ArtScape:游戏化虚拟现实艺术探索

Agapi Chrysanthakopoulou, Konstantinos Kalatzis, George Michalakis, Isidoros Michalellis, K. Moustakas
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引用次数: 2

摘要

本文介绍了IEEE VR会议2022年3DUI竞赛背景下的多种虚拟现实3D交互、操作和仿真技术。拟议的作品整合了3DUI技术,旨在让潜在用户熟悉并了解各种艺术品和艺术家。所有技术都是在虚拟现实密室或寻宝游戏的背景下实现的,其中为绘画提供的信息是解决谜题所必需的,因此,有助于实现沉浸式体验,2D绘画进入3D世界,创造出一个活生生的艺术品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ArtScape: Gamified Virtual Reality Art Exploration
This paper presents multiple Virtual Reality 3D interaction, manipulation, and simulation techniques in the context of the 2022 3DUI contest of the IEEE VR conference. The proposed work provides the integration of 3DUI techniques and aims to familiarize and inform potential users about various artworks and artists. All techniques are implemented into the context of a virtual reality escape-room or treasure-hunt game, where the information provided for the paintings is necessary to solve the puzzles and as a result, contributes to an immersive experience where 2D paintings break into the 3D world creating a living artwork.
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