Amy Banic, Catherine A. Zanbaka, Z. Wartell, P. Goolkasian, L. Hodges
{"title":"Two Handed Selection Techniques for Volumetric Data","authors":"Amy Banic, Catherine A. Zanbaka, Z. Wartell, P. Goolkasian, L. Hodges","doi":"10.1109/3DUI.2007.340782","DOIUrl":"https://doi.org/10.1109/3DUI.2007.340782","url":null,"abstract":"We developed three distinct two-handed selection techniques for volumetric data visualizations that use splat-based rendering. Two techniques are bimanual asymmetric, where each hand has a different task. One technique is bimanual symmetric, where each hand has the same task. These techniques were then evaluated based on accuracy, completion times, TLX workload assessment, overall comfort and fatigue, ease of use, and ease of learning. Our results suggest that the bimanual asymmetric selection techniques are best used when performing gross selection for potentially long periods of time and for cognitively demanding tasks. However when optimum accuracy is needed, the bimanual symmetric technique was best for selection","PeriodicalId":301785,"journal":{"name":"2007 IEEE Symposium on 3D User Interfaces","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131636529","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs","authors":"C. Andújar, F. Argelaguet","doi":"10.1109/3DUI.2007.340781","DOIUrl":"https://doi.org/10.1109/3DUI.2007.340781","url":null,"abstract":"The ability to access external 2D applications from within 3D worlds can greatly enhance the possibilities of many VE applications. In this paper we present a new interaction metaphor for fast, accurate and comfortable manipulation of external GUIs displayed as texture-mapped rectangles. The main idea is to decouple the motor space from the visual space so that the external application can be manipulated within a user-defined working volume whose location and size is completely independent from the application's visual representation. This decoupling is accomplished through a virtual pad which receives user actions and maps them into cursor movements. The main advantage of our approach is that both the working space and the visual space can be adjusted independently to suit user preferences. This allows users to seamlessly balance speed and accuracy without affecting the visual representation of the application's GUI. We have implemented an interaction technique adopting our metaphor in combination with a pointing technique and we have evaluated its effectiveness in terms of task performance and user preference. Our experiments indicate that the proposed technique increases user's comfort while providing dynamic management of speed/accuracy tradeoff","PeriodicalId":301785,"journal":{"name":"2007 IEEE Symposium on 3D User Interfaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129585286","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Exploration of Interaction-Display Offset in Surround Screen Virtual Environments","authors":"Dmitri K. Lemmerman, J. Laviola","doi":"10.1109/3DUI.2007.340768","DOIUrl":"https://doi.org/10.1109/3DUI.2007.340768","url":null,"abstract":"We present a study exploring the effect of positional offset between the user's interaction frame-of-reference (the physical location of input) and the display frame-of-reference (where graphical feedback appears) in a surround-screen virtual environment (SSVE). Our research hypothesis states that, in such an environment, task performance improves given an offset between the two frames-of-reference. In our experiment, users were asked to match a target color using a 3D color widget under three different display-interaction offset conditions: no offset (i.e., collocation), a three inch offset, and a two foot offset. Our results suggest that collocation of the display and interaction frames-of-reference may degrade accuracy in widget-based tasks and that collocation does not necessarily lead the user to spend more time on the task. In addition, these results contrast with previous studies performed with head-mounted display (HMD) platforms, which have demonstrated significant performance advantages for collocation and the \"direct manipulation\" of virtual objects. Moreover, a previous study with a different task performed in a projector-based VE has also demonstrated that collocation is not detrimental to user performance. Our conclusion is that the most effective positional offset is dependent upon the specific display hardware and VE task","PeriodicalId":301785,"journal":{"name":"2007 IEEE Symposium on 3D User Interfaces","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128453630","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Immersive flight for surveillance applications","authors":"Xavier Righetti, S. Cardin, D. Thalmann, F. Vexo","doi":"10.1109/3DUI.2007.340786","DOIUrl":"https://doi.org/10.1109/3DUI.2007.340786","url":null,"abstract":"In this paper, we present a VR-based first-person view paradigm applied to a tele-surveillance application. Using an unmanned air vehicle (UAV), we have developed an intuitive tangible interface between the pilot and his airship (blimp). The idea is to make transparent the manipulation of an embedded camera by controlling it instinctively with the head's movement so that the user is available for other tasks such as piloting the blimp. In other words, the