2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)最新文献

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Investigation of the potential use of Virtual Reality for Agoraphobia exposure therapy 虚拟现实在广场恐惧症暴露治疗中的潜在应用研究
Sinéad Barnett, Ian Mills, Frances Cleary
{"title":"Investigation of the potential use of Virtual Reality for Agoraphobia exposure therapy","authors":"Sinéad Barnett, Ian Mills, Frances Cleary","doi":"10.1109/VRW55335.2022.00300","DOIUrl":"https://doi.org/10.1109/VRW55335.2022.00300","url":null,"abstract":"Preliminary research study to evaluate the potential and need for virtual reality in the mental health sector specifically focusing on the treatment of agoraphobia. A survey was sent to numerous partici-pants that have been diagnosed and currently receiving treatment for agoraphobia. Results have concluded there is a demand for virtual reality treatment for agoraphobia and this in turn can lead to future studies into the VR therapy.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134231347","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Excite-O-Meter: an Open-Source Unity Plugin to Analyze Heart Activity and Movement Trajectories in Custom VR Environments Excite-O-Meter:一个开源的Unity插件,用于分析自定义VR环境中的心脏活动和运动轨迹
Luis Quintero, P. Papapetrou, J. Muñoz, Jeroen de Mooij, Michael Gaebler
{"title":"Excite-O-Meter: an Open-Source Unity Plugin to Analyze Heart Activity and Movement Trajectories in Custom VR Environments","authors":"Luis Quintero, P. Papapetrou, J. Muñoz, Jeroen de Mooij, Michael Gaebler","doi":"10.1109/VRW55335.2022.00017","DOIUrl":"https://doi.org/10.1109/VRW55335.2022.00017","url":null,"abstract":"This article explains the new features of the Excite-O-Meter, an open-source tool that enables the collection of bodily data, real-time feature extraction, and post-session data visualization in any custom VR environment developed in Unity. Besides analyzing heart activity, the tool supports now multidimensional time series to study motion trajectories in VR. The paper presents the main functionalities and discusses the relevance of the tool for behavioral and psychophysiological research.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134280220","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Empathic Skills Training in Virtual Reality: A Scoping Review 虚拟现实中的移情技能训练:范围审查
L. Gerry, M. Billinghurst, E. Broadbent
{"title":"Empathic Skills Training in Virtual Reality: A Scoping Review","authors":"L. Gerry, M. Billinghurst, E. Broadbent","doi":"10.1109/VRW55335.2022.00054","DOIUrl":"https://doi.org/10.1109/VRW55335.2022.00054","url":null,"abstract":"This scoping review identifies and summarizes previous research exploring the efficacy of Virtual Reality (VR) training for empathy and compassion. We clarify working definitions of empathy and compassion by breaking the constructs into emotional, cognitive, and behavioral components. These components correspond to three key design features of immersive VR technologies: biofeedback, perspective-taking, and simulation. Although previous reviews address techniques for empathy-enhancement in VR, there is no comprehensive exploration of the topic of empathy training in VR. This paper presents findings on VR empathy training to date, research gaps, and recommendations for future research.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133386179","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
STARE: Semantic Augmented Reality Decision Support in Smart Environments 智能环境中的语义增强现实决策支持
Mengya Zheng, Xingyu Pan, Nestor Velasco Bermeo, R. Thomas, D. Coyle, G. O’hare, A. Campbell
{"title":"STARE: Semantic Augmented Reality Decision Support in Smart Environments","authors":"Mengya Zheng, Xingyu Pan, Nestor Velasco Bermeo, R. Thomas, D. Coyle, G. O’hare, A. Campbell","doi":"10.1109/VRW55335.2022.00166","DOIUrl":"https://doi.org/10.1109/VRW55335.2022.00166","url":null,"abstract":"The Internet of Things facilitates real-time decision support within smart environments. Augmented Reality allows for the ubiquitous visualization of IoT-derived data, and AR visualization will simultaneously permit the cognitive and visual binding of information to the physical object(s) to which they pertain. Essential questions exist about efficiently filtering, prioritizing, determining relevance, and adjudicating individual information needs in real-time decision-making. Therefore, this paper proposes a novel AR decision support framework (STARE) to support immediate decisions within a smart environment by augmenting the user's focal objects with assemblies of semantically relevant IoT data and corresponding suggestions.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133834397","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Material Reflectance Property Estimation of Complex Objects Using an Attention Network 基于注意网络的复杂物体材料反射率估计
Bin Cheng, Junli Zhao, Fuqing Duan
{"title":"Material Reflectance Property Estimation of Complex Objects Using an Attention Network","authors":"Bin Cheng, Junli Zhao, Fuqing Duan","doi":"10.1109/VRW55335.2022.00167","DOIUrl":"https://doi.org/10.1109/VRW55335.2022.00167","url":null,"abstract":"Material reflectance property modeling can be used in realistic ren-dering to generate realistic appearances for virtual objects. However, current works mainly focus on near plane objects. In this paper, we propose an end-to-end network framework with attention mecha-nism to estimate the reflectance properties of any 3D object surface from a single image, where a single attention module is used for each reflectance property respectively to learn the property specific features. We also generate a material dataset by rendering a set of 3D complex shape models. The dataset is suitable for reflectance property estimation of arbitrary complex shape objects. Experiments validate the proposed method.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134059217","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Understanding Shoulder Surfer Behavior Using Virtual Reality 利用虚拟现实了解肩部冲浪者的行为
