Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia最新文献

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Adaptive streaming and rendering of large terrains using strip masks 使用条形遮罩的自适应流和渲染大型地形
Joachim Pouderoux, Jean-Eudes Marvie
{"title":"Adaptive streaming and rendering of large terrains using strip masks","authors":"Joachim Pouderoux, Jean-Eudes Marvie","doi":"10.1145/1101389.1101452","DOIUrl":"https://doi.org/10.1145/1101389.1101452","url":null,"abstract":"Terrain rendering is an important factor in the rendering of virtual scenes. If they are large and detailed, digital terrains can represent a huge amount of data and therefore of graphical primitives to render in real-time. In this paper we present an efficient technique for out-of-core rendering of pseudo-infinite terrains. The full terrain height field is divided into regular tiles which are streamed and managed adaptively. Each visible tile is then rendered using a precomputed triangle strip patch selected in an adaptive way according to an importance metric. Thanks to these two levels of adaptivity, our approach can be seen as a cross-platform technique to render terrains on any kind of devices (from slow handheld to powerful desktop PC) by only exploiting the device capacity to draw as much triangles as possible for a target frame rate and memory space.","PeriodicalId":286067,"journal":{"name":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114910708","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 43
A 2D/3D hybrid geographical information system 二维/三维混合地理信息系统
Stephen Brooks, Jacqueline L. Whalley
{"title":"A 2D/3D hybrid geographical information system","authors":"Stephen Brooks, Jacqueline L. Whalley","doi":"10.1145/1101389.1101455","DOIUrl":"https://doi.org/10.1145/1101389.1101455","url":null,"abstract":"We present a unique Geographical Information System (GIS) that seamlessly integrates 2D and 3D views of the same spatial and aspatial data. Multiple layers of information are continuously transformed between the 2D and 3D modes under the control of the user, directly over a base-terrain.Although 2D/3D hybrid (or combination) displays are now widely used in medical applications such as tomography, they have not been explored to any great extent in GIS applications. And although many existing commercial 3D GIS systems have 2D views they are typically isolated from the 3D view in that they are presented in a separate window. In this paper we introduce a 2D/3D hybrid GIS that allows the user to view the 2D data in direct relation to the 3D view within the same view.","PeriodicalId":286067,"journal":{"name":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","volume":"114 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128161351","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 31
Master-element vector irradiance for large tessellated models 大型镶嵌模型的主元素矢量辐照度
Grégory Lecot, B. Lévy, Laurent Alonso, J. Paul
{"title":"Master-element vector irradiance for large tessellated models","authors":"Grégory Lecot, B. Lévy, Laurent Alonso, J. Paul","doi":"10.1145/1101389.1101454","DOIUrl":"https://doi.org/10.1145/1101389.1101454","url":null,"abstract":"We propose a new global light simulation method for diffuse (or moderately glossy) scenes comprising highly tesselated models with simple topology (e.g., scanned meshes). By using the topological coherence of the surface, we show how to extend a classic Finite Element method called the Master Element: We generalize this method to efficiently handle tessellated models by using mesh parameterization and mesh extrapolation techniques. In addition, we propose a high-order and hierarchical extension of the Master Element method. Our method computes a compact representation of vector irradiance, represented by high-order wavelet bases. For totally diffuse scenes, the so-computed vector irradiance maps can be transformed into light maps. For moderatly glossy scenes, approximated view-dependent lighting can be computed and displayed in real-time by the GPU from the vector irradiance maps. Using our methods, view-dependent solutions for scenes with over one million polygons are computed in minutes and displayed in real time. As with clustering methods, the time complexity of the method is independent on the number of polygons. By efficiently capturing the lighting signal at a suitable scale, the method is made independent of the geometric discretization and solely depends on the lighting complexity. We demonstrate our method in various settings, with both sharp and soft shadows accurately represented by our hierarchical function basis.","PeriodicalId":286067,"journal":{"name":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124111568","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Cluster-based solution for virtual and augmented reality applications 用于虚拟和增强现实应用的基于集群的解决方案
Antoine Tarault, T. Convard, P. Bourdot, J. Vézien
