{"title":"PENGGUNAAN APLIKASI CANVA DALAM MEDIA PEMBELAJARAN MATEMATIKA KHUSUSNYA DISEKOLAH SD/MI","authors":"Nurmasari Sihombing, Mita Halena, Khotna Sofiyah","doi":"10.51878/teacher.v4i1.3080","DOIUrl":"https://doi.org/10.51878/teacher.v4i1.3080","url":null,"abstract":"Based on the results of the presentation and discussion that have been explained, it can be concluded that the use of learning media based on the Canva application can be used as a reference in using application media that is suitable for innovative learning processes, especially mathematics learning in elementary/MI, because the Canva application is one of the platforms. which is unique and interesting as well as very innovative. This literature review aims to analyze scientific articles related to the effectiveness of using Canva as a learning medium for students, especially mathematics. Canva is a free platform that provides graphic design. The method used is a literature review method sourced from articles on Google Cendikiawa. The scientific articles used in this literature review are from the last 5 years (2020-2024). Today's learning not only uses objects found in the environment around us but can take advantage of the digital world. The Canva application provides various interesting features that can make it easier for teachers to create learning media, one of which is the availability of various templates that can be used in the design process One of the learning media is elementary school mathematics. The research is carried out using the literature review method through the process of placing, obtaining, reading and evaluating various research literature related to or related to the problem to be researched. The data described is the result of research regarding the effectiveness of using the Canva application which has been carried out by researchers.\u0000ABSTRAKBerdasarkan hasil pemaparan dan pembahasan yang telah dijelaskan maka dapat disimpulkan bahwa penggunaan media pemebelajaran berbasis aplikasi canva ini dapat dijadikan salah satu rujukan dalam penggunaan media aplikasi yang cocok dalam proses pembelajaran yang inovatif khususnya pembelajaran matematika di SD/MI, karena aplikasi canva adalah salah satu platfrom yang unik dan menarik sekaligus sangat inovatif.Tinjauan pustaka ini bertujuan untuk menganalisis artikel ilmiah terkait efektivitas penggunaan canva sebagai media pembelajaran bagi siswa khususnya matematika. Canva adalah platform gratis itu menyediakan desain grafis metode yang digunakan adalah metode tinjauan pustaka bersumber dari artikel di google cendikiawa. Artikel ilmiah yang digunakan dalam tinjauan literatur ini adalah dalam kurun waktu 5 tahun terakhir (2020-2024). Pembelajaran saat ini tidak hanya memanfaatkan benda –benda yang terdapat dilingkungan sekitar kita saja tetapi dapat memanfaatkan dunia digital.Aplikasi canva menyediakan berbagai macam fitur menarik yang mampu mewujudkannya memudahkan guru dalam membuat media pembelajaran, salah satunya adalah tersedianya berbagai templat itu dapat digunakan dalam proses perancangan media pembelajaran salah satunya matematika SD.Itu pelaksanaan penelitian menggunakan metode tinjaun pustaka melalui prosesp penempatan,perolehan,membaca,dan mengevaluasi berbagai literat","PeriodicalId":262293,"journal":{"name":"TEACHER : Jurnal Inovasi Karya Ilmiah Guru","volume":"17 8","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141810015","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"STRATEGI PEMBELAJARAN MENGATASI KESULITAN ANAK SD DALAM MENGERJAKAN SOAL CERITA","authors":"Suci Ramadhani Harahap, Yusmina Lubis, Khotna Sofiyah","doi":"10.51878/teacher.v4i1.3079","DOIUrl":"https://doi.org/10.51878/teacher.v4i1.3079","url":null,"abstract":"Math story problems can be a significant barrier to learning, requiring an understanding of math concepts and good reading skills. The aim of this research is to evaluate and detail effective learning strategies in overcoming elementary school children’s difficulties in solving math story problems. This research uses a literature review approach to detail various learning strategies that have been implemented and proven successful in improving elementary school children’s ability to handle math story problems. Some of the strategies evaluated include