Game Audio Programming 2最新文献

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Using Orientation to Add Emphasis to a Mix 使用方向来增加混合的强调
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/B22247-16
Robert Bantin
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引用次数: 0
Audio Resampling 音频重采样
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-5
Guy Somberg
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引用次数: 1
Implementing Volume Sliders 实现音量滑块
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/B22247-19
Guy Somberg
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引用次数: 0
Techniques for Improving Data Drivability of Gameplay Audio Code 提高游戏玩法音频代码数据可驱动性的技术
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-13
Jon Mitchell
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引用次数: 0
Practical Approaches to Virtual Acoustics 虚拟声学的实用方法
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/B22247-18
N. Harris
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引用次数: 0
Synchronizing Action-Based Gameplay to Music 同步基于动作的游戏玩法与音乐
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/B22247-21
Col Walder
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引用次数: 0
Distance-Delayed Sounds Distance-Delayed听起来
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-10
K. Postma
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引用次数: 0
Approximate Position of Ambient Sounds of Multiple Sources 多声源环境声音的近似位置
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/B22247-12
Nicolajayne Taylor
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引用次数: 1
Realtime Audio Mixing 实时音频混音
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-15
T. Neumann
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引用次数: 1
Obstruction, Occlusion, and Propagation 阻塞、闭塞和传播
Game Audio Programming 2 Pub Date : 2018-08-30 DOI: 10.1201/b22247-17
M. Filion
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引用次数: 0
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