Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia最新文献

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Eye drop: an interaction concept for gaze-supported point-to-point content transfer 滴眼液:一种支持视线点对点内容传输的交互概念
J. Turner, A. Bulling, Jason Alexander, Hans-Werner Gellersen
{"title":"Eye drop: an interaction concept for gaze-supported point-to-point content transfer","authors":"J. Turner, A. Bulling, Jason Alexander, Hans-Werner Gellersen","doi":"10.1145/2541831.2541868","DOIUrl":"https://doi.org/10.1145/2541831.2541868","url":null,"abstract":"The shared displays in our environment contain content that we desire. Furthermore, we often acquire content for a specific purpose, i.e., the acquisition of a phone number to place a call. We have developed a content transfer concept, Eye Drop. Eye Drop provides techniques that allow fluid content acquisition, transfer from shared displays, and local positioning on personal devices using gaze combined with manual input. The eyes naturally focus on content we desire. Our techniques use gaze to point remotely, removing the need for explicit pointing on the user's part. A manual trigger from a personal device confirms selection. Transfer is performed using gaze or manual input to smoothly transition content to a specific location on a personal device. This work demonstrates how techniques can be applied to acquire and apply actions to content through a natural sequence of interaction. We demonstrate a proof of concept prototype through five implemented application scenarios.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116369004","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Using mobile devices to enable visual multiplexing on public displays: three approaches compared 使用移动设备在公共显示器上实现视觉多路复用:比较了三种方法
M. Ostkamp, Jonas Hülsermann, C. Kray, Gernot Bauer
{"title":"Using mobile devices to enable visual multiplexing on public displays: three approaches compared","authors":"M. Ostkamp, Jonas Hülsermann, C. Kray, Gernot Bauer","doi":"10.1145/2541831.2541835","DOIUrl":"https://doi.org/10.1145/2541831.2541835","url":null,"abstract":"Public displays have become ubiquitous in many places regularly visited by large numbers of people (e.g., traffic hubs or malls). In addition to advertising they often provide information related to the location (e.g., time tables). However, individuals can have difficulties to find information relevant to them -- either due to information overload or lack of personalization. Multiplexing, as defined in information theory, can help to address this issue by increasing the number of available channels. We propose three methods for visual multiplexing, and report on a controlled lab-based comparison study. Our results indicate that visual multiplexing via mobile devices can be a feasible solution to provide personalized multimedia content on public displays, and that the three methods tested differ in terms of performance. We found that the content type shown has an impact on which method works best, and that self-reported workload differed according to content type and multiplexing method.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"103 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122637875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Beyond heat maps: mining common swipe gestures 除了热图:挖掘常见的滑动手势
K. Schaefers, David Ribeiro, Ana Correia de Barros
{"title":"Beyond heat maps: mining common swipe gestures","authors":"K. Schaefers, David Ribeiro, Ana Correia de Barros","doi":"10.1145/2541831.2541842","DOIUrl":"https://doi.org/10.1145/2541831.2541842","url":null,"abstract":"Heat maps are a common tool in research to visualize human-computer-interaction. Despite being widely used to track navigation, clicks, cursor moves or eye gaze, heat maps have not yet been explored as a means to understand users' gestural interaction with mobile devices. This understanding is particularly relevant in the case of older adult users who are often novice users and may also struggle with accuracy in gesture performance. This paper explores the application of the DBScan clustering algorithm to uncover the most relevant swipe gestures in a data sets containing the user interaction of two mobile applications. An intuitive visualization of the clustering results will be presented and compared in a case study with a heat map visualization, discussing the novelty and usefulness of these visualizations for user behaviour and usability studies.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125554484","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
2nd International UBI Challenge 2013 2013年第二届UBI国际挑战赛
T. Ojala
{"title":"2nd International UBI Challenge 2013","authors":"T. Ojala","doi":"10.1145/2541831.2543881","DOIUrl":"https://doi.org/10.1145/2541831.2543881","url":null,"abstract":"This paper summarizes the 2nd UBI Challenge that invited the global R&D community to design, implement, deploy and evaluate novel applications and services in real world setting atop the open urban computing testbed in Oulu, Finland. The paper first recaps the 1st UBI Challenge and then provides a procedural description of the 2nd UBI Challenge. The paper concludes with a discussion on issues related to participation in the UBI Challenge.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116889174","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Using time use with mobile sensor data: a road to practical mobile activity recognition? 使用时间使用移动传感器数据:一条实用的移动活动识别之路?
