Risviliani Afrilia, Zaid Romegar Mair, J. Juansyah
{"title":"Sistem Informasi Pengelolaan Data Alumni Pada UPT SMK Negeri 1 Musi Banyuasin","authors":"Risviliani Afrilia, Zaid Romegar Mair, J. Juansyah","doi":"10.47747/jurnalnik.v2i2.527","DOIUrl":"https://doi.org/10.47747/jurnalnik.v2i2.527","url":null,"abstract":"This research was conducted to create an Alumni data management information system at UPT SMK Negeri 1 Musi Banyuasin. This system designed specifically for managing alumni data is expected to make it easier for staff to manage alumni data and make it easier for alumni to fill in alumni data without having to come to school. The focus in this research is to create a system using programming languages that have been widely used, namely PHP and MySQL and to report the data using FPDF. Data Collection Methods in this study are about the Alumni data management information system at UPT SMK Negeri 1 Musi Banyuasin. This study shows the results that to present information on the Alumni of UPT SMK Negeri 1 Musi Banyuasin which includes the presentation of alumni data. As well as other information that is deemed necessary to be presented when needed, such as facilitating the search for old or new alumni. The development of this web-based information system will make it easier to handle changes in data, be it adding, subtracting or searching for data.","PeriodicalId":322350,"journal":{"name":"Jurnal Nasional Ilmu Komputer","volume":"166 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133841969","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Alur Pendaftaran Calon Mahasiswa Baru Politeknik Sekayu Berbasis Multimedia","authors":"Zaid Romegar Mair, Y. Kartika","doi":"10.47747/jurnalnik.v2i3.530","DOIUrl":"https://doi.org/10.47747/jurnalnik.v2i3.530","url":null,"abstract":"Multimedia is one form of information technology, namely information technology that combines images, writing, text, sound, video, animation into an information system that is useful in making decisions for its users. This media displays information about the registration flow of prospective new students in a clear and concise manner. The method used is the MDLC (Multimedia Development Life Cycle) method as software development. For an explanation of each registration flow information using audio, in addition to making this media more interesting, characters or animations are displayed.","PeriodicalId":322350,"journal":{"name":"Jurnal Nasional Ilmu Komputer","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122291117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Lusiana Rahma, Hadi Syaputra, A. Mirza, S. D. Purnamasari
{"title":"Objek Deteksi Makanan Khas Palembang Menggunakan Algoritma YOLO (You Only Look Once)","authors":"Lusiana Rahma, Hadi Syaputra, A. Mirza, S. D. Purnamasari","doi":"10.47747/jurnalnik.v2i3.534","DOIUrl":"https://doi.org/10.47747/jurnalnik.v2i3.534","url":null,"abstract":"Deep learning is a part of machine learning method that uses artificial neural network (ANN). The type of learning in deep learning can be supervised, semi-supervised, and unsupervised [7] . CNN & RNN (Supervised) and RBM & Autoencoder (Unsupervised) are deep learning algorithms. All of the above algorithms have uses in their respective fields, depending on what we want to use them for. One of the most frequently used cases for deep learning is object detection and classification. The Convolutional Neural Network (CNN) algorithm is the most widely used algorithm for object detection cases, one of the reasons because it is supported by Google's Tensorflow framework, but it turns out that there is one object detection algorithm that has a higher level of accuracy and processing speed, namely You Only Look Once (YOLO) which can run on 2 frameworks (Darknet & Darkflow) and is supported by GPU. That's why here the author prefers to do object detection with the You Only Look Once (YOLO) method. The research data with the title Palembang Food Detection Object Using the YOLO (You Only Look Once) Algorithm is a sample photo of food from Google Image. There are 31 types of Palembang specialties, each type consists of approximately 50 to 70 images, so the total images used are from 31 types of Palembang foods, namely 1955 images with jpeg format for training data, and 31 images with jpeg format typical Palembang foods for test data.","PeriodicalId":322350,"journal":{"name":"Jurnal Nasional Ilmu Komputer","volume":"251 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122916390","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Perangkat Lunak Bantu Pendaftaran Peserta Ujian (DPU) Pada Sekolah Dasar (SD) di Dinas Pendidikan dan Kebudayaan Kota Pagar Alam Berbasis Web","authors":"Bhebeind Aryanto Phubenast, Risnaini Masdalipa","doi":"10.47747/jurnalnik.v2i2.524","DOIUrl":"https://doi.org/10.47747/jurnalnik.v2i2.524","url":null,"abstract":"Management of Primary School (SD) Exam Participant Registration (DPU) at the Pagar Alam City Education and Culture Office is currently still done manually, namely by recording it in