Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs

C. Andújar, F. Argelaguet
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引用次数: 21

Abstract

The ability to access external 2D applications from within 3D worlds can greatly enhance the possibilities of many VE applications. In this paper we present a new interaction metaphor for fast, accurate and comfortable manipulation of external GUIs displayed as texture-mapped rectangles. The main idea is to decouple the motor space from the visual space so that the external application can be manipulated within a user-defined working volume whose location and size is completely independent from the application's visual representation. This decoupling is accomplished through a virtual pad which receives user actions and maps them into cursor movements. The main advantage of our approach is that both the working space and the visual space can be adjusted independently to suit user preferences. This allows users to seamlessly balance speed and accuracy without affecting the visual representation of the application's GUI. We have implemented an interaction technique adopting our metaphor in combination with a pointing technique and we have evaluated its effectiveness in terms of task performance and user preference. Our experiments indicate that the proposed technique increases user's comfort while providing dynamic management of speed/accuracy tradeoff
虚拟垫:解耦电机空间和视觉空间的灵活操纵二维窗口内
从3D世界中访问外部2D应用程序的能力可以大大增强许多VE应用程序的可能性。在本文中,我们提出了一种新的交互隐喻,用于快速,准确和舒适地操作显示为纹理映射矩形的外部gui。其主要思想是将运动空间与视觉空间解耦,以便外部应用程序可以在用户定义的工作体积中进行操作,该工作体积的位置和大小完全独立于应用程序的视觉表示。这种解耦是通过虚拟pad完成的,该pad接收用户操作并将其映射为光标移动。我们的方法的主要优点是,工作空间和视觉空间都可以独立调整,以适应用户的喜好。这允许用户在不影响应用程序GUI的视觉表现的情况下无缝地平衡速度和准确性。我们已经实现了一种将我们的隐喻与指向技术相结合的交互技术,并从任务性能和用户偏好方面评估了其有效性。我们的实验表明,所提出的技术增加了用户的舒适度,同时提供了速度/精度权衡的动态管理
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