{"title":"Cluster-based solution for virtual and augmented reality applications","authors":"Antoine Tarault, T. Convard, P. Bourdot, J. Vézien","doi":"10.1145/1101389.1101448","DOIUrl":"https://doi.org/10.1145/1101389.1101448","url":null,"abstract":"This paper presents a cluster-based architecture designed for an augmented reality interface. It can manage and synchronize live video streams as well as 3D deformable objects inside OpenSceneGraph. To preserve modularity, the framework was implemented in RTMaps®, a realtime data flow manager. Based on graphical programming, RTMaps greatly facilitates the design of a customized Virtual and Augmented Reality application with acquisition and rendering components distributed over a network.","PeriodicalId":286067,"journal":{"name":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126424655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Visual data mining of genomic databases by immersive graph-based exploration 基于沉浸式图的基因组数据库可视化数据挖掘
N. Férey, Pierre-Emmanuel Gros, J. Hérisson, R. Gherbi
{"title":"Visual data mining of genomic databases by immersive graph-based exploration","authors":"N. Férey, Pierre-Emmanuel Gros, J. Hérisson, R. Gherbi","doi":"10.1145/1101389.1101418","DOIUrl":"https://doi.org/10.1145/1101389.1101418","url":null,"abstract":"Biologists are leading current research on genome characterization (sequencing, alignment, transcription), providing a huge quantity of raw data about many genome organisms. Extracting knowledge from this raw data is an important process for biologists, using usually data mining approaches. However, it is difficult to deals with these genomic information using actual bioinformatics data mining tools, because data are heterogeneous, huge in quantity and geographically distributed. In this paper, we present a new approach between data mining and virtual reality visualization, called visual data mining. Indeed Virtual Reality becomes ripe, with efficient display devices and intuitive interaction in an immersive context. Moreover, biologists use to work with 3D representation of their molecules, but in a desktop context. We present a software solution, Genome3DExplorer, which addresses the problem of genomic data visualization, of scene management and interaction. This solution is based on a well-adapted graphical and interaction paradigm, where local and global topological characteristics of data are easily visible, on the contrary to traditional genomic database browsers, always focused on the zoom and details level.","PeriodicalId":286067,"journal":{"name":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116602311","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
Texture for volume character animation 体角色动画的纹理
P. Shen, P. Willis
{"title":"Texture for volume character animation","authors":"P. Shen, P. Willis","doi":"10.1145/1101389.1101438","DOIUrl":"https://doi.org/10.1145/1101389.1101438","url":null,"abstract":"We present an approach to texture mapping volume datasets based on multiple semantic constraints. The approach is based on continuous space mappings to ensure good image quality. It requires only one intervention by the user, to determine key points where the texture must match an intermediate image of the original data. This can also be used to avoid the problem of texture being smeared over too large an area. The method uses three passes. In the first pass the texture is warped to an intermediate surface which is itself a projection of the volume object. This is used to ensure that the texture correctly aligns with user-supplied key points of the object. The use of key points to pin the texture in place ensures that the volume object can be animated. When rendering the object two further passes are used, first inversely mapping each point being rendered to a plenoptic surface and then inversely mapping to the intermediate surface. This three-part aspect additionally allows the texture image to be independent of the volume data. A data-dependent triangulation method is used to retain edge quality in texture images. We demonstrate an extension to 2.5D textures, extruded through the volume, using an approach consistent with 2D texture. This supports interactive sculpting of the volume model. Our overall goal is animated characters using textured volume data.","PeriodicalId":286067,"journal":{"name":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132958065","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Selective component-based rendering 选择性的基于组件的呈现
K. Debattista, V. Sundstedt, Luís Paulo Santos, A. Chalmers
{"title":"Selective component-based rendering","authors":"K. Debattista, V. Sundstedt, Luís Paulo Santos, A. Chalmers","doi":"10.1145/1101389.1101393","DOIUrl":"https://doi.org/10.1145/1101389.1101393","url":null,"abstract":"The computational requirements of full global illumination rendering are such that it is still not possible to achieve high-fidelity graphics of very complex scenes in a reasonable time on a single computer. By identifying which computations are more relevant to the desired quality of the solution, selective rendering can significantly reduce rendering times. In this paper we present a novel component-based selective rendering system in which the quality of every image, and indeed every pixel, can be controlled by means of a component regular expression (crex). The crex provides a flexible mechanism for controlling which components are rendered and in which order. It can be used as a strategy for directing the light transport within a scene and also in a progressive rendering framework. Furthermore, the crex can be combined with visual perception techniques to reduce rendering computation times without compromising the perceived visual quality. By means of a psychophysical experiment we demonstrate how the crex can be successfully used in such a perceptual rendering framework. In addition, we show how the crex's flexibility enables it to be incorporated in a predictive framework for time-constrained rendering.","PeriodicalId":286067,"journal":{"name":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129466607","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 26