a ledger then the operator manages the data using Microsoft word and Microsoft Excel so it takes a long time to get good results. With the new system that can later create data processing effectively and efficiently, for this success a better system of data processing software is needed as a tool to reduce the error rate in the data search process for Primary School Exam Participant Registration (DPU). (SD). The method used in this research is the waterfall method which has the following sequence of communication, planning, modeling, construction and distribution. Based on the summary above, the authors are interested in raising the Software for Assisting Exam Participant Registration (DPU) in Elementary Schools (SD). At the Department of Education and Culture of the City of Pagar Alam.","PeriodicalId":322350,"journal":{"name":"Jurnal Nasional Ilmu Komputer","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126052375","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Raden Muhammad Mirza Prasetyo, Hadi Syaputra, Widya Cholil, Siti Sauda
{"title":"Rancang Dan Bangun Game Edukasi Anak-Anak Berbasis Android Dengan Unity Menggunakan Metode Game Development Life Cycle","authors":"Raden Muhammad Mirza Prasetyo, Hadi Syaputra, Widya Cholil, Siti Sauda","doi":"10.47747/jurnalnik.v2i2.526","DOIUrl":"https://doi.org/10.47747/jurnalnik.v2i2.526","url":null,"abstract":"Technology is growing with the times, relentlessly and constantly moving forward to make new breakthroughs in all aspects of life. The IEA report in the Study of Reading Literacy states that the ability of elementary school children in Indonesia is very low. Of the 31 countries studied, Indonesia was ranked 30th. Based on the explanation of the background above, the researchers formulated the problem in this study, namely how to design and build an Android-based educational game with unity using the Game development life cycle (GDLC). This research was conducted in August 2021 in 9/10 Ulu Village, Plaju District, Palembang with a sample of 10 children. The research method uses Action Research and application development methods use GDLC. The results of testing the game system with blackbox that can be operated smoothly and for the results of testing the feasibility of games with the results of 84.6% in the appropriate category, the results of development with Unity and GDLC succeeded in creating learning media based on android games quite well.","PeriodicalId":322350,"journal":{"name":"Jurnal Nasional Ilmu Komputer","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128488824","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visualisasi Data Lokasi Rawan Bencana Di Provinsi Sumatera Selatan Menggunakan Tableau","authors":"Septy Angreini, Edi Supratman","doi":"10.47747/jurnalnik.v2i2.528","DOIUrl":"https://doi.org/10.47747/jurnalnik.v2i2.528","url":null,"abstract":"The BPBD of South Sumatra Province is one of the non-departmental government institutions that is directly supervised by the Central BNPB, one of which is the task of the South Sumatra BPBD to have information about disasters in the Regency/City of the South Sumatra region. However, the annual disaster reporting has not been published so that the people of South Sumatra do not know the disaster-prone locations in each area of the South Sumatra region. The purpose of this study is to create a visualization in the form of dashboard information using Tableau from data on disaster-prone areas of South Sumatra Province in each Regency/City. Based on the results of the visualization, it was found that the area that often occurs in disasters is Musi Rawas Regency with the type of flood disaster, each year the areas that are often affected are OKU Regency, Muratara Regency, and East OKU Regency, while for disasters that often occur from several disasters, namely floods and flash floods with the number of victims affected is always high. ","PeriodicalId":322350,"journal":{"name":"Jurnal Nasional Ilmu Komputer","volume":"179 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134454666","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Penerapan Data Mining Untuk Analisis Daftar Pembelian Konsumen Dengan Menggunakan Algoritma Apriori Pada Transaksi Penjualan Toko Bangunan MDN","authors":"Edo Tachi Naldy, A. Andri","doi":"10.47747/jurnalnik.v2i2.525","DOIUrl":"https://doi.org/10.47747/jurnalnik.v2i2.525","url":null,"abstract":"Everyday the MDN Building Shop has sales transactions but these transactions are only used as data reporting, MDN Building Stores do not manage sales transaction data and analyze a relationship between building material products purchased by consumers in the future. The purpose of this study is to process sales transaction data from consumer purchases by utilizing the Apriori Algorithm, one of the data mining processing methods. From the Apriori algorithm that will be used, it will find an association rule by finding the minimum value of support and confidence. The final result is that if the minimum support value is 50% and the minimum trust