J. Yamashita, H. Kato, Toshiaki Ichimaru, Hideyuki Suzuki
{"title":"Sounding board: a handheld device for mutual assessment in education","authors":"J. Yamashita, H. Kato, Toshiaki Ichimaru, Hideyuki Suzuki","doi":"10.1145/1240866.1241079","DOIUrl":"https://doi.org/10.1145/1240866.1241079","url":null,"abstract":"We are developing a set of handheld input devices for mutual assessment in the course of a learning activity and a system to give on-the-spot feedback concerning the summary of the assessment to the learners visually with the aid of charts. This paper describes its design concept and provides an overview of the system.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114672735","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Walter, Karin Forssell, Brigid Barron, C. K. Martin
{"title":"Continuing motivation for game design","authors":"S. Walter, Karin Forssell, Brigid Barron, C. K. Martin","doi":"10.1145/1240866.1241071","DOIUrl":"https://doi.org/10.1145/1240866.1241071","url":null,"abstract":"In this paper we share experiences from a 2-week game-design project using the introductory programming environment AgentSheets with middle school students (6-8 grades) during a summer computing course at a public middle school in northern California. We examine factors that influence students. desire to continue working with the software, looking at similarities and differences between boys and girls, students with high or low levels of prior experience, and variables which we hypothesize might contribute to continuing motivation. Our findings suggest that programming in the context of game design can be of interest to a broad range of students, not only those who already are engaged in technological activities.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121085146","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
James E. Nieters, Subbarao Ivaturi, Iftikhar Ahmed
{"title":"Making personas memorable","authors":"James E. Nieters, Subbarao Ivaturi, Iftikhar Ahmed","doi":"10.1145/1240866.1240905","DOIUrl":"https://doi.org/10.1145/1240866.1240905","url":null,"abstract":"Although Cisco's tag line for fiscal year 2007 is \"Lead the Experience,\" not all Cisco product teams have historically focused on designing products that facilitate user success and delight. The Cisco User Experience Design (UXD) Group provides tools that stimulate a UXD culture, one of which is personas to catalyze a common understanding of users and a centralized persona database. The challenge has been that engineers at Cisco could opt out of using personas. This UXD Group therefore had to produce personas and artifacts that increase the fun and the stickiness of persona characteristics as a basis for product design. In November 2005, the UXD team won an award for developing best practices in product development for creating these personas by vice presidents from across Cisco.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127134596","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SyncDecor: appliances for sharing mutual awareness between lovers separated by distance","authors":"Hitomi Tsujita, I. Siio, K. Tsukada","doi":"10.1145/1240866.1241065","DOIUrl":"https://doi.org/10.1145/1240866.1241065","url":null,"abstract":"Many lovers separated by distance worry about their relationships, despite the fact that the use of various means of communication such as mobile phones and e-mail is now widespread. We interviewed some such couples, who expressed the desire to feel a sense of connection and synchronization with their partners. They also expressed the desire to have devices that provide awareness about their partners. For this purpose, we propose \"SyncDecor\" devices, which are pairs of remotely installed appliances that synchronize each other.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124839905","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
D. Geerts, Marianna Obrist, M. Tscheligi, P. Brandtzæg
{"title":"Supporting non-professional users in the new media landscape","authors":"D. Geerts, Marianna Obrist, M. Tscheligi, P. Brandtzæg","doi":"10.1145/1240866.1241093","DOIUrl":"https://doi.org/10.1145/1240866.1241093","url":null,"abstract":"This workshop will discuss the implications of the new media landscape allowing non-professional users to co-produce and share media content in applications for (interactive) television, websites and mobile devices. This new media landscape represents an important shift away from professionally produced media content for the mass-market towards a more homemade media landscape. More specifically, the workshop will focus on methodologies and techniques that are suitable to design co-creative applications for non-professional users in different contexts of use like the office, the home, or in public spaces. Special attention goes to stimulating user participation and motivation in small network communities, and how social interaction can be supported through the interface. Co-experience is an evolving concept, which gives insight both into the lives and interaction between people and their in-between user experience. A special focus lies also on advanced evaluation approaches for the production of these forms of user experience in different contexts of use. Designing for co-creative and co-experiences targeting non-professional users will be critical in the further developments of interactive technologies in the new media landscape.