Yasmeen Abdrabou, Radiah Rivu, Tarek Ammar, Jonathan Liebers, Alia Saad, C. Liebers, Uwe Gruenefeld, Pascal Knierim, M. Khamis, Ville Mäkelä, Stefan Schneegass, Florian Alt
{"title":"Understanding Shoulder Surfer Behavior Using Virtual Reality","authors":"Yasmeen Abdrabou, Radiah Rivu, Tarek Ammar, Jonathan Liebers, Alia Saad, C. Liebers, Uwe Gruenefeld, Pascal Knierim, M. Khamis, Ville Mäkelä, Stefan Schneegass, Florian Alt","doi":"10.1109/VRW55335.2022.00139","DOIUrl":"https://doi.org/10.1109/VRW55335.2022.00139","url":null,"abstract":"We explore how attackers behave during shoulder surfing. Unfortunately, such behavior is challenging to study as it is often opportunistic and can occur wherever potential attackers can observe other people's private screens. Therefore, we investigate shoulder surfing using virtual reality (VR). We recruited 24 participants and observed their behavior in two virtual waiting scenarios: at a bus stop and in an open office space. In both scenarios, avatars interacted with private screens displaying different content, thus providing opportunities for shoulder surfing. From the results, we derive an understanding of factors influencing shoulder surfing behavior.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114168569","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Bot Undercover: On the Use of Conversational Agents to Stimulate Teacher-Students Interaction in Remote Learning 机器人暗访:利用会话代理促进远程学习中的师生互动
F. G. Pratticò, Javad Alizadeh Shabkhoslati, Navid Shaghaghi, F. Lamberti
{"title":"Bot Undercover: On the Use of Conversational Agents to Stimulate Teacher-Students Interaction in Remote Learning","authors":"F. G. Pratticò, Javad Alizadeh Shabkhoslati, Navid Shaghaghi, F. Lamberti","doi":"10.1109/VRW55335.2022.00063","DOIUrl":"https://doi.org/10.1109/VRW55335.2022.00063","url":null,"abstract":"In this work, the use of an undercover conversational agent, acting as a participative student in a synchronous virtual reality distance learning scenario is proposed to stimulate social interaction between teacher and students. The outcome of an exploratory user study indicated that the undercover conversational agent is capable of fostering interaction, relieving social pressure, and overall leading to a more satisfactory and engaging learning experience without sacrificing learning performance.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114576577","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Social Presence in VR Empathy Game for Children: Empathic Interaction with the Virtual Characters 儿童VR共情游戏中的社会存在:与虚拟角色的共情互动
Ekaterina Muravevskaia, Christina Gardner-Mccune
{"title":"Social Presence in VR Empathy Game for Children: Empathic Interaction with the Virtual Characters","authors":"Ekaterina Muravevskaia, Christina Gardner-Mccune","doi":"10.1109/VRW55335.2022.00222","DOIUrl":"https://doi.org/10.1109/VRW55335.2022.00222","url":null,"abstract":"This paper discusses children's empathic interactions with the VR characters. The study and findings in this paper were derived from a larger research study that explored the design and evaluation of empathic experiences for young children (6–9 years old) in VR environments. We found similarities between how children interacted with the VR characters and with real people (i.e., cognitive empathy and emotional contagion). This provides initial insight into children's experience of social presence with the VR characters. We suggest follow-up research on connection between empathy and social presence to explore the ways to create empathic VR experiences for children.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117263500","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Apparent Shape Manipulation by Light-Field Projection onto a Retroreflective Surface 光场投影到反射表面的表观形状操纵
Jion Kanaya, Toshiyuki Amano
{"title":"Apparent Shape Manipulation by Light-Field Projection onto a Retroreflective Surface","authors":"Jion Kanaya, Toshiyuki Amano","doi":"10.1109/VRW55335.2022.00291","DOIUrl":"https://doi.org/10.1109/VRW55335.2022.00291","url":null,"abstract":"For the correct optical presentation of metallic luster structural color, reproducing the changes in brilliance and color that accompany the movement of the viewpoint is essential. Light-field projection onto a retroreflective surface can optically present a texture depending on the viewpoint. Through this application, the apparent shape can potentially be manipulated depending on the viewpoint. This paper proposes an optical illusion that manipulates the apparent shape of a 3D object using light-field projection based on a perceptual normal map transformation.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115493705","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ArtScape: Gamified Virtual Reality Art Exploration ArtScape:游戏化虚拟现实艺术探索
Agapi Chrysanthakopoulou, Konstantinos Kalatzis, George Michalakis, Isidoros Michalellis, K. Moustakas
{"title":"ArtScape: Gamified Virtual Reality Art Exploration","authors":"Agapi Chrysanthakopoulou, Konstantinos Kalatzis, George Michalakis, Isidoros Michalellis, K. Moustakas","doi":"10.1109/VRW55335.2022.00302","DOIUrl":"https://doi.org/10.1109/VRW55335.2022.00302","url":null,"abstract":"This paper presents multiple Virtual Reality 3D interaction, manipulation, and simulation techniques in the context of the 2022 3DUI contest of the IEEE VR conference. The proposed work provides the integration of 3DUI techniques and aims to familiarize and inform potential users about various artworks and artists. All techniques are implemented into the context of a virtual reality escape-room or treasure-hunt game, where the information provided for the paintings is necessary to solve the puzzles and as a result, contributes to an immersive experience where 2D paintings break into the 3D world creating a living artwork.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"1131 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123347944","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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