{"title":"An exploratory study on the memory performance for memorizing the english words through the apps with three different learning strategies and highlights","authors":"Yuan-Bang Cheng, Chuan-Kai Yang","doi":"10.1145/3124116.3124123","DOIUrl":"https://doi.org/10.1145/3124116.3124123","url":null,"abstract":"This study conducts the experiment by the Apps with three different learning strategies and highlights on Taiwanese students. The goal is to investigate the differences in memory performance for memorizing new English words and to provide suggestions for developing Apps. There are 103 students participating in the experiment to use the Apps under three conditions. 1) In condition A, students try to remember every new English word without any highlight. 2) In condition B, students try to remember every new English word with the existing highlight. 3) In condition C, students make the highlight on every new English word and try to remember that. Our results show in terms of average accuracy, condition A is the most, followed by condition B and C. In summary, we think the function of making highlights can just help the students quickly look up where they should focus on. Hence, in the Apps, for memorizing the English words, we suggest that the function of making highlights by fingers should not be activated, and the English words should have no highlight on them.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115372188","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The influence of ERP system to the company performance seen through innovation process, information quality, and information sharing as the intervening variables","authors":"Widjojo Suprapto, Z. Tarigan, S. R. Basana","doi":"10.1145/3124116.3124131","DOIUrl":"https://doi.org/10.1145/3124116.3124131","url":null,"abstract":"Enterprise Resource Planning (ERP) system is an integrated information technology that combines all departments in a company with a single data entry. The ERP system is used to obtain quality information so that the head of the companies can easily make decisions accurately and timely. The information is also distributed among all related departments through sharing information. The quality information can improve the innovation process and company performance. Based on the questionnaires distributed to manufacturing companies in East Java and the data processed by SEM PLS, there are several conclusions. First, the ERP directly influences the information sharing but does not significantly influence the information quality. Second, innovation sharing influences directly the information quality and innovation process, but it does not give impacts to the operational performance. Third, the innovation quality has an impact on the innovation process and the operational performance. Fourth, the innovation process has a positive and significant impact directly to the operational performance","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"101 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126019400","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tingsheng Weng, Chien-Kuo Li, Meng-Hui Hsu, Der‐Ching Yang
{"title":"Making an animation of overhead spending to inspire undergraduates' financial management concept","authors":"Tingsheng Weng, Chien-Kuo Li, Meng-Hui Hsu, Der‐Ching Yang","doi":"10.1145/3124116.3124122","DOIUrl":"https://doi.org/10.1145/3124116.3124122","url":null,"abstract":"The average undergraduate does not specifically calculate the total tuition or miscellaneous fees spent during their four-year study at university. Besides tuition and miscellaneous fees, few undergraduates record their basic living expenses or additional expenses, resulting in some unnecessary expenses. Using multimedia animation about expenditures during the four-year study at university, this study employed an interesting and creative way to allow undergraduates to learn their total expenditures and recall additional expenses during a four-year study program at university, understand financial management in daily life, perceive the hardship that their parents have endured to pay their tuition and living expenses, and learn to cherish their hard-earned money. Wealth management and mathematical thinking have multiplied effects. When learning to apply mathematical thinking to one's financial management, the learner can accumulate more wealth faster. The students finished their animation homework regarding their expenditures during the four-year study program at university, and observed those of other groups. Many students reflected upon the hardship of their parents, learned of conflicts between income and expenditures, and stressed rational and emotional life expenses. This study guided students to learn more multimedia animation technologies, and directly educated the students to understand and appreciate the devotion of their parents in order to develop the correct concepts for planning and improving management abilities of personal financial management.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126079616","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The effects of interactive music and bubble feedback using Arduino on enhancing physical activities for children with cerebral palsy","authors":"C. Lin, Wei-Jen Chen, Chien-Chi Lin","doi":"10.1145/3124116.3124117","DOIUrl":"https://doi.org/10.1145/3124116.3124117","url":null,"abstract":"This study uses an interactive music and bubble effect in Arduino to enhance the body strength of children with cerebral palsy. Arduino, using a servo motor and mp3 module function, creates real feedback. This study uses a force-sensitive resistor and laser tripwire circuit sensor transmit as the interactive interface, to enhance the performance and real activity of children with cerebral palsy to perform on physical activities. This study uses a single-case research using an ABAB structure, in which A is the baseline and B is the intervention. The experimental period was 3 months, from March to June 2016. The experimental results demonstrated that the scores for two children with cerebral palsy increased considerably during the intervention phrases. The relative developmental applications of these results are also discussed here.