the use of contextual teaching materials, the application of problem-based learning methods, the integration of technology in mathematics learning, and the use of game-based activities to increase student motivation and involvement. The results of this literature review show that combining various learning strategies can have a positive impact on elementary school children’s ability to solve math story problems. Contextual teaching materials help students understand mathematical concepts better, while problem-based learning methods strengthen problem-solving skills. The use of technology in mathematics learning also provides variety and increases students’ interest in the subject.\u0000ABSTRAKSoal cerita matematika dapat menjadi hambatan signifikan dalam pembelajaran, memerlukan pemahaman konsep matematika dan keterampilan membaca yang baik. Tujuan dari penelitian ini adalah untuk mengevaluasi dan merinci strategi pembelajaran yang efektif dalam mengatasi kesulitan anak SD dalam menyelesaikan soal cerita matematika. Penelitian ini menggunakan pendekatan kajian literatur untuk merinci berbagai strategi pembelajaran yang telah diterapkan dan terbukti berhasil dalam meningkatkan kemampuan anak SD dalam menangani soal cerita matematika. Beberapa strategi yang dievaluasi meliputi penggunaan materi ajar yang kontekstual, penerapan metode pembelajaran berbasis masalah, integrasi teknologi dalam pembelajaran matematika, serta penggunaan aktivitas berbasis permainan untuk meningkatkan motivasi dan keterlibatan siswa. Hasil kajian literatur ini menunjukkan bahwa penggabungan berbagai strategi pembelajaran dapat memberikan dampak positif pada kemampuan anak SD dalam menyelesaikan soal cerita matematika. Materi ajar yang kontekstual membantu siswa memahami konsep matematika dengan lebih baik, sementara metode pembelajaran berbasis masalah memperkuat keterampilan pemecahan masalah. Penggunaan teknologi dalam pembelajaran matematika juga memberikan variasi dan meningkatkan minat siswa terhadap mata pelajaran tersebut.","PeriodicalId":262293,"journal":{"name":"TEACHER : Jurnal Inovasi Karya Ilmiah Guru","volume":"114 17","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141811807","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"HUBUNGAN JENIS KELAMIN TERHADAP PRESTASI BELAJAR MATEMATIKA SISWA KELAS X SMK NEGERI 1 KUBUTAMBAHAN","authors":"Dewa Putu Teguh Tresnahadi","doi":"10.51878/teacher.v4i1.3081","DOIUrl":"https://doi.org/10.51878/teacher.v4i1.3081","url":null,"abstract":"Learning achievement is one of the important things to support increasing the quality of education. However, what happens is that student learning achievement is still inferior to other countries. Learning achievement is an important thing to do, because students' numeracy abilities can be monitored, one of the ways is through mathematics learning. Mathematics learning achievement is influenced by gender. This research aims to find out the relationship between student gender and their learning achievement. The population of this research involved all X class SMK Negeri 1 Kubutambahan academic year of 2023/2024 which numbered 380 people. Samples were taken using a random sampling method. The number of samples followed the Slovin formula, the sample size was 195 people. The sample of data obtained does not come from a normally distributed population. The sample data collected was not normal, so the test was carried out using a nonparametric test with the Mann-Whitney U test. The value of Asymp. Sig (2-tailed) , so there is a difference in mathematics learning achievement between male and female students. From the average, female students' mathematics learning achievement is higher than male students, 79.51 compared to 69.96. So teachers should innovate in learning activities to develop student learning motivation, positive behavior, discipline and good social interaction. Male and female students should be given different attention in terms of learning motivation, behavior, discipline and social interactions.