SIGGRAPH ASIA 2016 Art Gallery最新文献

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Time machine 时间机器
SIGGRAPH ASIA 2016 Art Gallery Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004471
YouSuk Kim, Huibeom Yu, Junghwan Sung
{"title":"Time machine","authors":"YouSuk Kim, Huibeom Yu, Junghwan Sung","doi":"10.1145/3004257.3004471","DOIUrl":"https://doi.org/10.1145/3004257.3004471","url":null,"abstract":"Time Machine is a work constructed on the principles of zoetropes. Through the use of a 200 w motor to control speed and rotation, in combination with a pulsating strobe light, the artists create the optical illusion that 15 separate frames of an animation are actually connected. A small step motor added to the work references a number wheel, which spins separately from the animation, so that that the viewer understands the work as being about expanded time.","PeriodicalId":325371,"journal":{"name":"SIGGRAPH ASIA 2016 Art Gallery","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125162701","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
One-stroke 一蹴而就
SIGGRAPH ASIA 2016 Art Gallery Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004475
Yuichiro Katsumoto
{"title":"One-stroke","authors":"Yuichiro Katsumoto","doi":"10.1145/3004257.3004475","DOIUrl":"https://doi.org/10.1145/3004257.3004475","url":null,"abstract":"A character or letter is a two-dimensional symbol. Also, it is a static image. But we cannot write a letter without moving our bodies and spending time. Thus, each character or letter potentially has a time axis. In order to reveal this time axis, the device called Mojigen. was created. Mojigen writes alphabets in the air by the trajectory of coil springs operated by eight robot arms. By observing Mojigen from different points of view, the viewer notices that characters and letters contain a time axis with dynamic movements.","PeriodicalId":325371,"journal":{"name":"SIGGRAPH ASIA 2016 Art Gallery","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114829635","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
C. bacon c·培根
SIGGRAPH ASIA 2016 Art Gallery Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004483
Wu Jiaru
{"title":"C. bacon","authors":"Wu Jiaru","doi":"10.1145/3004257.3004483","DOIUrl":"https://doi.org/10.1145/3004257.3004483","url":null,"abstract":"C. Bacon is a set of interactive moving images based on a series of paintings on the theme of \"Crucifixion\" by Francis Bacon(1909-1992). Starting with the mysterious aesthetic language of Francis Bacon, this work attempts to build dialogues between the virtual and reality, postmodern technology and contemporary authorship, and between machine and human.","PeriodicalId":325371,"journal":{"name":"SIGGRAPH ASIA 2016 Art Gallery","volume":"82 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114493043","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Criss∼crossing the divine: interactive spiral vortex paint game 纵横交错的神圣:互动螺旋漩涡油漆游戏
SIGGRAPH ASIA 2016 Art Gallery Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004480
N. Yankowitz, Peter Koger, Barry Holden, Mauri Kaipainen
{"title":"Criss∼crossing the divine: interactive spiral vortex paint game","authors":"N. Yankowitz, Peter Koger, Barry Holden, Mauri Kaipainen","doi":"10.1145/3004257.3004480","DOIUrl":"https://doi.org/10.1145/3004257.3004480","url":null,"abstract":"Criss∼Crossing The Divine/Spiral Vortex Paint Game is an interactive game installation conceived to address the ever-expanding religious intolerance fueling global wars. Attendees use interactive wands to curate topic-words and assign more or less importance to each topic they select. The player receives color coded scripture perspectives parsed from the individual's search. No search results are the same. Directed to a website, the player learns from which 46,000 scriptures within The Old Testament, The New Testament, The Hindu Rig Vedas, The Quran, and Buddhist Texts, their color-coded text results originated.","PeriodicalId":325371,"journal":{"name":"SIGGRAPH ASIA 2016 Art Gallery","volume":"245 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114245463","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Luminescent tentacles 发光的触须
SIGGRAPH ASIA 2016 Art Gallery Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004486
Akira Nakayasu
{"title":"Luminescent tentacles","authors":"Akira Nakayasu","doi":"10.1145/3004257.3004486","DOIUrl":"https://doi.org/10.1145/3004257.3004486","url":null,"abstract":"Luminescent Tentacles is an interactive installation inspired by waving tentacles of sea anemones in the depths of the ocean. Comprised of 256 shape-memory alloy actuators, the elongated forms move in response to hand movements. Further accentuating the movement, the tip of each actuator softly glows like a bioluminescent organism. Each actuator, or tentacle, is activated by three shape-memory alloy wires, giving the tentacle the flexibility to bend in six directions through the combination of three currents. Employing principles of fluid dynamics, the control application replicates the movement of water ripples. Luminescent Tentacles also includes sounds, prompting the viewer to create music while using hand movements to stimulate the movement of the tentacles, thereby offering an experience similar to interacting with sea anemones.","PeriodicalId":325371,"journal":{"name":"SIGGRAPH ASIA 2016 Art Gallery","volume":"596 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123551091","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Agitato
SIGGRAPH ASIA 2016 Art Gallery Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004469
Rebecca Ruige Xu, Sean Hongsheng Zhai
