Intelligent Technologies for Interactive Entertainment最新文献

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WWoW: World Without Walls Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration 世界无墙沉浸式混合现实与虚拟协同定位,自然交互和远程协作
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_20
Ramesh Guntha, B. Hariharan, P. Rangan
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引用次数: 0
The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations 性别、英语母语和年龄对游戏类型偏好和游戏动机的影响
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_17
S. Tekofsky, Paul Miller, P. Spronck, Kevin Slavin
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引用次数: 5
Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence 一个自适应劝导移动应用程序的设计,以促进药物依从性
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_9
Franci Suni Lopez, Nelly Condori-Fernández
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引用次数: 10
Distributed Embodied Team Play, a Distributed Interactive Pong Playground 分布式具体化团队游戏,分布式互动乒乓游乐场
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_12
R. V. Delden, Steven Gerritsen, D. Reidsma, D. Heylen
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引用次数: 4
My Drama: Story-Based Game for Understanding Emotions in Context 我的戏剧:基于故事的游戏理解情境中的情绪
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_21
Xiaoyu Shen, E. Barakova
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引用次数: 4
Interaction Design Tools for Autism 自闭症的交互设计工具
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_23
A. Salvo, P. Tamborrini
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引用次数: 3
A Conversational Agent that Reacts to Vocal Signals 对语音信号作出反应的会话代理
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_29
Daniel Formolo, T. Bosse
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引用次数: 1
Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation 抱紧我:一个有形的界面,调解亲密,克服物理分离
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_7
Carina Gansohr, K. Emmerich, M. Masuch
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引用次数: 1
Supporting Group Reflection in a Virtual Role-Playing Environment 虚拟角色扮演环境中的支持小组反思
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_30
Julia Othlinghaus, H. Hoppe
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引用次数: 3
Analyzing Fear Using a Single-Sensor EEG Device 使用单传感器脑电图设备分析恐惧
Intelligent Technologies for Interactive Entertainment Pub Date : 2016-06-28 DOI: 10.1007/978-3-319-49616-0_8
J. D. Man, Nicolette Stassen
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引用次数: 4
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