\u0000ABSTRAKPrestasi belajar merupakan salah hal yang penting sebagai penunjang dalam meningkatnya kualitas pendidikan. Namun, hal yang terjadi adalah prestasi belajar siswa masih kalah dengan negara lain. Prestasi belajar merupakan hal yang penting dilakukan, karena kemampuan numerasi siswa dapat dipantau salah satunya lewat pembelajaran matematik. Prestasi belajar matematika salah satunya dipengaruhi oleh jenis kelamin. Penelitian ini bertujuan untuk mengetahui bagaimana hubungan antara jenis kelamin siswa terhadap prestasi belajarnya. Populasi penelitian ini melibatkan seluruh siswa kelas X SMK Negeri 1 Kubutambahan tahun ajaran 2023/2024 yang berjumlah 380 orang. Sampel diambil dengan metode random sampling. Jumlah sampel mengikuti rumus Slovin didapatkan jumlah sampel sejumlah 195 orang. Pengujian dilakukan dengan menggunakan uji rata-rata dua sampel independen. Data sampel yang dikumpulan tidak normal, sehingga pengujian dilakukan dengan uji nonparametrik dengan uji Mann-Whitney U. Nilai Asymp. Sig (2-tailed) , sehingga terdapat perbedaan prestasi belajar matematika antara siswa laki-laki dan perempuan. Dilihat dari rata-rata, prestasi belajar matematika siswa perempuan lebih tinggi daripada siswa laki-laki yaitu 79,51 berbanding 69,96. Sehingga guru hendaknya berinovasi dalam kegiatan pembelajaran untuk menumbuhkembangkan motivasi belajar siswa, perilaku positif, disiplin serta interaksi sosial yang baik. Siswa laki-laki dan perempuan hendak","PeriodicalId":262293,"journal":{"name":"TEACHER : Jurnal Inovasi Karya Ilmiah Guru","volume":"58 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141813011","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGGUNAAN APLIKASI GEOGEBRA UNTUK MENINGKATKAN HASIL BELAJAR PADA MATERI PERSAMAAN GARIS LURUS SISWA SMPIT AS-SYIFA BOARDING SCHOOL WANAREJA","authors":"Rona Khoerunnisa","doi":"10.51878/teacher.v3i4.2733","DOIUrl":"https://doi.org/10.51878/teacher.v3i4.2733","url":null,"abstract":"Straight Line Equation material which introduces new terms such as \"gradient\", abstract material content, as well as supporting concepts, one of which is algebra material, are several factors that make it difficult for students to understand this material. Thus, student learning outcomes become low. The GeoGebra application which integrates algebra with geometry helps make abstract Straight Line Equations more concrete. After conducting classroom action research in class 8 of Maryam SMPIT As-Syifa Boarding School Wanareja, it was obtained that student learning outcomes increased by 16% between cycle 1 to cycle 2. Then, the percentage of learning completeness in cycle 2 increased by 4% compared to the pre-cycle, although there was a decrease between pre-cycle to cycle 1 of 12%.\u0000ABSTRAKMateri Persamaan Garis Lurus yang memperkenalkan istilah baru seperti “gradien”, isi materi yang abstrak, serta konsep pendukung salah satunya materi aljabar menjadi beberapa faktor yang membuat siswa kesulitan memahami materi ini. Dengan demikian, hasil belajar siswa menjadi rendah. Aplikasi GeoGebra yang mengintegrasikan aljabar dengan geometri membantu menjadikan Persamaan Garis Lurus yang abstrak menjadi lebih konkrit. Setelah dilakukan penelitian tindakan kelas pada kelas 8 Maryam SMPIT As-Syifa Boarding School Wanareja, diperoleh peningkatan hasil belajar siswa sebesar 16% antara siklus 1 ke siklus 2. Kemudian, presentase ketuntasan belajar pada siklus 2 meningkat sebesar 4% dibandingkan dengan pra siklus, meskipun sempat terjadi penurunan antara pra siklus ke siklus 1 sebesar 12%.","PeriodicalId":262293,"journal":{"name":"TEACHER : Jurnal Inovasi Karya Ilmiah Guru","volume":"138 47","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139780619","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGGUNAAN APLIKASI GEOGEBRA UNTUK MENINGKATKAN HASIL BELAJAR PADA MATERI PERSAMAAN GARIS LURUS SISWA SMPIT AS-SYIFA BOARDING SCHOOL WANAREJA","authors":"Rona Khoerunnisa","doi":"10.51878/teacher.v3i4.2733","DOIUrl":"https://doi.org/10.51878/teacher.v3i4.2733","url":null,"abstract":"Straight Line Equation material which introduces new terms such as \"gradient\", abstract material content, as well as supporting concepts, one of which is algebra material, are several factors that make it difficult for students to understand this material. Thus, student learning outcomes become low. The GeoGebra application which integrates algebra with geometry helps make abstract Straight Line Equations more concrete. After conducting classroom action research in class 8 of Maryam SMPIT As-Syifa Boarding School Wanareja, it was obtained that student learning outcomes increased by 16% between cycle 1 to cycle 2. Then, the percentage of learning completeness in cycle 2 increased by 4% compared to the pre-cycle, although there was a decrease between pre-cycle to cycle 1 of 12%.