Martians from outer space: experimenting with location-aware cooperative multiplayer gaming on public displays

J. Holappa, T. Heikkinen, Elina Roininen
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引用次数: 2

Abstract

In this paper, we describe our experiences with location-aware cooperative multiplayer game on public displays. The game world is modelled after the city of Oulu, Finland where players protect the city from a Martian invasion. We investigate the potential of the used platform, the effects of locality and how a more complex and challenging gaming experience on public displays is received. We demonstrate that locality does have a significant effect on the game-play especially when the player can actually see the familiar surroundings in the game world. We also show that while the use of the different services vary a lot from place to place, our game can maintain a very good ranking when compared to other, more casual games.
来自外太空的火星人:在公共显示器上试验位置感知合作多人游戏
在本文中,我们描述了我们在公共显示器上进行位置感知的合作多人游戏的经验。游戏世界以芬兰城市奥卢为原型,玩家要保护这座城市免受火星人的入侵。我们调查了使用平台的潜力,局域性的影响,以及如何在公共展示上接受更复杂和更具挑战性的游戏体验。我们证明局部性确实对游戏玩法有重大影响,尤其是当玩家在游戏世界中看到熟悉的环境时。我们还发现,尽管各地用户使用不同服务的情况各不相同,但与其他休闲游戏相比,我们的游戏仍能保持较高的排名。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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