{"title":"User-centered design gymkhana","authors":"M. G. Domingo, Magí Almirall Hill, Enric Mor","doi":"10.1145/1240866.1240893","DOIUrl":"https://doi.org/10.1145/1240866.1240893","url":null,"abstract":"The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they interrelate in the design process. The target audiences are other organizational departments unfamiliar with UCD but whose work is related to the definition, creation, and update of a product or service.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122648135","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Supple interfaces: designing and evaluating for richer human connections and experiences","authors":"K. Isbister, K. Höök","doi":"10.1145/1240866.1241094","DOIUrl":"https://doi.org/10.1145/1240866.1241094","url":null,"abstract":"The aim of this workshop is to create a common language for discussing the issues involved, the research challenges, and progress already made in designing and evaluating \"supple\" interfaces. Supple interfaces aim to build richer connections between people as well as deeper emotional experiences through interface. Examples include affective interactive systems, games, and relationship-building systems. For these kinds of applications, the CHI community is struggling with a new set of design values and accompanying challenges that can be hard to articulate and thus to advance as a community. These application spaces and interaction modes require an emphasis on the quality of experience rather than outcome, and often involve subtleties of the dynamics of engagement with such interfaces and with others through these interfaces. Through hands-on experiences, presentations, and active discussion during the day, we hope to make a start at creating a coherent working framework for this area that can be shared with the larger CHI community.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122793705","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Xerxes P. Kotval, Cheryl L. Coyle, Paulo A. Santos, H. Vaughn, Rebecca Iden
{"title":"Heuristic evaluations at bell labs: analyses of evaluator overlap and group session","authors":"Xerxes P. Kotval, Cheryl L. Coyle, Paulo A. Santos, H. Vaughn, Rebecca Iden","doi":"10.1145/1240866.1240891","DOIUrl":"https://doi.org/10.1145/1240866.1240891","url":null,"abstract":"In this paper we examined a set of seven heuristic evaluations with specific attention to issue identification overlap among professional heuristic evaluation reviewers. We also evaluated the effectiveness of conducting a group review.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126288673","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Piotr D. Adamczyk, Kevin Hamilton, M. Twidale, B. Bailey
{"title":"HCI and new media arts: methodology and evaluation","authors":"Piotr D. Adamczyk, Kevin Hamilton, M. Twidale, B. Bailey","doi":"10.1145/1240866.1241084","DOIUrl":"https://doi.org/10.1145/1240866.1241084","url":null,"abstract":"Successful collaborations between New Media Arts and HCI tend to develop hybrid techniques that promote balanced contributions from both disciplines. However, since many of these collaborations are one-off or highly dependent on the researchers/artists involved, systematic discussions of the role and impact of the various evaluation techniques and methodologies are missing. This workshop is aimed at practitioners from both HCI and the Arts as a venue to discuss the contribution that one another's techniques have made to their own practice, evaluate critical issues in HCI/New Media Collaboration, and examine ways that existing approaches can be extended for a deeper role in practice, design, and research.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129456225","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design and evaluation of reduced-functionality interfaces","authors":"Leah Findlater","doi":"10.1145/1240866.1240871","DOIUrl":"https://doi.org/10.1145/1240866.1240871","url":null,"abstract":"Many types of reduced-functionality interfaces have been proposed to manage user interface complexity. This dissertation research explores issues of evaluation and feasibility within this space.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129564142","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Providing affective information to family and friends based on social networks","authors":"Wendy Moncur","doi":"10.1145/1240866.1240983","DOIUrl":"https://doi.org/10.1145/1240866.1240983","url":null,"abstract":"We are developing a computer system which provides information about babies in neonatal intensive care to family members and friends. A key challenge is deciding what information should be given to each individual; we believe this can be based on social networks of the parents. If successful, this technique could also be used in other contexts where a diverse set of family and friends would like information about a patient.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128024575","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Social impacts of a video blogging system for clinical instruction","authors":"L. A. Becvar","doi":"10.1145/1240866.1240973","DOIUrl":"https://doi.org/10.1145/1240866.1240973","url":null,"abstract":"In the past decade, digital technology has become widely integrated into many professional training settings, yet at present we lack a detailed understanding of how new technology alters networks of social and technology-mediated interactions present in such environments. I have been engaged in a multi-year ethnography-for-design study in a dental hygiene training program in National City, CA. During the project, I helped design a new clinical training laboratory, equipped with embedded digital media technology, such as flat-panel monitors, computer workstations and overhead cameras. Here, I detail the ethnographic motivations for the design of the technology integrated into the training program. I also present an analysis of how a collaborative video blogging system (a .vlog.), used in an introductory clinical instruction course, affects the network of social and technology-mediated interactions. In particular, I examine how interactions with videos structured the way students and instructors work with each other in the clinic. Additionally, I report how the faculty.s acceptance of technology was influenced by the presentation of divergent methodology in the vlog content.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131241390","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. Grasset, Andreas Dünser, H. Seichter, M. Billinghurst
{"title":"The mixed reality book: a new multimedia reading experience","authors":"R. Grasset, Andreas Dünser, H. Seichter, M. Billinghurst","doi":"10.1145/1240866.1240931","DOIUrl":"https://doi.org/10.1145/1240866.1240931","url":null,"abstract":"We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By keeping the traditional book (and its affordance) and enhancing it visually and aurally, we provide a highly efficient combination of the physical and digital world. Our solution utilizes recent developments in computer vision tracking, advanced GPU technology and spatial sound rendering. The systems' collaboration capabilities also allow other users to be part of the story.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122621189","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Hundhausen, Anzor Balkar, Mohamed Nuur, S. Trent
{"title":"WOZ pro: a pen-based low fidelity prototyping environment to support wizard of oz studies","authors":"C. Hundhausen, Anzor Balkar, Mohamed Nuur, S. Trent","doi":"10.1145/1240866.1241023","DOIUrl":"https://doi.org/10.1145/1240866.1241023","url":null,"abstract":"Because they are easy to create and modify, low fidelity prototypes are commonly used in early evaluations of user interface designs. Designers typically use either pen-and-paper or various computer-based tools to create and test low fidelity prototypes; however, our informal analyses of these existing technologies indicate that they do not optimally support the two key, complementary tasks of (a) prototype creation and (b) wizard of oz testing. To address this problem, we have been developing WOZ Pro (Wizard of Oz Prototyper), a pen-based software environment for the quick and easy creation and testing of low fidelity user interface prototypes. We are designing WOZ Pro to be as easy to use as pen-and-paper, but to hold key advantages over pen-and-paper and existing computer-based tools. When designing interface screens in WOZ Pro, designers can easily (a) propagate a design change to other related screens, and (b) specify the set of screens that are reachable from a given screen. In a wizard of oz test, WOZ Pro reduces the cognitive load on the wizard by allowing navigation only to those next screens that are valid. We are planning a controlled experiment to compare WOZ Pro against paper-and-pencil along several measures in a set of prototype creation and evaluation tasks.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116420119","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Integrating user performance time models in the design of tangible UIs","authors":"Paul Holleis, Dagmar Kern, A. Schmidt","doi":"10.1145/1240866.1241018","DOIUrl":"https://doi.org/10.1145/1240866.1241018","url":null,"abstract":"One of the aspects that are important for judging an application is the time an experienced user needs to complete a task. This can be assessed by a Keystroke-Level Model (KLM) of that task. In this paper we show a method that allows designers to prototype hardware applications entirely in software and still be able to draw conclusions about the time to completion of given tasks on the envisioned hardware implementation. We provide versatile, easily extensible tools and examples that give developers quick access to KLM data for their prototypes and applications.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125516419","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}