\u0000ABSTRAKMateri Persamaan Garis Lurus yang memperkenalkan istilah baru seperti “gradien”, isi materi yang abstrak, serta konsep pendukung salah satunya materi aljabar menjadi beberapa faktor yang membuat siswa kesulitan memahami materi ini. Dengan demikian, hasil belajar siswa menjadi rendah. Aplikasi GeoGebra yang mengintegrasikan aljabar dengan geometri membantu menjadikan Persamaan Garis Lurus yang abstrak menjadi lebih konkrit. Setelah dilakukan penelitian tindakan kelas pada kelas 8 Maryam SMPIT As-Syifa Boarding School Wanareja, diperoleh peningkatan hasil belajar siswa sebesar 16% antara siklus 1 ke siklus 2. Kemudian, presentase ketuntasan belajar pada siklus 2 meningkat sebesar 4% dibandingkan dengan pra siklus, meskipun sempat terjadi penurunan antara pra siklus ke siklus 1 sebesar 12%.","PeriodicalId":262293,"journal":{"name":"TEACHER : Jurnal Inovasi Karya Ilmiah Guru","volume":"70 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139840478","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGGUNAAN MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT) UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI VOLUME KUBUS DAN BALOK PADA SISWA KELAS V SD NEGERI SANGGRAHAN","authors":"Purwanti Purwanti","doi":"10.51878/teacher.v3i4.2734","DOIUrl":"https://doi.org/10.51878/teacher.v3i4.2734","url":null,"abstract":"This research aims to determine the improvement in students' natural learning outcomes through the implementation of the Teams Garnes Tournament type cooperative learning model at SD Negeri Sanggrahan class V semester 2 of the 2019/2020 academic year with a total of 20 students. The data collected are the results of student learning outcomes in Mathematics subject areas through the Teams Games Tournament cooperative learning model. The data sources in this research were fifth grade students at Sanggrahan Wates State Elementary School and researchers who acted as teachers. The results of the student questionnaire showed that by implementing the Teams Games Tournament cooperative learning model, student learning activity increased from the initial data of 60% to 80%. From the evaluation results, it was found that the scores of students who met the KKM increased from the initial data of 55% to 80%. The changes that occur in student activity and learning outcomes can prove that the Teams Games Tournament type cooperative learning model is quite effective in improving student learning outcomes. The research results showed that the percentage of complete mathematics learning outcomes increased from 63.6%. 70% of students who completed cycle I became 80% of students who completed cycle II. Thus, the increase in student learning outcomes was 19.7%, so it is proven that the Teams Games Tournament learning model is able to improve student mathematics learning outcomes.\u0000ABSTRAKPenelitian ini bertujuan ini bertujuan untuk rnengetahui peningkatan hasil belajar rnaternatika siswa rnelalui penerapan model pernbelajaran kooperatif tipe Teams Garnes Tournament di SD Negeri Sanggrahan kelas V semester 2 tahun pelajaran 2019/2020 yang berjurnlah 20 siswa. Data yang dikurnpulkan adalah hasil hasil belajar siswa pada rnata pelajaran Maternatika rnelalui model pernbelajaran kooperatif Teams Games Tournament. Sumber data dalam penelitian ini adalah siswa kelas V SD Negeri Sanggrahan Wates dan peneliti yang bertindak sebagai guru. Hasil angket siswa rnenunjukkan bahwa dengan penerapan model pernbelajaran kooperatif Teams Games Tournament keaktifan belajar siswa rneningkat dari data awal 60% rnenjadi 80%. Dari hasil evaluasi diperoleh nilai siswa yang rnernenuhi KKM rneningkat dari data awal 55% rnenjadi 80%. Perubahan yang terjadi pada keaktifan dan hasil belajar siswa tersebut dapat rnernbuktikan bahwa model pernbelajaran kooperatif tipe Teams Games Tournament cukup efektif dalarn rneningkatkan hasil belajar siswa. Hasil penelitian menunjukkan bahwa presentase ketuntasan hasil belajar matematika meningkat dari 63,6%. siswa yang tuntas pada siklus I 70% menjadi 