{"title":"Inovasi Gamifikasi Pada Pembelajaran Matakuliah Pengembangan Media Sederhana","authors":"D. Ariani, D. S. Prawiradilaga, Wasetya Fatharani","doi":"10.21009/jpi.051.05","DOIUrl":"https://doi.org/10.21009/jpi.051.05","url":null,"abstract":"Learning activities with fully online learning during the pandemic caused student saturation in carrying out learning routines. Especially on less desirable materials. For this reason, learning innovations are needed to facilitate student learning needs, one of which is gamfication. This study aims to produce Gamification in Pengembangan Media Sederhana course at the Education Technology Study Program, State University of Jakarta. Study. This development research follows the Rapid Prototyping model procedure by Tripp and Bichelmeyer, which has 5 stages, namely Assess Needs and Analyze Content, Set Objectives, Construct Prototype (design), Utilize Prototype (research), and Installing and Maintain System. Evaluation with an open survey obtained user interest with high gamification, and more adjustments are needed in the elements used. \u0000 \u0000Abstrak \u0000Kegiatan pembelajaran dengan fully online learning selama masa pandemi menyebabkan kejenuhan pada mahasiswa dalam melaksanakan rutinitas pembelajaran. Terlebih pada materi yang kurang diminati. Untuk itu perlu inovasi pembelajaran dalam memfasilitasi kebutuhan mahasiswa belajar, salah satunya dengan Gamfikasi. Penelitian ini bertujuan menghasilkan Gamifikasi pada matakuliah Pengembangan Media Sederhana di Program Studi Teknologi Pendidikan Universitas Negeri Jakarta. Penelitian. Penelitian pengembangan ini mengikuti prosedur model Rapid Prototyping oleh Tripp dan Bichelmeyer, yang memiliki 5 tahap, yaitu Assess Needs and Analyze Content, Set Objectives, Construct Prototype (design), Utilize Prototype (research), dan Installing and Maintain System. Evaluasi dengan survey terbuka diperoleh minat pengguna dengan gamifikasi yang tinggi, dan perlu penyesuaian lebih dalam elemen-elemen yang digunakan. ","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114068201","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Putri Kirana, U. A. Chaeruman, Kunto Imbar Nursetyo
{"title":"Pengembangan \"Supermath\" sebagai Multimedia Pembelajaran Berbasis Gamifikasi untuk Matematika Kelas 2","authors":"Putri Kirana, U. A. Chaeruman, Kunto Imbar Nursetyo","doi":"10.21009/jpi.051.03","DOIUrl":"https://doi.org/10.21009/jpi.051.03","url":null,"abstract":"Penelitian pengembangan ini bertujuan untuk menghasilkan produk bernama “Supermath” berupa multimedia pembelajaran berbasis gamifikasi untuk mata pelajaran matematika kelas 2 sekolah dasar. Model pengembangan yang digunakan dalam penelitian ini adalah model pengembangan Rapid Prototyping oleh Tripp dan Bichelmeyer. Evaluasi pada pengembangan ini dilakukan melalui expert review dan one-to-one evaluation yang melibatkan 2 ahli materi, 1 ahli desain pembelajaran, 1 ahli media, dan 3 pengguna. Nilai rata-rata yang diperoleh dari ahli materi adalah 3,85 (sangat baik), sedangkan dari ahli desain pembelajaran memperoleh 3,94 (sangat baik), dan dari ahli media memperoleh 3,58 (sangat baik). Pada tahap one-to-one evaluation, nilai rata-rata yang diperoleh adalah 3,8 (sangat baik). Berdasarkan hasil penilaian tersebut, maka produk “Supermath” yang telah dikembangkan dianggap sangat baik dan layak untuk digunakan sebagai media penunjang pembelajaran.","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131990399","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Flipped Classroom pada Mata Kuliah Persepsi dan Desain Pesan di Prodi Teknologi Pendidikan UNJ","authors":"Retno Widyaningrum, Kunto Imbar","doi":"10.21009/jpi.042.06","DOIUrl":"https://doi.org/10.21009/jpi.042.06","url":null,"abstract":"Penelitian ini bertujuan untuk mendeskripsikan proses penerapan model pembelajaran Flipped Classroom pada mata kuliah Persepsi dan desain pesan di Program Studi Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Jakarta. Adapun langkah-langkah yang akan dilakukan dalam penelitian ini yaitu; Learning Objectives, tahap ini adalah dengan menetapkan tujuan pembelajaran pada mata kuliah Persepsi dan desain pesan. Curricular Content, tahap ini menentukan materi-materi pembelajaran yang akan dipelajari oleh mahasiswa selama satu semester pada mata kuliah Persepsi dan desain pesan. Instructional Strategies, tahap ini menentukan bagaimana proses pembelajaran akan dilaksanakan baik untuk pembelajaran secara online maupun pembelajaran tatap muka di kelas, seperti. Evaluation, pada tahap ini yang dilakukan menilai kualitas dari implementasi