{"title":"Visual Abstraction for Games on Large Public Displays","authors":"David Gullick, D. Burnett, P. Coulton","doi":"10.1007/978-3-319-49616-0_27","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"132 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Intelligent Technologies for Interactive Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-319-49616-0_27","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}