80% siswa yang tuntas pada siklus II. Dengan demikian, peningkatan hasil belajar siswa sebesar 19,7%, sehingga terbukti bahwa model pembelajaran Teams Games Tournament mampu meningkatkan hasil belajar matematika siswa.","PeriodicalId":262293,"journal":{"name":"TEACHER : Jurnal Inovasi Karya Ilmiah Guru","volume":"51 10","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139839736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGGUNAAN MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT) UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI VOLUME KUBUS DAN BALOK PADA SISWA KELAS V SD NEGERI SANGGRAHAN","authors":"Purwanti Purwanti","doi":"10.51878/teacher.v3i4.2734","DOIUrl":"https://doi.org/10.51878/teacher.v3i4.2734","url":null,"abstract":"This research aims to determine the improvement in students' natural learning outcomes through the implementation of the Teams Garnes Tournament type cooperative learning model at SD Negeri Sanggrahan class V semester 2 of the 2019/2020 academic year with a total of 20 students. The data collected are the results of student learning outcomes in Mathematics subject areas through the Teams Games Tournament cooperative learning model. The data sources in this research were fifth grade students at Sanggrahan Wates State Elementary School and researchers who acted as teachers. The results of the student questionnaire showed that by implementing the Teams Games Tournament cooperative learning model, student learning activity increased from the initial data of 60% to 80%. From the evaluation results, it was found that the scores of students who met the KKM increased from the initial data of 55% to 80%. The changes that occur in student activity and learning outcomes can prove that the Teams Games Tournament type cooperative learning model is quite effective in improving student learning outcomes. The research results showed that the percentage of complete mathematics learning outcomes increased from 63.6%. 70% of students who completed cycle I became 80% of students who completed cycle II. Thus, the increase in student learning outcomes was 19.7%, so it is proven that the Teams Games Tournament learning model is able to improve student mathematics learning outcomes.\u0000ABSTRAKPenelitian ini bertujuan ini bertujuan untuk rnengetahui peningkatan hasil belajar rnaternatika siswa rnelalui penerapan model pernbelajaran kooperatif tipe Teams Garnes Tournament di SD Negeri Sanggrahan kelas V semester 2 tahun pelajaran 2019/2020 yang berjurnlah 20 siswa. Data yang dikurnpulkan adalah hasil hasil belajar siswa pada rnata pelajaran Maternatika rnelalui model pernbelajaran kooperatif Teams Games Tournament. Sumber data dalam penelitian ini adalah siswa kelas V SD Negeri Sanggrahan Wates dan peneliti yang bertindak sebagai guru. Hasil angket siswa rnenunjukkan bahwa dengan penerapan model pernbelajaran kooperatif Teams Games Tournament keaktifan belajar siswa rneningkat dari data awal 60% rnenjadi 80%. Dari hasil evaluasi diperoleh nilai siswa yang rnernenuhi KKM rneningkat dari data awal 55% rnenjadi 80%. Perubahan yang terjadi pada keaktifan dan hasil belajar siswa tersebut dapat rnernbuktikan bahwa model pernbelajaran kooperatif tipe Teams Games Tournament cukup efektif dalarn rneningkatkan hasil belajar siswa. Hasil penelitian menunjukkan bahwa presentase ketuntasan hasil belajar matematika meningkat dari 63,6%. siswa yang tuntas pada siklus I 70% menjadi 80% siswa yang tuntas pada siklus II. Dengan demikian, peningkatan hasil belajar siswa sebesar 19,7%, sehingga terbukti bahwa model pembelajaran Teams Games Tournament mampu meningkatkan hasil belajar matematika siswa.","PeriodicalId":262293,"journal":{"name":"TEACHER : Jurnal Inovasi Karya Ilmiah Guru","volume":"54 9","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139779680","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENINGKATAN HASIL BELAJAR SISWA PADA PEMBELAJARAN MATEMATIKA MATERI PECAHAN MENGGUNAKAN KONTEKS COKELAT BAR","authors":"Dedi Yansen","doi":"10.51878/teacher.v3i4.2690","DOIUrl":"https://doi.org/10.51878/teacher.v3i4.2690","url":null,"abstract":"This research aims to improve student learning outcomes in mathematics learning about fractions using a chocolate bar context. The research method used is the Demonstration