Flepped Classroom dalam pembelajaran. Hasil dari penelitian pengembangan ini adalah mendeskripsikan hasil dari penerapan pembelajaran model flipped classroom pada mata kuliah Persepsi dan desain pesan. \u0000 \u0000This study aims to describe the process of implementation the Flipped Classroom learning model on Message Design Principles courses in the Educational Technology Study Program, Faculty of Education, at the State University of Jakarta. The steps to be taken in this research are; Learning Objectives, this stage is to set learning objectives in the Message Design Principles course. Curricular Content, this stage determines learning materials that will be studied by students for one semester in the Message Design Principles course. Instructional Strategies, this stage determines how the learning process will be carried out both for online learning and face-to-face learning in class, such as. Evaluation, at this stage, assesses the quality of the implementation of the Flepped Classroom in learning. The results of this development research are describing the results of applying the learning model of the flipped classroom in the Message Design Principles course.","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114089493","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Veren Trifena, Kunto Imbar Nursetyo, M.Pd, Erry Utomo, Ph.D
{"title":"Pengembangan Buku Panduan Sistem Aplikasi Satker (SAS) Untuk Pembuatan Surat Perintah Membayar (SPM) Pada Satker Deputi III BPOM RI","authors":"Veren Trifena, Kunto Imbar Nursetyo, M.Pd, Erry Utomo, Ph.D","doi":"10.21009/jpi.042.07","DOIUrl":"https://doi.org/10.21009/jpi.042.07","url":null,"abstract":"Penelitian pengembangan ini bertujuan menghasilkan Buku Panduan Sistem Aplikasi Satker (SAS) untuk Pembuatan Surat Perintah Membayar (SPM) pada Satker Deputi III BPOM RI. Penelitian ini dilakukan berdasarkan model Rowntree yang terdiri dari tiga tahapan yaitu tahap perencanaan, tahap persiapan penulisan dan tahap penulisan dan penyuntingan. Pengumpulan data pada penelitian dilakukan dengan melakukan wawancara tidak terstruktur dan pengisian angket. Evaluasi pada pengembangan ini melibatkan 1 ahli materi, 1 ahli media dan 5 orang pengguna buku panduan. Nilai rata-rata yang diperoleh dari tahap expert review oleh ahli materi ialah 3,53 yang menunjukan kategori sangat baik, sedangkan nilai rata-rata yang diperoleh dari ahli media ialah 3,47 yang menunjukan kategori sangat baik. Pada tahap one-to-one evaluation, nilai rata-rata yang diperoleh ialah 3,64 yang menunjukan buku panduan ini sangat baik dan dapat digunakan untuk memandu karyawan dalam menggunakan aplikasi Sistem Aplikasi Satker (SAS) untuk membuat Surat Perintah Membayar (SPM) dengan baik dan benar.","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130280980","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Find Out East Sakerta Tourism Village Thematic Concept for Sign System Design","authors":"Santi Maudiarti, Hanni Adriani","doi":"10.21009/jpi.042.05","DOIUrl":"https://doi.org/10.21009/jpi.042.05","url":null,"abstract":"The tourism industry is one of the primary needs for the life of modern society today. Because of these factors, it makes the need for recreation or tourism increases. East Sakerta Tourism Village is one of the leading tourist destinations in the Kuningan Regency. However, the leading Tourism Village of East Sakerta has the disadvantage of not having a thematic sign system that can provide a brand image and facilitate tourists who will visit the area. This study has the following objectives to find out a thematic concept for sign system at the East Sakerta Tourism Village. The research method used is a qualitative method. This data collection method is carried out using the Focus Group Discussion (FGD) method. Primary data collection was carried out directly and purposive sampling by interviewing key people, namely the village government apparatus, tourism community leaders (kompepar), and the community. FGD method used to find out about the history, legends, and uniqueness of the East Sakerta Village to support the realization of thematic sign system design. The results of the FGD research show that the agreed thematic concept is \"Tumaritis\" which is a village in the Sundanese and Javanese puppet which has a philosophy of mutual protection, security, and prosperity","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124992600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengembangan Learning Object Video Motion Graphic Mata Kuliah Persepsi dan Desain Pesan di Program Studi S1 Teknologi Pendidikan