based ventilator. However, the important functionalities for patient biometric sensing and doctor alarming are still missing from previous designs. In this poster, we present our solution to this challenge by developing a low-cost portable ventilator with three main highlights. First, with $$300$ target budget, the system can be produced in large quantities for use at temporary mobile cabin hospitals. Second, a patient monitoring system for blood oxygen and electrocardiogram are included with wireless alarms to notify doctors in case of emergency. Third, the exhaled air will be disinfected by specialized filter to reduce the risk of cross infection. The oxygen supply mechanical subsystem design is centered around a BVM compressed using a mechanism driven by a stepper motor. Supplemental oxygen can also be added from portable canisters. The electrical subsystems are primarily based on the Arduino microcontroller platform for both oxygen supply control and sensor signal processing. A custom instrumentation-amplifier-based electrocardiogram circuit and an infrared oximeter sensor are designed to measure patient biometrics. A wireless communication scheme is realized with Bluetooth modules for remote monitoring and can operate as an alarm to the doctor. The assembled prototype is currently capable of supplying oxygen to normal adults with a lung capacity of 6000 ml. It can also conduct simple measurement of heart rate and blood oxygen concentration with remote monitoring. The on-going tasks involve selecting exhaled gas disinfecting filte","PeriodicalId":329844,"journal":{"name":"2021 IEEE Integrated STEM Education Conference (ISEC)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122160338","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Lego Robot for Guiding the Blind","authors":"R. Balaji","doi":"10.1109/ISEC52395.2021.9763991","DOIUrl":"https://doi.org/10.1109/ISEC52395.2021.9763991","url":null,"abstract":"One kind of health problem that exists today is blindness. There are ways to communicate with blind people such as braille. There are also ways to help them in their predicament such as using guide dogs or having another person help them with certain things. The robot I made was based on guide dogs, a type of dog which guides a blind person and helps them go to different places. It uses an infrared sensor to detect walls and other obstacles, then guides the blind person around, giving them directions by saying certain things like saying ”Turn left” to inform the blind person that they should turn left, saying “Turn right” so the blind person knows to turn right, and saying “Object detected” to warn them that the robot has detected an obstacle. I used LEGO Mindstorms EV3 to build my robot. Compared to a normal guide dog, there are a few pros and cons to this robot: Pros: - It does not need to be fed food constantly - There is no need to take it to the vet Cons: - Its sources of power such as batteries might need to be changed constantly depending on how much it gets used every day.","PeriodicalId":329844,"journal":{"name":"2021 IEEE Integrated STEM Education Conference (ISEC)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122336741","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Analysis and Construction of a Small International High School’s Social Networks","authors":"Dan Reyes","doi":"10.1109/ISEC52395.2021.9763929","DOIUrl":"https://doi.org/10.1109/ISEC52395.2021.9763929","url":null,"abstract":"Social network analyses have been conducted in school settings before, revealing to researchers the nature of students’ habits and trends. In this study I, along with my research partner, will create a social network illustrating the relationships between 81 high school students of diverse backgrounds and ages. We’d be assembling said social network through the use of a survey in which students are told to report the last three students they talked to. In addition, the survey will be sent, having students self-identify their in-class habits, answer questions to help determine their personality, and demographics. In doing so, a comprehensive social network will be made illustrating the relationships of students. As for results, we aim to observe the nature of relationships in the school, answering questions like: do freshmen often make friends with upperclassmen? Additional information like the ages, nationalities, and genders of the students will allow us to find out if certain characteristics are shared among friends. The results of this research will be beneficial when trying to understand just how tight-knit the 81 students are.","PeriodicalId":329844,"journal":{"name":"2021 IEEE Integrated STEM Education Conference (ISEC)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126898081","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}