Zolzaya Dashdorj, L. Serafini, F. Antonelli, Roberto Larcher
{"title":"Semantic enrichment of mobile phone data records","authors":"Zolzaya Dashdorj, L. Serafini, F. Antonelli, Roberto Larcher","doi":"10.1145/2541831.2541857","DOIUrl":"https://doi.org/10.1145/2541831.2541857","url":null,"abstract":"The pervasiveness of mobile phones creates an unprecedented opportunity for analyzing human dynamics with the help of the data they generate. This enables a novel human-driven approach for service creation in a variety of domains (e.g., healthcare, transportation, etc.) Telecom operators own and manage billions of mobile network events (Call Detailed Records - CDRs) per day: interpreting such a big stream of data needs a deep understanding of the events' context through the available background knowledge. We introduce an ontological and stochastic model (HRBModel) to interpret mobile human behavior using merged mobile network data and the geo-referenced background knowledge (e.g., OpenStreetMap, etc.) The model characterizes locations with human activities that can happen (with a given likelihood) there. This allows us to predicatively compile sets of tasks that people are likely to engage in under certain contextual conditions or to characterize exceptional events detected from anomalies in the CDR. An experimental evaluation of the approach is presented.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127982520","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
P. Costa, A. Vasalou, J. Pitt, Teresa Galvão, J. F. Cunha
{"title":"The railway blues: affective interaction for personalised transport experiences","authors":"P. Costa, A. Vasalou, J. Pitt, Teresa Galvão, J. F. Cunha","doi":"10.1145/2541831.2541843","DOIUrl":"https://doi.org/10.1145/2541831.2541843","url":null,"abstract":"The convergence of personal devices, pervasive communication networks and remote computing has caused a fundamental shift in the user interaction paradigm. Multiple methods have enabled an implicit loop of interaction that goes beyond the traditional graphical interfaces. Human emotion is one of such dimensions, supporting the development of empathic systems. Thus, quality of user experience, a subjective measure, may be defined as the resulting affective state from an interaction, which can be dynamically assessed. In mobile ubiquitous settings, leveraging this affective interaction for providing personalisation and immersive digital services has the potential to significantly impact user experience. This paper investigates the relationship between user affect and experience in the context of urban public transport.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130213259","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
T. Stockinger, Marion Koelle, Patrick Lindemann, Lukas Witzani, M. Kranz
{"title":"SmartPiggy: a piggy bank that talks to your smartphone","authors":"T. Stockinger, Marion Koelle, Patrick Lindemann, Lukas Witzani, M. Kranz","doi":"10.1145/2541831.2541869","DOIUrl":"https://doi.org/10.1145/2541831.2541869","url":null,"abstract":"Saving money is usually a tedious task that requires a high degree of self-control for many of us. Some people have one or more specific savings targets in mind and thus need to prioritize them. We propose connecting a savings box with a personal smartphone. Thus, people become motivated to keep track of their savings for multiple targets. Using a savings box capable of counting money and connecting it to an app, we believe people stick to their plans to save with higher motivation and are happier with their behavior. In this paper, we present first evidence for the success of this concept. We gathered feedback through an online user study in which participants were shown a video prototype. We propose further research directions with our SmartPiggy, to confirm the feasibility of behavioral economics in HCI.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134240287","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jonna Häkkilä, Maaret Posti, Leena Ventä-Olkkonen, Olli Koskenranta, Ashley Colley
{"title":"Mobile photo sharing through collaborative space in stereoscopic 3D","authors":"Jonna Häkkilä, Maaret Posti, Leena Ventä-Olkkonen, Olli Koskenranta, Ashley Colley","doi":"10.1145/2541831.2541854","DOIUrl":"https://doi.org/10.1145/2541831.2541854","url":null,"abstract":"Mobile user interfaces (UIs) utilizing stereoscopic 3D have so far been driven predominantly by visual design, and when interaction design has been considered, the focus has been on single user use cases. In this paper, we introduce a novel way to utilize stereoscopy in a mobile user interface in a collaborative task. We define a shared space, appearing below the screen level, which is used in a collaborative task of sharing mobile phone photos. Two users are able to share content by moving items between the private layer, at zero parallax, and shared layer, at positive parallax. We developed the application through an iterative design process including two user studies (n=27, n=19). We report positive evaluation results especially in regard of the utilitarian aspects of the UI design.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"322 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134016240","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Gerard Oleksik, Hans-Christian Jetter, J. Gerken, Natasa Milic-Frayling, Rachel Jones
{"title":"Towards an information architecture for flexible reuse of digital media","authors":"Gerard Oleksik, Hans-Christian Jetter, J. Gerken, Natasa Milic-Frayling, Rachel Jones","doi":"10.1145/2541831.2541866","DOIUrl":"https://doi.org/10.1145/2541831.2541866","url":null,"abstract":"Our research is concerned with designing support for ubiquitous access, organization, and interpretation of digital assets that users produce and store across multiple devices and computing platforms. Through a co-design study with scientists we identified specific aspects of conceptual maps they wish to create for their projects in order to make sense of diverse collections of digital media related to their individual and collective work. By the use of a technology probe called DeskPiles we observed the mechanisms involved in such a process. We identified the practice of using sub-document elements to compose the views of digital collections and diverse linking strategies to express semantic relations among concepts and ideas and to enable access to supporting digital assets. Our findings reveal the need to expand traditional information architectures and include (1) an extended range of content reference options and (2) transformation services to enable extraction, conversion, and linking of digital content. We advocate a granular and multi-format representation of content as the basis for reuse and ubiquitous access of digital media in diverse multi-device environments.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125255442","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, E. Rukzio, Hans-Werner Gellersen