UNJ","authors":"Esgi Afrista, Retno Widyaningrum, S.Kom., M.M., Diana Ariani, S.Pd., M.Pd.","doi":"10.21009/jpi.042.08","DOIUrl":"https://doi.org/10.21009/jpi.042.08","url":null,"abstract":"Penelitian pengembangan ini bertujuan mengembangkan produk Learning Object (LO) Video Motion Graphic Mata kuliah Persepsi dan Desain Pesan di Program Studi Teknologi Pendidikan UNJ. LO berfokus pada video pembelajaran berupa motion graphic menggunakan model Rapid Prototyping yang memiliki 5 tahapan, Assess Needs and Analyze Content, Set Objectives, Construct Prototype (design), Utilization Prototype (research), dan Installing the Final System. Hasil penelitian berupa produk 5 video motion graphic yang diunggah ke dalam Learning Management System sebagai bahan pembelajaran online. LO ini telah melalui evaluasi yang melibatkan ahli dan pengguna. Hasil expert review diperoleh ahli materi sebesar 3,82 (sangat baik), ahli media 3,89 (sangat baik). Selanjutnya hasil uji coba pengguna one to one memperoleh nilai 3,59 (sangat baik) dan small group sebesar 3,78 (sangat baik). Hasil evaluasi formatif menunjukkan produk LO dapat dikatakan sangat baik dan layak dijadikan Learning Object pada Mata kuliah Persepsi dan Desain Pesan di Program Studi Teknologi Pendidikan UNJ.","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"248 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115004586","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Inovasi Kegiatan dan Pembelajaran pada Masa Pandemi di Sekolah Alam Auliya Kendal","authors":"N. Farhani","doi":"10.21009/jpi.042.04","DOIUrl":"https://doi.org/10.21009/jpi.042.04","url":null,"abstract":" This article aims to: 1) identify information about innovation activities and learning during the pandemic at the Auliya Kendal Nature School 2) analize whether the innovation of activities and learning at the Auliya Kendal Nature School during the pandemic can be implemented properly and effectively. The approach used this research is a descriptive qualitative approach. Data collection techniques used including interview, observation, and literature review. The results of this study indicate that the activities and learning at the Auliya Kendal Nature School include: 1) the innovation of activities and learning during the pandemic at the Auliya Kendal Nature School can be carried out well. Activities and learning are still cariied out in schools in accordance with health protocols to avoid the virus, 2) students continue to attend school with alternating schedules, and 3) learning is carried out by forming small groups. Each class with an average of 15-20 students is divided into two groups of 7-10 students. Each group is taught by one teacher at the same time with different learning class. \u0000 \u0000 \u0000 ","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"259 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121312630","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Aplikasi Edmodo Sebagai Media Pembelajaran Berbasis E-learning","authors":"Sahlia","doi":"10.21009/jpi.042.01","DOIUrl":"https://doi.org/10.21009/jpi.042.01","url":null,"abstract":"Penelitian ini bertujuan untuk mengetahui penggunaan aplikasi edmodo sebagai media pembelajaran di era milenial. Kemajuan terhadap teknologi membawa dampak perubahan di semua bidang, salah satunya pada bidang pendidikan. Terlebih penggunaan media pembelajaran berbasis e-learning banyak digandrungi orang-orang terutama oleh para guru untuk menunjang aktivitas pembelajaran. Metode yang digunakan dalam penelitian ini adalah metode kualitatif. Berdasarkan hasil penelitian, maka dapat diambil kesimpulan bahwa edmodo digunakan sebagai penunjang pembelajaran jarak jauh berbentuk e-learning, di mana pembelajaran dapat dilakukan di manapun dan kapanpun. Edmodo akan menghubungkan guru, siswa, dan orangtua dalam satu wadah yang sama di mana ketiganya memiliki peran yang berbeda. \u0000 \u0000This research aims to determine the use of the Edmodo application as a learning medium in the millennial era. Advances in technology bring about changes in all fields, one of which is in the field of education. Moreover, the use of e-learning based learning media is loved by many people, especially by teachers to support learning activities. The method used in this research is qualitative method. Based on the results of the research, it can be concluded that Edmodo is used as a support for distance learning in the form of e-learning, where learning can be done anywhere and anytime. Edmodo will connect teachers, students, and parents in the same place where the three have different roles.","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125266937","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muhammad Fauzan, Nurhuda Maulana Sidiq, Hafsah Nugraha
