Antoine Tarault, T. Convard, P. Bourdot, J. Vézien
{"title":"Cluster-based solution for virtual and augmented reality applications","authors":"Antoine Tarault, T. Convard, P. Bourdot, J. Vézien","doi":"10.1145/1101389.1101448","DOIUrl":null,"url":null,"abstract":"This paper presents a cluster-based architecture designed for an augmented reality interface. It can manage and synchronize live video streams as well as 3D deformable objects inside OpenSceneGraph. To preserve modularity, the framework was implemented in RTMaps®, a realtime data flow manager. Based on graphical programming, RTMaps greatly facilitates the design of a customized Virtual and Augmented Reality application with acquisition and rendering components distributed over a network.","PeriodicalId":286067,"journal":{"name":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1101389.1101448","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper presents a cluster-based architecture designed for an augmented reality interface. It can manage and synchronize live video streams as well as 3D deformable objects inside OpenSceneGraph. To preserve modularity, the framework was implemented in RTMaps®, a realtime data flow manager. Based on graphical programming, RTMaps greatly facilitates the design of a customized Virtual and Augmented Reality application with acquisition and rendering components distributed over a network.