{"title":"Agitato","authors":"Rebecca Ruige Xu, Sean Hongsheng Zhai","doi":"10.1145/3004257.3004469","DOIUrl":"https://doi.org/10.1145/3004257.3004469","url":null,"abstract":"Project Agitato attempts to represent evolving musical information within a single image frame, in the hope of capturing the subjective and perceptual qualities of time as expressed in music. The title of the project, named from the music term agitato, depicts the restless agitated style of the music. Each image in this series is generated based on a musical passage from Nicolas Scherzinger's inter-sax-tive. For any given moment in time, spectrum of the music's frequencies is analyzed and used as the input to construct visual elements with various characteristics. As the music progress, the visual elements accumulate and are composed into a single image reflecting the music material within a defined duration of time, allowing viewers to perceive the movement of music from a single viewpoint, rather than as a linear experience of time.","PeriodicalId":325371,"journal":{"name":"SIGGRAPH ASIA 2016 Art Gallery","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129450783","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Forces in equilibrium 平衡力
SIGGRAPH ASIA 2016 Art Gallery Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004478
Wei-Chun Chen, S. Hsu, Yu-Hsiung Huang
{"title":"Forces in equilibrium","authors":"Wei-Chun Chen, S. Hsu, Yu-Hsiung Huang","doi":"10.1145/3004257.3004478","DOIUrl":"https://doi.org/10.1145/3004257.3004478","url":null,"abstract":"Forces beyond Equilibrium explores how equilibrium is formed out of chaos. The installation is comprised of two components. In the first component, a sensor is mounted under the top of a pedestal. When magnets are moved on the pedestal, images and sound on a nearby display become wild and unstable, as if the magnet has unusual powers. The second component is a seesaw controlled by a servomotor. When laser light lands on the seesaw, it tilts accordingly, as if the light has weight. The art works show both magnetic force and laser light as not merely ethereal but as entities capable of affecting images, sounds and movements.","PeriodicalId":325371,"journal":{"name":"SIGGRAPH ASIA 2016 Art Gallery","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129163972","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Notations 符号
SIGGRAPH ASIA 2016 Art Gallery Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004482
Johnson Liew, Jie-Jun Zhu, Sheng-Chieh Wang, Jia-Ying Chou
{"title":"Notations","authors":"Johnson Liew, Jie-Jun Zhu, Sheng-Chieh Wang, Jia-Ying Chou","doi":"10.1145/3004257.3004482","DOIUrl":"https://doi.org/10.1145/3004257.3004482","url":null,"abstract":"Notations is an interactive musical installation, enabling viewers to instantly compose music and produce clefs on a projection screen. To initiate the interaction, the viewer touches strings, triggering the projection of musical notations. Simultaneously, one of the screens displays an interactive animation. The idea of using music sheet design came from Gregorian Chants, referring to the musical scores used in the mid-5th century Western Europe. Today, as part of the technological generation, the Digital surrounds us in all aspects of our lives, including music. The objective in Notations is to use interactivity to explore the conversion of the digital signal back to the original source of musical notations, expressing the digital aesthetics of interactive technology art and collaborative creation, and imbuing digital kinetic instruments with enhanced cultural and musical qualities.","PeriodicalId":325371,"journal":{"name":"SIGGRAPH ASIA 2016 Art Gallery","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120956947","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Ink fall 墨水下降
SIGGRAPH ASIA 2016 Art Gallery Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004484
Hao Li
{"title":"Ink fall","authors":"Hao Li","doi":"10.1145/3004257.3004484","DOIUrl":"https://doi.org/10.1145/3004257.3004484","url":null,"abstract":"Ink Fall is an interactive installation using digital techniques to make ancient Chinese paintings come alive. The inspiration for the work reaches back to 3000 years ago, when Chinese artists first began creating Shanshui ink paintings. The emphasis in traditional Chinese ink paintings is on atmosphere, specifically the fluid atmosphere of moving water. The ancient artists' representation was limited by traditional techniques; once painted, the ink would not move. Viewers could only imagine the movement being depicted. Ink Fall experiments with bringing the concept of fluidity to a new reality through modern digital techniques, allowing viewers to perceive atmospheric changes over time.","PeriodicalId":325371,"journal":{"name":"SIGGRAPH ASIA 2016 Art Gallery","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114829282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Convolution by wild system 野系统的卷积
SIGGRAPH ASIA 2016 Art Gallery Pub Date : 2016-11-28 DOI: 10.1145/3004257.3004470
John McCormick, A. Nash
{"title":"Convolution by wild system","authors":"John McCormick, A. Nash","doi":"10.1145/3004257.3004470","DOIUrl":"https://doi.org/10.1145/3004257.3004470","url":null,"abstract":"In Convolution by Wild System, a robot and humans communicate using neural networks to co-create an evolving responsive immersive virtual environment. A child-sized robot sits immersed in a full-room projection of an evolving audiovisual virtual environment. The robot 'talks' to the virtual environment, telling its impressions and what it would like to see and hear. People come and go, talking with the robot about the virtual environment, and showing it pictures on their phones. The robot learns these impressions and talks of them to the virtual environment, which evolves in response.","PeriodicalId":325371,"journal":{"name":"SIGGRAPH ASIA 2016 Art Gallery","volume":"209 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114991481","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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