{"title":"Efektivitas Implementasi Teknologi Informasi pada Bimbingan & Konseling di Era Pandemi","authors":"Muhammad Fauzan, Nurhuda Maulana Sidiq, Hafsah Nugraha","doi":"10.21009/jpi.042.03","DOIUrl":"https://doi.org/10.21009/jpi.042.03","url":null,"abstract":"\u0000 \u0000 \u0000 \u0000The phenomenon of distance learning (PJJ) during the Covid-19 pandemic led to various problems in education. One of them is the application of PJJ where the learning emphasizes the cognitive aspects, and the learning is designed how students must develop by learning cognitive, but the affective and psychomotor aspects are not given attention. Especially affective, where parents who are responsible for learning their children at home, not all of them have the competence to teach their children about attitudes, good behavior, or knowledge about mental health and mental health. counseling which must exist in this case, cannot perform services directly so it requires the application of information technology in it. This study aims to (1) determine the level of effectiveness in the use of information technology for counseling, (2) describe the various ways and tools in information technology that can be implemented to assist counseling services. In the procedure for compiling this journal, the method used to compile it is literature study. This technique is carried out by collecting various data from various literature that is relevant and guaranteed to the problems and research discussed in the journals. This journal describes the problem of the effectiveness of IT implementation at counseling in a descriptive and hierarchical manner regarding various studies conducted in literature data which is the source of reference. The research method used is a literature study by examining various literature that is relevant to the title raised by the author. The results of this study are a description of the results of processing data from various reference literatures regarding the effectiveness of IT implementation in BK in the Pandemic Era with Distance Learning (PJJ). \u0000 \u0000 \u0000 \u0000","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132317113","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Editorial JPI Vol. 4 No. 2","authors":"Imbar Kunto","doi":"10.21009/jpi.042.00","DOIUrl":"https://doi.org/10.21009/jpi.042.00","url":null,"abstract":"DAFTAR ISI Volume 4, Nomor 2, November 2021. \u0000 \u0000Sahlia. (2021). Aplikasi Edmodo Sebagai Media Pembelajaran Berbasis E-learning. Jurnal Pembelajaran Inovatif, 4(2), 01 - 08. https://doi.org/10.21009/JPI.042.01 \u0000 \u0000Wulan Darii, R., Purwaningsih, S., & Darmaji, D. (2021). Pengembangan Penuntun Praktikum Fisika SMA/MA Berbasis KPS menggunakan 3D Pageflip Professional pada Materi Pengukuran . Jurnal Pembelajaran Inovatif, 4(2), 09 - 20. https://doi.org/10.21009/JPI.042.02 \u0000 \u0000Fauzan, M., Sidiq, N. M., & Nugraha, H. (2021). Efektivitas Implementasi Teknologi Informasi pada Bimbingan & Konseling di Era Pandemi. Jurnal Pembelajaran Inovatif, 4(2), 21 - 31. https://doi.org/10.21009/JPI.042.03 \u0000 \u0000Farhani, N. (2021). Inovasi Kegiatan dan Pembelajaran pada Masa Pandemi di Sekolah Alam Auliya Kendal. Jurnal Pembelajaran Inovatif, 4(2), 32 - 39. https://doi.org/10.21009/JPI.042.04 \u0000 \u0000Maudiarti, S., & Adriani, H. (2021). Find Out East Sakerta Tourism Village Thematic Concept for Sign System Design. Jurnal Pembelajaran Inovatif, 4(2), 40 - 48. https://doi.org/10.21009/JPI.042.05 \u0000 \u0000Widyaningrum, retno, & Imbar, K. (2021). Flipped Classroom pada Mata Kuliah Persepsi dan Desain Pesan di Prodi Teknologi Pendidikan UNJ. Jurnal Pembelajaran Inovatif, 4(2), 49 - 53. https://doi.org/10.21009/JPI.042.06 \u0000 \u0000Veren Trifena, Kunto Imbar Nursetyo, M.Pd, & Erry Utomo, Ph.D. (2021). Pengembangan Buku Panduan Sistem Aplikasi Satker (SAS) Untuk Pembuatan Surat Perintah Membayar (SPM) Pada Satker Deputi III BPOM RI. Jurnal Pembelajaran Inovatif, 4(2), 54 - 63. https://doi.org/10.21009/JPI.042.07 \u0000 \u0000Afrista, E., Retno Widyaningrum, S.Kom., M.M., & Diana Ariani, S.Pd., M.Pd. (2021). Pengembangan Learning Object Video Motion Graphic Mata Kuliah Persepsi dan Desain Pesan di Program Studi S1 Teknologi Pendidikan UNJ. Jurnal Pembelajaran Inovatif, 4(2), 64 - 71. https://doi.org/10.21009/JPI.042.08 \u0000 ","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115938700","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}