环绕屏虚拟环境中交互-显示偏移的研究

Dmitri K. Lemmerman, J. Laviola
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引用次数: 4

摘要

我们提出了一项研究,探索在环绕屏幕的虚拟环境(SSVE)中,用户的交互参照系(输入的物理位置)和显示参照系(图形反馈出现的地方)之间的位置偏移的影响。我们的研究假设表明,在这样的环境中,在两个参照系之间的抵消下,任务绩效会得到改善。在我们的实验中,用户被要求在三种不同的显示交互偏移条件下使用3D颜色小部件匹配目标颜色:无偏移(即搭配),三英寸偏移和两英尺偏移。我们的研究结果表明,显示和交互参考框架的搭配可能会降低基于小部件的任务的准确性,而且这种搭配并不一定会导致用户在任务上花费更多的时间。此外,这些结果与之前在头戴式显示器(HMD)平台上进行的研究形成对比,后者在虚拟对象的搭配和“直接操作”方面显示出显著的性能优势。此外,之前的一项研究在基于投影仪的虚拟现实中执行了不同的任务,也证明了搭配并不会损害用户的表现。我们的结论是,最有效的位置偏移取决于特定的显示硬件和VE任务
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Exploration of Interaction-Display Offset in Surround Screen Virtual Environments
We present a study exploring the effect of positional offset between the user's interaction frame-of-reference (the physical location of input) and the display frame-of-reference (where graphical feedback appears) in a surround-screen virtual environment (SSVE). Our research hypothesis states that, in such an environment, task performance improves given an offset between the two frames-of-reference. In our experiment, users were asked to match a target color using a 3D color widget under three different display-interaction offset conditions: no offset (i.e., collocation), a three inch offset, and a two foot offset. Our results suggest that collocation of the display and interaction frames-of-reference may degrade accuracy in widget-based tasks and that collocation does not necessarily lead the user to spend more time on the task. In addition, these results contrast with previous studies performed with head-mounted display (HMD) platforms, which have demonstrated significant performance advantages for collocation and the "direct manipulation" of virtual objects. Moreover, a previous study with a different task performed in a projector-based VE has also demonstrated that collocation is not detrimental to user performance. Our conclusion is that the most effective positional offset is dependent upon the specific display hardware and VE task
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