Marko Borazio, Kristof Van Laerhoven
{"title":"Using time use with mobile sensor data: a road to practical mobile activity recognition?","authors":"Marko Borazio, Kristof Van Laerhoven","doi":"10.1145/2541831.2541850","DOIUrl":"https://doi.org/10.1145/2541831.2541850","url":null,"abstract":"Having mobile devices that are capable of finding out what activity the user is doing, has been suggested as an attractive way to alleviate interaction with these platforms, and has been identified as a promising instrument in for instance medical monitoring. Although results of preliminary studies are promising, researchers tend to use high sampling rates in order to obtain adequate recognition rates with a variety of sensors. What is not fully examined yet, are ways to integrate into this the information that does not come from sensors, but lies in vast data bases such as time use surveys. We examine using such statistical information combined with mobile acceleration data to determine 11 activities. We show how sensor and time survey information can be merged, and we evaluate our approach on continuous day-and-night activity data from 17 different users over 14 days each, resulting in a data set of 228 days. We conclude with a series of observations, including the types of activities for which the use of statistical data has particular benefits.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115631342","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
Martians from outer space: experimenting with location-aware cooperative multiplayer gaming on public displays 来自外太空的火星人:在公共显示器上试验位置感知合作多人游戏
J. Holappa, T. Heikkinen, Elina Roininen
{"title":"Martians from outer space: experimenting with location-aware cooperative multiplayer gaming on public displays","authors":"J. Holappa, T. Heikkinen, Elina Roininen","doi":"10.1145/2541831.2543695","DOIUrl":"https://doi.org/10.1145/2541831.2543695","url":null,"abstract":"In this paper, we describe our experiences with location-aware cooperative multiplayer game on public displays. The game world is modelled after the city of Oulu, Finland where players protect the city from a Martian invasion. We investigate the potential of the used platform, the effects of locality and how a more complex and challenging gaming experience on public displays is received. We demonstrate that locality does have a significant effect on the game-play especially when the player can actually see the familiar surroundings in the game world. We also show that while the use of the different services vary a lot from place to place, our game can maintain a very good ranking when compared to other, more casual games.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129550099","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Towards scalable activity recognition: adapting zero-effort crowdsourced acoustic models 面向可扩展的活动识别:适应零努力众包声学模型
Long-Van Nguyen-Dinh, Ulf Blanke, G. Tröster
{"title":"Towards scalable activity recognition: adapting zero-effort crowdsourced acoustic models","authors":"Long-Van Nguyen-Dinh, Ulf Blanke, G. Tröster","doi":"10.1145/2541831.2541832","DOIUrl":"https://doi.org/10.1145/2541831.2541832","url":null,"abstract":"Human activity recognition systems traditionally require a manual annotation of massive training data, which is laborious and non-scalable. An alternative approach is mining existing online crowd-sourced repositories for open-ended, free annotated training data. However, differences across data sources or in observed contexts prevent a crowd-sourced based model reaching user-dependent recognition rates. To enhance the use of crowd-sourced data in activity recognition, we take an essential step forward by adapting a generic model based on crowd-sourced data to a personalized model. In this work, we investigate two adapting approaches: 1) a semi-supervised learning to combine crowd-sourced data and unlabeled user data, and 2) an active-learning to query the user for labeling samples where the crowd-sourced based model fails to recognize. We test our proposed approaches on 7 users using auditory modality on mobile phones with a total data of 14 days and up to 9 daily context classes. Experimental results indicate that the semi-supervised model can indeed improve the recognition accuracy up to 21% but is still significantly outperformed by a supervised model on user data. In the active learning scheme, the crowd-sourced model can reach the performance of the supervised model by requesting labels of 0.7% of user data only. Our work illustrates a promising first step towards an unobtrusive, efficient and open-ended context recognition system by adapting free online crowd-sourced data into a personalized model.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127711184","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Early perceptions of an augmented home 对增强家庭的早期认知
