Game Audio Programming 2最新文献

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Designs for Ambiences in Open-World Games 开放世界游戏的氛围设计
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-11
M. Dirrenberger
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引用次数: 0
Note-Based Music Systems 基于笔记的音乐系统
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-20
Charles Huguenard
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引用次数: 0
Introduction to DSP Prototyping DSP原型设计简介
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-6
Jorge García
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引用次数: 0
Practical Applications of Simple Filters 简单过滤器的实际应用
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-7
D. Murray
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引用次数: 0
Understanding Wwise Virtual Voices 了解Wwise虚拟语音
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-9
Nicolajayne Taylor
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引用次数: 0
A Rare Breed 稀有品种
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-2
Stéphane Beauchemin
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引用次数: 0
Advanced FMOD Studio Techniques 先进的FMOD工作室技术
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-8
Guy Somberg
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引用次数: 0
Life Cycle of Game Audio 游戏音频的生命周期
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-1
Florian Füsslin
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引用次数: 0
Multithreading for Game Audio 游戏音频的多线程
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-3
D. Murray
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引用次数: 1
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