Method. The research subjects were class II students at SD Negeri 32 Prabumulih. Procedures for improving learning are carried out through Classroom Action Research (PTK) which takes place in 2 cycles. In the cycle, the activities carried out include: (1) Planning, (2) Implementation, (3) Observation, and (4) Reflection. Data collection techniques are carried out through observation sheets at each meeting by observers to see data about learning activities. The results of research data analysis showed that: In cycle I only 62.5% of students completed and 62.5% were actively involved in learning and in cycle II students who completed increased to 87.5% and 93.8% students who were active in learning. \u0000ABSTRAKPenelitian ini bertujuan untuk meningkatkan hasil belajar siswa dalam pembelajaran matematika materi pecahan dengan menggunakan konteks cokelat bar. Metode penelitian yang digunakan adalah Metode Demonstrasi. Subyek penelitian adalah siswa kelas II SD Negeri 32 Prabumulih. Prosedur Perbaikan pembelajaran dilakukan melalui Penelitian Tindakan Kelas (PTK) yang berlangsung dalam 2 siklus. Dalam siklus, kegiatan yang dilakukan meliputi: (1) Perencanaan, (2) Pelaksanaan, (3) Observasi/ Pengamatan, dan (4) Refleksi. Teknik pengumpulan data dilakukan melalui lembar pengamatan tiap pertemuan oleh observer untuk melihat data tentang aktivitas belajar. Hasil dari analisis data penelitian diperoleh bahwa: Pada siklus I siswa yang tuntas hanya 62,5% dan yang terlibat aktif dalam pembelajaran 62,5% dan Pada siklus II siswa yang tuntas meningkat menjadi 87,5% dan siswa yang aktif dalam pembelajaran 93,8%.","PeriodicalId":262293,"journal":{"name":"TEACHER : Jurnal Inovasi Karya Ilmiah Guru","volume":"20 6","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139610121","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGGUNAAN METODE PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN MATEMATIKA KELAS VIII DI SMPN 1 KETUNGAU HULU","authors":"Agnes Yoppiyana","doi":"10.51878/teacher.v3i4.2670","DOIUrl":"https://doi.org/10.51878/teacher.v3i4.2670","url":null,"abstract":"The low student mathematics learning outcomes are caused by less innovative learning media and a lack of connection between learning material and real life contexts. Based on this, research was conducted which aimed to improve the mathematics learning outcomes of class VIII students after implementing the problem based learning model. This research is classroom action research carried out in two cycles. Each cycle has four stages, namely: planning, implementation, observation and reflection. The subjects of this research were 21 class VIIIa students, consisting of 11 men and 10 women. The object of the research is students' mathematics learning outcomes, data analyzed using descriptive statistics. The research results show that the problem basic learning model can improve mathematics learning outcomes for class VIIIa. This is known from the pre-cycle student learning results with an average result of 71.09 and learning completeness of 30% in the low category. In cycle one, the average score was 75.20 and learning completeness was 54%, which was in the sufficient category. The research continued in cycle II and obtained an average score of 82.11 and learning completeness of 95% which was in the high category and had met the success indicator criteria. So, it can be concluded that the application of the problem based learning model can improve student learning outcomes.\u0000ABSTRAKRendahnya hasil belajar matematika siswa disebabkan oleh media pembelajaran yang kurang inovatif dan kurangnya keterkaitan antara materi pembelajaran dan kontek kehidupan nyata. Berdasarkan hal tersebut, maka diadakan penelitian yang bertujuan untuk meningkatkan hasil belajar matematika siswa kelas VIII setelah penerapan model pembelajaran problem based learning. Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Setiap siklus memiliki empat tahapan yaitu : perencanaan, pelaksanaan, observasi dan repleksi. Subjek penelitian ini adalah siswa kelas VIIIa yang berjumlah 21 orang, terdiri atas 11 laki – laki dan 10 perempuan. Objek penelitian adalah hasil belajar matematika siswa data dianalisis menggunakan statistic deskripsiptif. Hasil penelitian menunjukan bahwa model pembelajaran problem basic learning dapat meningkatkan hasil belajar matematika kelas VIIIa. Hal ini diketahui dari hasil belajar siswa pra siklus dengan hasil rata rata 71,09 dan ketuntasan belajar 30% beada pada kategori rendah. Pada siklus satu dengan nilai rata rata 75,20 dan ketuntasan belajar 54 % yang berada pada kategori cukup. Penelitian dilanjutkan pada siklus II dan memperoleh nilai rata rata 82,11 serta ketuntasan belajar 95 % yang berada pada kategori tinggi dan sudah memenuhi kriteria indicator keberhasilan. Jadi, dapat disimpulkan bahwa penerapan model pembelajaran problem based learning dapat meningkatkan hasil belajar siswa.","PeriodicalId":262293,"journal":{"name":"TEACHER : Jurnal Inovasi Karya Ilmiah Guru","volume":"10 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139525604","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENERAPAN MODEL DISCOVERY LEARNING PADA PEMBELAJARAN IPA UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA SMP","authors":"Syofia Yohana","doi":"10.51878/teacher.v3i4.2671","DOIUrl":"https://doi.org/10.51878/teacher.v3i4.2671","url":null,"abstract":"This research aims to increase student motivation and learning outcomes by using the Discovery Learning learning model. The research lasted for 3 months in odd semesters and was carried out in 2 cycles, stating 4 stages in each cycle, namely: planning, implementation, observation and reflection stages. The data collection techniques used were observation sheets, questionnaires and tests. Analysis of research data by calculating the percentage of quantitative and qualitative data. Qualitative data is in the form of observation sheets and student motivation questionnaire sheets, while quantitative data is in the form of student learning outcome data (pre test and post test) in implementing the Discovery Learning learning model. The percentage results of the motivation questionnaire in cycle I were 77.08% (high category) and the observation results were 76.62% (high category). The percentage of the Motivation Questionnaire for Cycle II was 81.08% (high category) and the percentage of observation results was 86.15% (high category). The initial test results showed that none of the students had completed their learning, then the results of the first cycle test showed that 13 students (40.63%) had achieved learning completeness while 19 students (59.37%) had not yet achieved learning completeness. The research continued, in cycle II an increase in completeness in learning was obtained, namely from 32 students, 28 students (87.50%) had achieved complete learning, and 4 students (12.50%) had not achieved complete learning. Based on the results of this research, it can be concluded that the application of the Discovery Learning model can increase student motivation and learning outcomes and can be used as an alternative choice of learning model to be implemented in science learning.\u0000ABSTRAKPenelitian ini bertujuan untuk meningkatkan motivasi dan hasil belajar siswa dengan menggunakan model pembelajaran Discovery Learning. Penelitian berlangsung selama 3 bulan pada semester ganjil yang dilakukan sebanyak 2 siklus dengan mengemukakan 4 tahapan setiap siklusnya yaitu: tahap perencanaan, pelaksanaan, pengamatan dan refleksi. Teknik pengumpulan data yang digunakan adalah lembar observasi, lembaran angket, dan tes. Analisis data hasil penelitian dengan menghitung persentase data kuantitatif dan kualitatif. Data kualitatif berupa lembar observasi dan lembar angket motivasi siswa, Sedangkan data kuantitatif berupa data hasil belajar siswa (pre test dan post test) dalam pelaksanaan model pembelajaran Discovery Learning. Hasil persentase angket motivasi pada siklus I diperoleh 77,08% (katagori tinggi) dan hasil observasinya dengan persentase tinggi 76,62% (katagori tinggi). Hasil Angket Motivasi Siklus II persentase 81,08% (katagori sanggat tinggi) dan hasil observasi persentase 86,15% (katagori sanggat tinggi). Hasil tes awal siswa tidak ada yang tuntas dalam pembelajaran, selanjutnya hasil tes siklus I, terdapat 13 orang siswa (40,63%) sudah mencapai ketuntasan be","PeriodicalId":262293,"journal":{"name":"TEACHER : Jurnal Inovasi Karya Ilmiah Guru","volume":"67 6","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139613183","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}