Integrating user performance time models in the design of tangible UIs

Paul Holleis, Dagmar Kern, A. Schmidt
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引用次数: 6

Abstract

One of the aspects that are important for judging an application is the time an experienced user needs to complete a task. This can be assessed by a Keystroke-Level Model (KLM) of that task. In this paper we show a method that allows designers to prototype hardware applications entirely in software and still be able to draw conclusions about the time to completion of given tasks on the envisioned hardware implementation. We provide versatile, easily extensible tools and examples that give developers quick access to KLM data for their prototypes and applications.
在有形用户界面设计中整合用户表现时间模型
判断应用程序的一个重要方面是有经验的用户完成任务所需的时间。这可以通过该任务的击键级别模型(KLM)来评估。在本文中,我们展示了一种方法,该方法允许设计人员完全在软件中对硬件应用程序进行原型设计,并且仍然能够得出关于在设想的硬件实现上完成给定任务的时间的结论。我们提供了通用的、易于扩展的工具和示例,使开发人员能够快速访问KLM原型和应用程序的数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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