Leena Ventä-Olkkonen, Maaret Posti, Jonna Häkkilä
{"title":"Early perceptions of an augmented home","authors":"Leena Ventä-Olkkonen, Maaret Posti, Jonna Häkkilä","doi":"10.1145/2541831.2541853","DOIUrl":"https://doi.org/10.1145/2541831.2541853","url":null,"abstract":"In this paper, we focus on charting future ubiquitous computing use cases utilizing mixed reality (MR) in domestic environments, which has so far been an unexplored domain for MR. We describe our early user research, where during one week participants from 12 households were asked to brainstorm and assess their perceptions of imaginary mixed reality in their homes. During the one-week period this resulted in 167 user generated concept ideas. We focus on the thematic findings that emerged from the collected material, and describe how people most often related the potential of MR concepts with applications related to wellbeing, home-related information, communication and entertainment.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129972814","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A comparative user study of faceted search in large data hierarchies on mobile devices 移动设备上大数据层次结构中分面搜索的比较用户研究
Mark Schneider, A. Scherp, Jochen Hunz
{"title":"A comparative user study of faceted search in large data hierarchies on mobile devices","authors":"Mark Schneider, A. Scherp, Jochen Hunz","doi":"10.1145/2541831.2541837","DOIUrl":"https://doi.org/10.1145/2541831.2541837","url":null,"abstract":"We compare two approaches for exploring large, hierarchical data spaces on mobile devices using facets. While the first approach arranges the facets in a 3x3 grid, the second approach makes use of a scrollable list of facets for exploring the data. As concrete scenario, we use category hierarchies that are dynamically obtained from different, distributed social media sources. We have conducted a between-group experiment of the two approaches with 64 subjects (41 male, 23 female) executing the same set of tasks of typical mobile users' information needs. The results show that subjects using the grid-based approach require significantly more time and more clicks for completing the tasks. However, regarding the subjects' satisfaction there is no significant difference between the two approaches. Thus, if efficiency is not the primary objective, the grid-based approach might be of interest as it provides a navigation element that allows the users to see the exact position in the data space. This might be a very useful feature in scenarios where knowing the exact position is quite crucial such as browsing classification schemas in digital libraries or other formal taxonomies.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132625965","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Blur-resistant joint 1D and 2D barcode localization for smartphones 智能手机抗模糊联合1D和2D条码定位
Gábor Sörös, C. Floerkemeier
{"title":"Blur-resistant joint 1D and 2D barcode localization for smartphones","authors":"Gábor Sörös, C. Floerkemeier","doi":"10.1145/2541831.2541844","DOIUrl":"https://doi.org/10.1145/2541831.2541844","url":null,"abstract":"With the proliferation of built-in cameras barcode scanning on smartphones has become widespread in both consumer and enterprise domains. To avoid making the user precisely align the barcode at a dedicated position and angle in the camera image, barcode localization algorithms are necessary that quickly scan the image for possible barcode locations and pass those to the actual barcode decoder. In this paper, we present a barcode localization approach that is orientation, scale, and symbology (1D and 2D) invariant and shows better blur invariance than existing approaches while it operates in real time on a smartphone. Previous approaches focused on selected aspects such as orientation invariance and speed for 1D codes or scale invariance for 2D codes. Our combined method relies on the structure matrix and the saturation from the HSV color system. The comparison with three other real-time barcode localization algorithms shows that our approach outperforms the state of the art with respect to symbology and blur invariance at the expense of a reduced speed.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"273 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121208508","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 48
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