Selective component-based rendering

K. Debattista, V. Sundstedt, Luís Paulo Santos, A. Chalmers
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引用次数: 26

Abstract

The computational requirements of full global illumination rendering are such that it is still not possible to achieve high-fidelity graphics of very complex scenes in a reasonable time on a single computer. By identifying which computations are more relevant to the desired quality of the solution, selective rendering can significantly reduce rendering times. In this paper we present a novel component-based selective rendering system in which the quality of every image, and indeed every pixel, can be controlled by means of a component regular expression (crex). The crex provides a flexible mechanism for controlling which components are rendered and in which order. It can be used as a strategy for directing the light transport within a scene and also in a progressive rendering framework. Furthermore, the crex can be combined with visual perception techniques to reduce rendering computation times without compromising the perceived visual quality. By means of a psychophysical experiment we demonstrate how the crex can be successfully used in such a perceptual rendering framework. In addition, we show how the crex's flexibility enables it to be incorporated in a predictive framework for time-constrained rendering.
选择性的基于组件的呈现
全全局照明渲染的计算需求是这样的,它仍然不可能在一台计算机上在合理的时间内实现非常复杂场景的高保真图形。通过识别哪些计算与所需的解决方案质量更相关,选择性呈现可以显著减少呈现时间。在本文中,我们提出了一种新的基于组件的选择性渲染系统,其中每个图像的质量,甚至每个像素,都可以通过组件正则表达式(crex)来控制。crex提供了一种灵活的机制来控制哪些组件以何种顺序呈现。它可以作为一种策略来指导场景中的光传输,也可以在一个渐进的渲染框架中使用。此外,crex可以与视觉感知技术相结合,在不影响感知视觉质量的情况下减少渲染计算时间。通过心理物理实验,我们展示了crex如何成功地应用于这种感知呈现框架。此外,我们还展示了crex的灵活性如何使其能够被合并到时间限制渲染的预测框架中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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