user becomes part of the interface. Using the same paradigm for sensing real-time acquired sensor data, a vibro-tactile belt worn by the user will indicate the resistance offered by the wind and thus will increase the feeling of telepresence. The results of our experience show that our system is reliable and enhances the situational awareness of the pilot","PeriodicalId":301785,"journal":{"name":"2007 IEEE Symposium on 3D User Interfaces","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132800395","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"AutoEval mkII - Interaction Design for a VR Design Review System","authors":"M. Näf, J. Payne","doi":"10.1109/3DUI.2007.340773","DOIUrl":"https://doi.org/10.1109/3DUI.2007.340773","url":null,"abstract":"This paper summarizes the experience drawn from designing and revising a design review application prototype interface using immersive virtual reality technology and putting it into context with previous research in the field of 3D human-computer interaction. AutoEval was originally developed in collaboration with a major car manufacturer to enable intuitive analysis and manipulation of 3D models for users without a CAD or computer science background. This paper introduces the system and discusses the 3D interaction design decisions taken based on the observation and informal feedback of a large number of users","PeriodicalId":301785,"journal":{"name":"2007 IEEE Symposium on 3D User Interfaces","volume":"143 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122130260","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shamus P. Smith, Sam Du'Mont, M. Wolter, B. Hentschel, I. Tedjo-Palczynski, T. Kuhlen, Fabrice Decle, M. Hachet, P. Guitton, Aaron Kotranza, K. Johnsen, Juan Cendán, Bayard Miller, D. Lind, Benjamin C. Lok, Sarah Peck, Chris North, D. Bowman, D. Stødle, O. Troyanskaya, K. Li, Otto J. Anshus, Robert J. Teather, Andriy Pavlovych, W. Stuerzlinger, I. MacKenzie, Amy C. Ulinski, Z. Wartell, P. Goolkasian, Evan A. Suma, L. Hodges, Alexander Kulik, Jan Hochstrate, André Kunert, Bernd Froehlich, F. Bacim, M. Pinho, G. Bruder, Frank Steinicke, K. Hinrichs, Daniel Iaboni, C. MacGregor, Hassan Alirezaei, Akihiko Nagakubo, Y. Kuniyoshi, Dalia El-Shimy, G. Marentakis, J. Cooperstock, Holger Reckter, C. Geiger, Jürgen Singer, S. Streuber, G. D. Haan, Josef Scheuer, R. D. Vries, F. Post, Stephen D. Peterson, Magnus Axholt, M. Cooper, S. Ellis, Kyungdahm Yun, Woontack Woo, K. Rothaus, K. Hinrichs, Johannes Schöning, A. Krüger, David Feng, Steven K. Feiner, Omar Gomez, H. Trefftz, P. Boulanger, W. Bischof, M. Kanbara, N.
{"title":"IEEE Symposium on 3D User Interfaces 2007","authors":"Shamus P. Smith, Sam Du'Mont, M. Wolter, B. Hentschel, I. Tedjo-Palczynski, T. Kuhlen, Fabrice Decle, M. Hachet, P. Guitton, Aaron Kotranza, K. Johnsen, Juan Cendán, Bayard Miller, D. Lind, Benjamin C. Lok, Sarah Peck, Chris North, D. Bowman, D. Stødle, O. Troyanskaya, K. Li, Otto J. Anshus, Robert J. Teather, Andriy Pavlovych, W. Stuerzlinger, I. MacKenzie, Amy C. Ulinski, Z. Wartell, P. Goolkasian, Evan A. Suma, L. Hodges, Alexander Kulik, Jan Hochstrate, André Kunert, Bernd Froehlich, F. Bacim, M. Pinho, G. Bruder, Frank Steinicke, K. Hinrichs, Daniel Iaboni, C. MacGregor, Hassan Alirezaei, Akihiko Nagakubo, Y. Kuniyoshi, Dalia El-Shimy, G. Marentakis, J. Cooperstock, Holger Reckter, C. Geiger, Jürgen Singer, S. Streuber, G. D. Haan, Josef Scheuer, R. D. Vries, F. Post, Stephen D. Peterson, Magnus Axholt, M. Cooper, S. Ellis, Kyungdahm Yun, Woontack Woo, K. Rothaus, K. Hinrichs, Johannes Schöning, A. Krüger, David Feng, Steven K. Feiner, Omar Gomez, H. Trefftz, P. Boulanger, W. Bischof, M. Kanbara, N. ","doi":"10.1109/3dui.2007.340760","DOIUrl":"https://doi.org/10.1109/3dui.2007.340760","url":null,"abstract":"The following topics are dealt with: virtual reality; 3D movement; sequences & gestures; devices; mixed & augmented reality; 3D selection; forces; and 3D navigation & entertainment","PeriodicalId":301785,"journal":{"name":"2007 IEEE Symposium on 3D User Interfaces","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129872365","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cover Image Credits","authors":"Amy C. Ulinski, Catherine A. Zanbaka, Z. Wartell","doi":"10.1109/pbg.2005.194077","DOIUrl":"https://doi.org/10.1109/pbg.2005.194077","url":null,"abstract":"Front, Bottom In VR-triage, a learner uses a virtual hand to affix a triage card to a simulated mass casualty victim. The user interface utilizes an extended range motion tracking system with one head and two hand sensors to enable the learner to use natural poses and gestures to navigate within the VR environment and manipulate virtual objects. Andrei Sherstyuk, Dale Vincent, Jack Jin Hwa Lui, Kathleen Kihmm Connolly, Kin Lik Wang, Stanley Saiki , Thomas Caudell, page 33. Back, Top-Left This image illustrates positioning, orienting, and scaling the selection box using Two-Corners, a bimanual symmetric synchronous interaction technique. Amy Ulinski, Catherine Zanbaka, Zachary Wartell, Paula Goolkasian, Larry Hodges, page 107.","PeriodicalId":301785,"journal":{"name":"2007 IEEE Symposium on 3D User Interfaces","volume":"108 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115670663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}