Social Presence in VR Empathy Game for Children: Empathic Interaction with the Virtual Characters

Ekaterina Muravevskaia, Christina Gardner-Mccune
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引用次数: 2

Abstract

This paper discusses children's empathic interactions with the VR characters. The study and findings in this paper were derived from a larger research study that explored the design and evaluation of empathic experiences for young children (6–9 years old) in VR environments. We found similarities between how children interacted with the VR characters and with real people (i.e., cognitive empathy and emotional contagion). This provides initial insight into children's experience of social presence with the VR characters. We suggest follow-up research on connection between empathy and social presence to explore the ways to create empathic VR experiences for children.
儿童VR共情游戏中的社会存在:与虚拟角色的共情互动
本文探讨儿童与虚拟现实角色的共情互动。本文的研究和发现来源于一项更大的研究,该研究探索了VR环境中幼儿(6-9岁)共情体验的设计和评估。我们发现儿童与虚拟现实角色的互动方式与现实中的人有相似之处(即认知同理心和情感感染)。这让我们初步了解了孩子们对VR角色的社交体验。我们建议后续研究共情与社交在场之间的关系,探索如何为儿童创造共情VR体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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