International Series on Computer Entertainment and Media Technology最新文献

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A Shared Vocabulary for Interactive Digital Narrative (IDN): An Encyclopedia Project 交互式数字叙事(IDN)的共享词汇:一个百科全书项目
International Series on Computer Entertainment and Media Technology Pub Date : 2021-12-08 DOI: 10.1007/978-3-030-81538-7_14
H. Koenitz, M. Eladhari, S. Louchart, F. Nack, Christian Roth, Elisa D. Mekler, P. Makai
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引用次数: 2
The Games on Exhibition: Videogames as Contemporary Art 展览中的游戏:电子游戏作为当代艺术
International Series on Computer Entertainment and Media Technology Pub Date : 2021-12-08 DOI: 10.1007/978-3-030-81538-7_9
Tolga Hepdinçler
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引用次数: 1
Longform Video Essays as Critical Retellings of Video Game Narratives 长篇视频散文是电子游戏叙事的重述
International Series on Computer Entertainment and Media Technology Pub Date : 2021-12-08 DOI: 10.1007/978-3-030-81538-7_17
T. Sezen, Digdem Sezen
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引用次数: 0
The Case for Naive and Low-Fidelity Narrative Generation 幼稚和低保真叙事生成的案例
International Series on Computer Entertainment and Media Technology Pub Date : 2021-07-26 DOI: 10.1007/978-3-030-81538-7_6
Henrik Warpefelt
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引用次数: 2
Academical: A Choice-Based Interactive Storytelling Game for Enhancing Moral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research 学术:一个基于选择的互动故事游戏,用于增强负责任研究行为中的道德推理、知识和态度
International Series on Computer Entertainment and Media Technology Pub Date : 2021-07-26 DOI: 10.1007/978-3-030-81538-7_12
Katelyn M. Grasse, Edward F. Melcer, M. Kreminski, Nick Junius, J. Ryan, Noah Wardrip-Fruin
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引用次数: 4
The Marriage of Quantum Computing and Interactive Storytelling 量子计算与交互式故事叙述的结合
International Series on Computer Entertainment and Media Technology Pub Date : 2021-07-26 DOI: 10.1007/978-3-030-81538-7_13
Natasha Skult, J. Smed
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引用次数: 2
Online Film Production in China Using Blockchain and Smart Contracts 使用区块链和智能合约的中国在线电影制作
International Series on Computer Entertainment and Media Technology Pub Date : 2019-03-04 DOI: 10.1007/978-3-030-02468-0
P. Poujol
{"title":"Online Film Production in China Using Blockchain and Smart Contracts","authors":"P. Poujol","doi":"10.1007/978-3-030-02468-0","DOIUrl":"https://doi.org/10.1007/978-3-030-02468-0","url":null,"abstract":"","PeriodicalId":274757,"journal":{"name":"International Series on Computer Entertainment and Media Technology","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130650820","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Interactivity, Collaboration, and Authoring in Social Media 社交媒体中的交互性、协作和创作
International Series on Computer Entertainment and Media Technology Pub Date : 2016-01-22 DOI: 10.1007/978-3-319-25952-9
Krystina S. Madej
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引用次数: 5
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