{"title":"Towards an API for User Attention Prediction in Mobile Notification Overload","authors":"Alberto Vianna Dias da Silva, Vaninha Vieira","doi":"10.5753/webmedia.2018.4552","DOIUrl":"https://doi.org/10.5753/webmedia.2018.4552","url":null,"abstract":"Mobile device users receive a lot of notifications per day. Some important notifications may be lost because of notification overloading. For some user, losing a notification can generate serious problems. This work proposes an Application Programming Interface (API) that uses context-awareness and machine learning to predict user attention to support mobile application developers and increases the chances of a important notification to be attended.","PeriodicalId":314723,"journal":{"name":"Anais Estendidos do XXIV Simpósio Brasileiro de Sistemas Multimídia e Web","volume":"148 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123212158","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Bruna C. R. Cunha, Kamila R. H. Rodrigues, L. Scalco, Isabela Zaine, C. C. Viel, M. G. Pimentel
{"title":"Authoring of interventions with on-demand generation of screen for mobile devices","authors":"Bruna C. R. Cunha, Kamila R. H. Rodrigues, L. Scalco, Isabela Zaine, C. C. Viel, M. G. Pimentel","doi":"10.5753/WEBMEDIA.2018.4588","DOIUrl":"https://doi.org/10.5753/WEBMEDIA.2018.4588","url":null,"abstract":"In this paper we present the ESPIM system, a set of tools that enables the authoring of intervention programs with focus on health and education. Created programs are played in a mobile app that generates screens on demand, according to their definition provided by JSON fi les. Using state-of-art technology we aim to provide a platform that can be used by professionals of health and education with no programming skills. To achieve that the system presents an intuitive authoring interface, built with requirements obtained with experts in diff erent areas and with continuous feedback from evaluations, and a friendly mobile app, which presents elementsthat users are familiar and a good aesthetic design to motivate them. The system is being successfully used by professionals in health-related areas and shows many advantages in comparison tosimilar platforms.","PeriodicalId":314723,"journal":{"name":"Anais Estendidos do XXIV Simpósio Brasileiro de Sistemas Multimídia e Web","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120979540","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Marcus Rafael Xavier, Carlos A. G. Ferraz, Ioram S. Sette
{"title":"Kumo: um serviço para portabilidade em multi-nuvens heterogêneas","authors":"Marcus Rafael Xavier, Carlos A. G. Ferraz, Ioram S. Sette","doi":"10.5753/webmedia.2018.4553","DOIUrl":"https://doi.org/10.5753/webmedia.2018.4553","url":null,"abstract":"Cloud computing is maturing and becoming ubiquitous in people’s daily lives. As a result, cloud environments are providing moreand more services with better quality of service. Cloud customers, however, have suff ered from the vendor lock-in problem, in such a way that those who wish to migrate to another cloud provider require partial or total reimplementation of applications and virtual infrastructure. Moreover, the problem of heterogeneity among distinct cloud environments makes it diffi cult for the portability of resources between them. Therefore, this work focuses on the development of an ontology to handle multi-cloud heterogeneity, and thus, bring interoperability in the form of a service to perform the portability of virtual machines between diff erent providers.","PeriodicalId":314723,"journal":{"name":"Anais Estendidos do XXIV Simpósio Brasileiro de Sistemas Multimídia e Web","volume":"144 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134500202","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"MobSink: a Visual Mobile Wireless Sensor Networks Positioning Simulator","authors":"J. P. J. Peixoto, D. G. Costa","doi":"10.5753/WEBMEDIA.2018.4577","DOIUrl":"https://doi.org/10.5753/WEBMEDIA.2018.4577","url":null,"abstract":"The planning and deployment of a WSN (Wireless Sensor Network) in a Smart City can be a very challenging work. People involved in such implementation must be aware of how sensors and sinks may behave in the target environment. To aid the development of new WSNs, simulation tools are often used to predict how nodes will interact before spending time and money in a real deployment. Also, simulator can help students better understand WSNs. In this paper, we present MobSink, a simulator for WSNs with multiple mobile sinks. MobSink also allows to perform simulations in a Smart City scenario, with streets and movements constraints. It also shows how to configure MobSink for a generic scenario and describes how it works internally.","PeriodicalId":314723,"journal":{"name":"Anais Estendidos do XXIV Simpósio Brasileiro de Sistemas Multimídia e Web","volume":"92 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124652381","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
João Victor G. de S. Nunes, Alan Livio Vasconcelos Guedes, Guilherme Lima, S. Colcher
{"title":"Towards Data Transmission Through Inaudible Sound in Ginga-NCL","authors":"João Victor G. de S. Nunes, Alan Livio Vasconcelos Guedes, Guilherme Lima, S. Colcher","doi":"10.5753/WEBMEDIA.2018.4568","DOIUrl":"https://doi.org/10.5753/WEBMEDIA.2018.4568","url":null,"abstract":"In this paper, we report our efforts to add support for data transmission through inaudible sound to the Ginga-NCL Digital TV middleware. We present an algorithm for encoding a bitstream in an inaudible audio signal, and to do so reliably on consumer-grade hardware. We also discuss two attempts to implement this algorithm in NCL, the language in which Ginga-NCL applications are written. The first attempt was to transmit prerecorded inaudible audio signals in a Ginga-NCL-compatible set-top-box. And the second attempt was to use NCLua to generate at runtime the inaudible audio signal. For the second attempt we extended NCL with a novel media object type, called SigGen, which can be used to generate arbitrary audio signals. In the paper, we describe in detail the implementation of SigGen and the result of these attempts.","PeriodicalId":314723,"journal":{"name":"Anais Estendidos do XXIV Simpósio Brasileiro de Sistemas Multimídia e Web","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130334513","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Leandro Agostini do Amaral, Renata Pontin de Mattos Fortes, T. Bittar