{"title":"A cross-device drag-and-drop technique","authors":"A. Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, E. Rukzio, Hans-Werner Gellersen","doi":"10.1145/2541831.2541848","DOIUrl":"https://doi.org/10.1145/2541831.2541848","url":null,"abstract":"Many interactions naturally extend across smart-phones and devices with larger screens. Indeed, data might be received on the mobile but more conveniently processed with an application on a larger device, or vice versa. Such interactions require spontaneous data transfer from a source location on one screen to a target location on the other device. We introduce a cross-device Drag-and-Drop technique to facilitate these interactions involving multiple touchscreen devices, with minimal effort for the user. The technique is a two-handed gesture, where one hand is used to suitably align the mobile phone with the larger screen, while the other is used to select and drag an object between devices and choose which application should receive the data.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128002359","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"jActivity: supporting mobile web developers with HTML5/JavaScript based human activity recognition","authors":"Michael Hauber, Anja Bachmann, M. Budde, M. Beigl","doi":"10.1145/2541831.2541873","DOIUrl":"https://doi.org/10.1145/2541831.2541873","url":null,"abstract":"Human Activity Recognition (HAR) using accelerometers has been studied intensively in the past decade. Recent HTML5 methods allow sampling a mobile phone's sensors from within web pages. Our objective is to leverage this for the creation of individual activity recognition modules that can be included into web applications to allow them to gain context-awareness. In this work, jActivity, a first prototype of such a platform-independent HTML5/JavaScript framework is presented, along with experiments to determine the general feasibility and challenges for HAR in web applications. Our results indicate that the realization looks promising, albeit so far limited to certain devices/user agents.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115720028","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Andreas Komninos, Jeries Besharat, Denzil Ferreira, J. Garofalakis
{"title":"HotCity: enhancing ubiquitous maps with social context heatmaps","authors":"Andreas Komninos, Jeries Besharat, Denzil Ferreira, J. Garofalakis","doi":"10.1145/2541831.2543694","DOIUrl":"https://doi.org/10.1145/2541831.2543694","url":null,"abstract":"In this paper we present HotCity, a service that demonstrates how collecting and mining the interactions that users make with the urban environment through social networks, can help tourists better plan activities, through sharing the collectively generated social context of a smart, connected city, as a background layer to mapped POI. The data for our service stems from the collection and analysis of 1-month worth of collected human-physical environment interactions (i.e., Foursquare check-ins) data for Oulu, a medium-sized city in Finland, where our service is deployed in ubiquitous public displays. Our analysis demonstrates that a good model of the city's dynamics can be built despite the low popularity of Foursquare amongst locals. Our findings from the field-based trial of the HotCity service yield several useful insights and important contributions. We found that the method of using a heatmap as an intermediate layer of environmental context does not negatively affect the experience of users at the cognitive level, compared with a more traditional map and POI type of interface, where temporal aspects of context are not present. In the concluding sections, we discuss how this cloud-based service can also be used in a variety of ubiquitous computing platforms.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134131920","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jonna Häkkilä, Leena Ventä-Olkkonen, Henglin Shi, Ville Karvonen, Yun He, Mikko Häyrynen
{"title":"Jogging in a virtual city","authors":"Jonna Häkkilä, Leena Ventä-Olkkonen, Henglin Shi, Ville Karvonen, Yun He, Mikko Häyrynen","doi":"10.1145/2541831.2541881","DOIUrl":"https://doi.org/10.1145/2541831.2541881","url":null,"abstract":"In our research, we explore the possibilities for combining digital 3D city representation with a wellness application, and introduce our demo that aims to make running in a gym more inspiring and motivating. We present a prototype, where the running exercise on a treadmill is converted to a distance on the local city map, and visualized in a 3D mirror world presentation of the city. The user leaves a personalized tag on the spot reached, and in addition to his achievement, is able to see the performance of other runners on the streets of the virtual world. We evaluated the system in the gym, where 32 people tried out the prototype. The application was perceived entertaining and interesting, and especially the ability to compare the results with earlier runners was perceived motivating.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134420327","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pekka Kallioniemi, Jaakko Hakulinen, Tuuli Keskinen, M. Turunen, T. Heimonen, Laura Pihkala-Posti, M. Uusi-Mäkelä, P. Hietala, J. Okkonen, R. Raisamo
{"title":"Evaluating landmark attraction model in collaborative wayfinding in virtual learning environments","authors":"Pekka Kallioniemi, Jaakko Hakulinen, Tuuli Keskinen, M. Turunen, T. Heimonen, Laura Pihkala-Posti, M. Uusi-Mäkelä, P. Hietala, J. Okkonen, R. Raisamo","doi":"10.1145/2541831.2541849","DOIUrl":"https://doi.org/10.1145/2541831.2541849","url":null,"abstract":"In Virtual Learning Environments efficient navigation is a major issue, especially when it is used as a component in the learning process. This paper addresses the challenges in creating meaningful navigation routes from language learning perspective. The work is grounded on findings from a specific case on German language learning, wherein two remotely located users communicated in a wayfinding guidance scenario. The users navigated through 360-degree virtual panoramic images using body gestures and could receive communication help via spoken hints by pointing at objects in the scenery. An important design consideration is how to choose these objects, as they have both navigational importance and pedagogical significance in terms of learning the desired language. Wayfinding interactions from 21 participants were compared to the values provided by a landmark attraction model applied on the landmarks along the routes. The results show that there was a clear connection between prominence of landmarks and time spent on each panorama. This indicates that together with pedagogical planning, the model can aid in selecting the interactive content for language learning applications in virtual environments.","PeriodicalId":286368,"journal":{"name":"Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132996692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}