Intelligent Technologies for Interactive Entertainment最新文献

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Designing Collaborative Games for Children Education on Sustainable Development 为儿童可持续发展教育设计协作游戏
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_1
A. D. Santos, Francesco Strada, Andrea Martina, A. Bottino
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引用次数: 6
Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games 和我一起玩!互动标签游戏中的性别类型社交游戏行为分析
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_14
Alejandro Moreno, R. Poppe, D. Heylen
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引用次数: 0
Visual Abstraction for Games on Large Public Displays 大型公共展示平台上游戏的视觉抽象
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_27
David Gullick, D. Burnett, P. Coulton
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引用次数: 3
Poème Numérique: Technology-Mediated Audience Participation (TMAP) Using Smartphones and High-Frequency Sound IDs 使用智能手机和高频声音id的技术介导的观众参与(TMAP)
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_24
Fares Kayali, Christoph Bartmann, Oliver Hödl, Ruth Mateus-Berr, M. Pichlmair
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引用次数: 3
Deep Learning for Classifying Battlefield 4 Players 基于深度学习的《战地4》玩家分类方法
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_15
M. D. Vries, P. Spronck
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引用次数: 1
Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing 战士、村民和科学家的决定不同吗?角色对消息框架的影响
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_16
J. Siebelink, P. V. D. Putten, M. Kaptein
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引用次数: 3
Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence 合作俄罗斯方块:社交消耗游戏对游戏体验和社交在场的影响
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_11
Danica Mast, S. D. Vries
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引用次数: 6
project SENSE - Multimodal Simulation with Full-Body Real-Time Verbal and Nonverbal Interactions 项目SENSE -具有全身实时语言和非语言交互的多模态仿真
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_28
Dr. H. Miri, Jan Kolkmeier, Paul J. Taylor, R. Poppe, D. Heylen
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引用次数: 0
Play in the Algorithmic City 在Algorithmic City中玩游戏
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_26
T. Innocent
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引用次数: 2
A Serious Game for Learning Social Networking Literacy by Flaming Experiences 一个严肃的游戏,通过燃烧的经验学习社交网络素养
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_3
Kaoru Sumi, K. Kasai
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引用次数: 4
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