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129521215","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Differences in the rookie animation elements between Taiwan and Japan: a case study of college student groups with different lifestyles","authors":"Cheng-Yong Huang","doi":"10.1145/3124116.3124118","DOIUrl":"https://doi.org/10.1145/3124116.3124118","url":null,"abstract":"Using 10 rookie animated works from Taiwan and Japan, this study understands the differences in the rookie animated works from perspective college students in Taiwan who are fond of animation. In terms of lifestyle, this study adopts factory analysis to downsize the components from the original 16 AIO questions into 4 components, including planning, fashion, learning and animation; In addition, this study adopts K-mean clustering to divide the respondents into four groups, including cool boys, indoor boys, bookworm and fashionable boys. The evaluation of animation elements consisted of seven items, including story, style, character, scenario, dynamics, storyboard and sound which are then subjected to multiple-variable statistical analysis. The results tell us that there are statistically significant differences in four items aside from styles, such as story, character, dynamics and storyboard. The statistical results show that respondents with different lifestyles generate a different evaluation of animation elements.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115964936","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Automatic generation of plot for education by teacher-student dialogue style","authors":"H. Ito, Yasuhito Asano, Masatoshi Yoshikawa","doi":"10.1145/3124116.3124121","DOIUrl":"https://doi.org/10.1145/3124116.3124121","url":null,"abstract":"As described in this paper, we propose a method to generate plots automatically for educational Manga by teacher-student dialogue style using XML documents, such as PowerPoint™ documents and Web pages, as input. Educational Manga explain knowledge in various fields using expression of Manga. It is recognized that it has high learning effects because of the strength of its impressions, including people to enjoy learning, and so on. However, it is generally difficult to create educational Manga. Therefore, as a support for educational Manga creation, we propose a method to generate plots corresponding to XML documents. Additionally, we adopt teacher-student dialogue style because it is commonly used in educational Manga for ease of understanding and remembering, and for other reasons.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130796300","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of IT risk management framework using COBIT 4.1, implementation in IT governance for support business strategy","authors":"J. Suroso, Bayu Rahadi","doi":"10.1145/3124116.3124134","DOIUrl":"https://doi.org/10.1145/3124116.3124134","url":null,"abstract":"Extensive use of information technology in companies put IT into a position which is of considerableconcern, especially in large companies that put IT becomes a strategic part of the company. The importanceof IT division, make the companies willing to pay big to get the benefits offered by IT itself, but on the otherhand appears disappointment incurred from investments are not comparable with the results obtained. Untilthe threat appear and disrupt the business of the company. By doing risk management using the IT risk management framework by Cobit 4.1, the combining between business strategy Goals and IT Goals can assist companies in identifying risks that might occur and Companies can design how to mitigate if risks occur. IT governance should be able to support the company's business strategy by managing and memange risks in order to avoid large financial losses to the company due to the lack of identifying and analyzing risks in the company.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127434620","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploring the determinants of viewers' loyalty toward beauty YouTubers: a parasocial interaction perspective","authors":"Hsiu-Chia Ko, Wen-Ning Wu","doi":"10.1145/3124116.3124130","DOIUrl":"https://doi.org/10.1145/3124116.3124130","url":null,"abstract":"Managing a YouTube channel has become a key strategy for YouTubers to establish personal branding. Popular YouTubers even have the opportunities to work with businesses and create mutual benefits for both sides. However, as the Internet celebrity market becomes more and more competitive, how YouTubers could continue maintain popularity by attracting viewers to revisit their channels regularly and enhancing viewers' loyalty has become a highly important issue that both YouTubers and businesses have to think about. Based on the Parasocial Interaction (PSI) perspective and self-disclosure theory, the aim of this study is to explore the role of PSI in influencing viewers' loyalty toward beauty YouTuber, as well as the determinants of PSI, empirically. The research results show that viewers' perception of beauty YouTubers' self-disclosure, similarity, expertise, and likability are the significant determinants of PSI. Moreover, the PSI can positively boost viewers' loyalty toward beauty YouTubers. Finally, this study also proposes several practical suggestions for Internet celebrities and businesses.","PeriodicalId":292213,"journal":{"name":"Proceedings of the 1st International Conference on Education and Multimedia Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130324328","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}