International Series on Computer Entertainment and Media Technology最新文献

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Six Degrees of Videogame Narrative 六度电子游戏叙述
International Series on Computer Entertainment and Media Technology Pub Date : 2021-12-08 DOI: 10.1007/978-3-030-81538-7_1
Sercan Sengun
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引用次数: 1
Breaking the Fourth Wall in Video Games: A New Terminology and Methodology 打破电子游戏中的第四堵墙:一个新的术语和方法
International Series on Computer Entertainment and Media Technology Pub Date : 2021-12-08 DOI: 10.1007/978-3-030-81538-7_3
Öznur Özdal, G. Çatak
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引用次数: 0
Heritage, Authenticity, and the Fiction/Nonfiction Dualism in Attentat 1942 遗产,真实性和小说/非小说二元论在attent1942
International Series on Computer Entertainment and Media Technology Pub Date : 2021-12-08 DOI: 10.1007/978-3-030-81538-7_18
M. Mochocki
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引用次数: 3
Systemic NPC-Side Branching in Linear AAA Video Game Stories 线性AAA电子游戏故事中的系统npc分支
International Series on Computer Entertainment and Media Technology Pub Date : 2021-12-08 DOI: 10.1007/978-3-030-81538-7_2
Leanne C. Taylor-Giles
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引用次数: 0
Using Heuristics for Evaluating Game Narrative: A Close Reading of Death Stranding 运用启发式方法评估游戏叙事:解读《死亡搁浅
International Series on Computer Entertainment and Media Technology Pub Date : 2021-12-08 DOI: 10.1007/978-3-030-81538-7_19
Barbaros Bostan, Çakir Aker
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引用次数: 1
Gamifying Kindness: Toward a Praxis of the Ephemeral 游戏化的善良:走向短暂的实践
International Series on Computer Entertainment and Media Technology Pub Date : 2021-12-08 DOI: 10.1007/978-3-030-81538-7_4
Demi Schänzel, Leanne C. Taylor-Giles, J. Turner
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引用次数: 2
Narrative Design in Turkish Video Games: History and Comparison 土耳其电子游戏的叙事设计:历史与比较
International Series on Computer Entertainment and Media Technology Pub Date : 2021-12-08 DOI: 10.1007/978-3-030-81538-7_8
Ertuğrul Süngü, Esin Selin Güregen
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引用次数: 0
The Digital Lineage of Narrative: Analyzing Interactive Fiction to Further Understand Game Narrative 叙述的数字血统:分析互动小说以进一步理解游戏叙述
International Series on Computer Entertainment and Media Technology Pub Date : 2021-12-08 DOI: 10.1007/978-3-030-81538-7_5
Kirsty Michelle McGill
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引用次数: 1
Narrative as a Game User Experience Dimension: An Experimental Study 叙述作为游戏用户体验维度:一项实验研究
International Series on Computer Entertainment and Media Technology Pub Date : 2021-12-08 DOI: 10.1007/978-3-030-81538-7_15
Seray Senyer, Barbaros Bostan
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引用次数: 1
An Analysis of the Use of Religious Elements in Assassin’s Creed Origins 《刺客信条:起源》中宗教元素的运用分析
International Series on Computer Entertainment and Media Technology Pub Date : 2021-12-08 DOI: 10.1007/978-3-030-81538-7_16
Özge Mirza, Sercan Sengun
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引用次数: 1
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