Predictive sunlight simulation for the remodeling of the Real Madrid stadium 预测阳光模拟改造皇家马德里体育场
F. Gomez, F. Serón, J. Aporta, D. Gutierrez
{"title":"Predictive sunlight simulation for the remodeling of the Real Madrid stadium","authors":"F. Gomez, F. Serón, J. Aporta, D. Gutierrez","doi":"10.1145/1101389.1101416","DOIUrl":"https://doi.org/10.1145/1101389.1101416","url":null,"abstract":"The present paper shows the result of using light simulation as a predictive tool. It is applied to the remodeling of the Santiago Bernabeu, the Real Madrid football stadium, in order to solve the problems of glare in the new president's box and lack of sufficient insolation of the grass during the winter. The reliability of the algorithms used, as well as the images obtained, are due to the physic validation in controlled experiments. Based on the results obtained in the simulations, the architects could try different solutions in the digital realm until finally coming up with the optimal one. The remodeled Santiago Bernabeu now incorporates the changes shown here.","PeriodicalId":286067,"journal":{"name":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","volume":"279 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116275060","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Efficient light scattering through thin semi-transparent objects 有效的光散射通过薄的半透明物体
J. Frisvad, Niels Jørgen Christensen, P. Falster
{"title":"Efficient light scattering through thin semi-transparent objects","authors":"J. Frisvad, Niels Jørgen Christensen, P. Falster","doi":"10.1145/1101389.1101415","DOIUrl":"https://doi.org/10.1145/1101389.1101415","url":null,"abstract":"This paper concerns real-time rendering of thin semi-transparent objects. An object in this category could be a piece of cloth, eg. a curtain. Semi-transparent objects are visualized most correctly using volume rendering techniques. In general such techniques are, however, intractable for real-time applications. Surface rendering is more efficient, but also inadequate since semi-transparent objects should have a different appearance depending on whether they are front-lit or back-lit. The back-lit side of a curtain, for example, often seems quite transparent while the front-lit side seems brighter and almost opaque. To capture such visual effects in the standard rendering pipeline, Blinn [1982] proposed an efficient local illumination model based on radiative transfer theory. He assumed media of low density, hence, his equations can render media such as clouds, smoke, and dusty surfaces. Our observation is that Chandrasekhar [1960] has derived the same equations from a different set of assumptions. This alternative derivation makes the theory useful for realistic real-time rendering of dense, but thin, semi-transparent objects such as cloth. We demonstrate that application of the theory in this new area gives far better results than what is obtainable with a traditional real-time rendering scheme using a constant factor for alpha blending.","PeriodicalId":286067,"journal":{"name":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116065386","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
One-click lattice extraction from near-regular texture 一键点阵提取近规则纹理
Kevin Sookocheff, D. Mould
{"title":"One-click lattice extraction from near-regular texture","authors":"Kevin Sookocheff, D. Mould","doi":"10.1145/1101389.1101440","DOIUrl":"https://doi.org/10.1145/1101389.1101440","url":null,"abstract":"We present a method for extracting a lattice from near-regular texture. Our method demands minimal user intervention, needing a single mouse click to select a typical texton. The algorithm follows a four-step approach. First, an estimate of texton size is obtained by considering the spacing of peaks in the auto-correlation of the texture. Second, a sample of the image around the user-selected texton is correlated with the image. Third, the resulting correlation surface is converted to a map of potential texton centres using non-maximal suppression. Finally, the maxima are formed into a graph by connecting potential texton centres. We have found the method robust in the face of significant changes in pixel intensity and geometric structure between textons.","PeriodicalId":286067,"journal":{"name":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","volume":"58 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127657677","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
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