{"title":"Digital Cognitive Tests with Brazilian elderly","authors":"Leandro Agostini do Amaral, Renata Pontin de Mattos Fortes, T. Bittar","doi":"10.5753/WEBMEDIA.2018.4587","DOIUrl":"https://doi.org/10.5753/WEBMEDIA.2018.4587","url":null,"abstract":"Serious games are presented as a very promising mechanism in many settings, such as education and health, however its application with the elderly is little verified. In order to reproduce in digital form the results of the elderly cognitive assessments, made and validated on paper, in this study a digital cognitive test tool, with the characteristics of a serious game, was developed using the Unified Design process. As conclusion, it is suggested that it is possible to achieve results similar to those obtained by validated and paper-based tests, from a game, adapted to the needs of the elderly, in a digital cognitive test format.","PeriodicalId":314723,"journal":{"name":"Anais Estendidos do XXIV Simpósio Brasileiro de Sistemas Multimídia e Web","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123927298","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Reformulação do Projeto de Usabilidade da Ferramenta Lagarto","authors":"Samir Chaves, Fernando A. M. Trinta","doi":"10.5753/webmedia.2018.4573","DOIUrl":"https://doi.org/10.5753/webmedia.2018.4573","url":null,"abstract":"The development of Location Based Mobile Games (LBMG) is a complex task. To overcome this problem, authoring tools have been proposed aimint at reducing the time and eff ort required to create these applications. One of these tools is LAGARTo, a web authoring application to help non-programmers users to create multiplayer LBMGs with augmented reality features. The first version of LAGARTo presented a usability level below end-users expectations. Therefore, this research proposes a new usability project for the LAGARTo editor to address its current problems. This document presents the results already obtained from a work in progress, with promising results of improvement in the usability of LAGARTo.","PeriodicalId":314723,"journal":{"name":"Anais Estendidos do XXIV Simpósio Brasileiro de Sistemas Multimídia e Web","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124105171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Framework for Automatic Topic Segmentation in Video Lectures","authors":"Eduardo R. Soares, E. Barrére","doi":"10.5753/WEBMEDIA.2018.4558","DOIUrl":"https://doi.org/10.5753/WEBMEDIA.2018.4558","url":null,"abstract":"Nowadays, video lectures are a very popular way to transmit knowledge, and because of that, there are many repositories with a large catalog of those videos on web. Despite all benefits that this high availability of video lectures brings, some problems also emerge from this scenario. One of these problems is that, it is very difficult find relevant content associate with those videos. Many times, students must to watch the entire video lecture to find the point of interest and, sometimes, these points are not found. For that reason, the proposal of this master’s project is to investigate and propose a novel framework based on early fusion of low and high-level audio features enriched with external knowledge from open databases for automatic topic segmentation in video lectures. We have performed preliminary experiments in two sets of video lectures using the current state of our work. The obtained results were very satisfactory, which evidences the potential of our proposal.","PeriodicalId":314723,"journal":{"name":"Anais Estendidos do XXIV Simpósio Brasileiro de Sistemas Multimídia e Web","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133555301","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Integração de um Gerador de Código ao FrameWeb Editor","authors":"Breno Leite Zupeli, V. S. Souza","doi":"10.5753/webmedia.2018.4578","DOIUrl":"https://doi.org/10.5753/webmedia.2018.4578","url":null,"abstract":"FrameWeb (Framework-based Design Method for Web Engineering) incorporates concepts from categories of frameworks commonly used in the development of Web-based Information Systems into design models, defining the syntax of such models with meta-models. Based on Model-Driven Development (MDD) techniques, a CASE tool called FrameWeb Editor was built. In a separate eff ort, a code generation tool was proposed, but did not use the method’s MDD foundations. In this paper, we report on the integration of the code generator into the FrameWeb Editor and the FrameWeb meta-model.","PeriodicalId":314723,"journal":{"name":"Anais Estendidos do XXIV Simpósio Brasileiro de Sistemas Multimídia e Web","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117211100","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Glayson Brendown Santos Silva, R. Alves, Valdecir Becker
{"title":"Performance de Música em Rede: Colaboração e prática musical à distância","authors":"Glayson Brendown Santos Silva, R. Alves, Valdecir Becker","doi":"10.5753/WEBMEDIA.2018.4592","DOIUrl":"https://doi.org/10.5753/WEBMEDIA.2018.4592","url":null,"abstract":"This theoretical and experimental work provides an introductory view about the universe of network music performance (NMP). Through collaboration between musicians and researchers from the Universidade Federal da Paraíba and the Universidade Federal de Campina Grande, we performed an NMP experiment and from it we verified and analyzed the advantages, disadvantages and artistic and creative possibilities inherent in the use of the NMP ReaNINJAM tool.","PeriodicalId":314723,"journal":{"name":"Anais Estendidos do XXIV Simpósio Brasileiro de Sistemas Multimídia e Web","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123204175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}