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123413028","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Practical approaches to comforting users with relational agents","authors":"T. Bickmore, Daniel Schulman","doi":"10.1145/1240866.1240996","DOIUrl":"https://doi.org/10.1145/1240866.1240996","url":null,"abstract":"Interactions in which computer agents comfort users through expressed empathy have been shown to be important in alleviating user frustration and increasing user liking of the agent, and may have important healthcare applications. Given the current state of technology, designers of these systems are forced to choose between (a) allowing users to freely express their feelings, but having the agents provide imperfect empathic responses, or (b) greatly restricting how users can express themselves, but having the agents provide very accurate empathic feedback. This study investigates which of these options leads to better outcomes, in terms of comforting users and increasing user-agent social bonds. Results, on almost all measures, indicate that empathic accuracy is more important than user expressivity.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114936371","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing tangibles for children: what designers need to know","authors":"A. Antle","doi":"10.1145/1240866.1240988","DOIUrl":"https://doi.org/10.1145/1240866.1240988","url":null,"abstract":"New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order to design playful learning tangibles designers must understand how children interact with and understand the representations embedded in tangible systems. In this short work in progress paper the author summarizes relevant theory from cognitive developmental psychology which may provide grounding for the design of tangibles to support children's learning.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115252818","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Posture monitoring and improvement for laptop use","authors":"Carrie Demmans, S. Subramanian, Jon Titus","doi":"10.1145/1240866.1241007","DOIUrl":"https://doi.org/10.1145/1240866.1241007","url":null,"abstract":"Both Repetitive Stress Injuries and laptop use have increased. The poor ergonomic design of laptops has the potential to create or exacerbate existing RSI. We propose a persuasive Attentive User Interface which provides feedback in order to improve user neck posture. This system measures the angle of the user.s neck and determines the quality of his/her neck posture. We then provide exercises to strengthen the neck and improve the user.s posture. We performed a study which showed an increase in neck comfort among our system.s users. The study demonstrated the potential of our system, which should be further tested.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116120985","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
E. V. Cross, Yolanda McMillian, Priyanka Gupta, Philicity Williams, Kathryn Nobles, J. Gilbert
{"title":"Prime III: a user centered voting system","authors":"E. V. Cross, Yolanda McMillian, Priyanka Gupta, Philicity Williams, Kathryn Nobles, J. Gilbert","doi":"10.1145/1240866.1241006","DOIUrl":"https://doi.org/10.1145/1240866.1241006","url":null,"abstract":"Mr. Wilson never votes. He doesn't vote because he is not confident in his reading capabilities; however, he decided that he will vote this year because he heard that blind people will be able to privately cast their vote. He said, \"If blind people can vote, then so can I\" At the voting precinct, he shows his identification and receives a blank, numbered ballot sheet. He enters a voting booth, placing the ballot into the printer. Using a headset with a microphone, he is able to make his selections by speaking numbers, which gives him confidence that his vote is private. Before printing his ballot, he listens to a summary of his selections. He leaves the voting booth and places his printed ballot into a secure box. Like Mr. Wilson, there are millions of people that don't participate in our electoral process due to disabilities and lack of confidence in the equipment. Through usable security, Prime III aims to broaden voter participation and confidence.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"152 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116401169","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Finding communication hot spots of location-based postings","authors":"Saija Lemmelä, Hannu Korhonen","doi":"10.1145/1240866.1241039","DOIUrl":"https://doi.org/10.1145/1240866.1241039","url":null,"abstract":"The growing amount of location-based public postings will challenge the current visualization and access methods of location-based information. The aim of our work is to provide a clear overview of location-based postings and to support easy access to information the user is interested in. We designed a prototype using a semi-transparent heat map over a map view to visualize posting density on the area of interest. Automatically extracted keywords and dynamic time selection support the search and filtering of location-based public postings. Based on our evaluation, users found the heat map as a familiar abstraction of the location based information. Clustering and displaying the salient words as keywords over the map view was considered to be especially useful.","PeriodicalId":294433,"journal":{"name":"CHI '07 Extended Abstracts on Human Factors in Computing Systems","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116548347","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}