is 90%, then 10 patterns of consumer purchase transactions are obtained with 100% confidence. From the association rules, it was found that the transactions that occurred were the purchase of Knie In Grest, Tee in grest, gelam 10 x 12, thinner bottles, knie grest 3 in, waving aw pipes, speck gloves, 3 mm polywood, and 1 nail in a keris.","PeriodicalId":322350,"journal":{"name":"Jurnal Nasional Ilmu Komputer","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128983589","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sistem Rekomendasi Menggunakan Algoritma Apriori Pada Aplikasi E-Commerce Toko Sudirman Sport","authors":"Ahmad Sukanda, A. Andri","doi":"10.47747/jurnalnik.v2i1.523","DOIUrl":"https://doi.org/10.47747/jurnalnik.v2i1.523","url":null,"abstract":"The System of selling and marketing products at the Sudirman Sport store which is still done conventionally causes the problem of lack of sales transactions obtained by the store because it only relies on buyers who come directly to the store. Meanwhile, many stores in Indonesia have implemented any system e-commerce in stores. The solution to this problem is to build a website-e-commerce application based for sales and marketing of products sold by the Sudirman Sport store and implement a marketing strategy, namely the System Recommendation Product attract buyers to buy products that have been offered by the Sudirman Sport store and combined with the a priori algorithm to get accuracy in the data processing process to help stores predict buyer interest in an item and then recommend it in order to attract buyers and increase product sales at the Sudirman sport store. ","PeriodicalId":322350,"journal":{"name":"Jurnal Nasional Ilmu Komputer","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129803019","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Aplikasi Kamus Bahasa Indonesia – Palembang Menggunakan Algoritma Interpolation Search Berbasis Android","authors":"Yohan Syafri, R. N. Halim","doi":"10.47747/jurnalnik.v2i1.506","DOIUrl":"https://doi.org/10.47747/jurnalnik.v2i1.506","url":null,"abstract":"A dictionary is a book that has been arranged in alphabetical order, the dictionary that we usually find is complete and good, but lately the use of book dictionaries has become a bit behind because people prefer an easy way to interpret a word, namely using an electronic dictionary. Nowadays, there are many Palembang language dictionary applications based on android, but this application has not changed too much from other similar applications. The author took the initiative to develop this electronic dictionary application so that it looks more attractive and user friendly, this application can later facilitate the communication process between tourists and the people of Palembang City, and can be a place to preserve the Palembang language. In the process of making this mobile application, the author uses an interpolation search algorithm to make it easier to search for sorted data tables or files that have a scalar key. Data collection techniques that will be used by conducting observations, interviews and using the Mobile-D development method. The result of this research is an android-based Indonesian-Palembang and Palembang-Indonesian translator dictionary application.","PeriodicalId":322350,"journal":{"name":"Jurnal Nasional Ilmu Komputer","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134373838","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Aplikasi Penilaian Lomba Burung Murai Batu Berbasis Android","authors":"Lucky Febrian, Buhori Muslim, Debi Gusmaliza","doi":"10.47747/jurnalnik.v2i1.505","DOIUrl":"https://doi.org/10.47747/jurnalnik.v2i1.505","url":null,"abstract":"This research aims to design and build an Android-based Magpie Batu race evaluation app. The appraisal application is one of the media used in the judging process for judges to participants in the bird competition. Based on the results of observations on Saturday's cheerful contest. It was found that the current system was still manual using paper, pen and flag media to determine the results of the race and the process the calculation of the value after the end time is also still manually with counting the total number of values obtained can only be known which bird won, so it was less effective in the assessment of the Magpie Stone race. The system development method in this application uses the Luther method which consists of several stages, namely concept, design, material collecting, assembly, testing, distribution. To measure the success of this application, alpha testing is done to test the validity of the product to design experts, material experts, linguists and media experts. The results expected in this study are in the form of an Android-based appraisal of the Magpie Stone contest as a media for the Magpie Stone race in Pagar Alam City.","PeriodicalId":322350,"journal":{"name":"Jurnal Nasional Ilmu Komputer","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128279283","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}