2008 Virtual Rehabilitation最新文献

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Engaging breathing exercises: Developing an interactive XNA-based air flow sensing and control system 参与呼吸练习:开发一个交互式的基于xna的气流传感和控制系统
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625135
M. Bolas, B. Lange, I. Dallas, A. Huerta, A. Rizzo
{"title":"Engaging breathing exercises: Developing an interactive XNA-based air flow sensing and control system","authors":"M. Bolas, B. Lange, I. Dallas, A. Huerta, A. Rizzo","doi":"10.1109/ICVR.2008.4625135","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625135","url":null,"abstract":"This poster will present the initial stages of development of a Spirometer input device, servo controlled airflow valve and XNA-based video game. This system will be developed as a possible treatment tool for engaging older children with Cystic Fibrosis to perform breathing exercises. Interaction with the game will involve breathing into the Spirometer device. The device will be programmed to measure airflow and the data will be used to control outcome of the game. Active valve control will be explored as a potential game mechanic.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"143 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132874675","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A virtual reality paradigm for the assessment and rehabilitation of executive function deficits post stroke: Feasibility study 脑卒中后执行功能缺陷评估与康复的虚拟现实范式:可行性研究
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625144
L. Carelli, F. Morganti, P. Weiss, R. Kizony, G. Riva
{"title":"A virtual reality paradigm for the assessment and rehabilitation of executive function deficits post stroke: Feasibility study","authors":"L. Carelli, F. Morganti, P. Weiss, R. Kizony, G. Riva","doi":"10.1109/ICVR.2008.4625144","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625144","url":null,"abstract":"The ability to perform successive or simultaneous tasks is a common and necessary aspect of everyday life. This ability is often impaired in people suffering from brain lesions affecting, in particular, the frontal regions. The assessment and recovery of executive functions and dual task abilities conducted in laboratory settings do not always succeed, in part, due to the ecological and contextual nature of the abilities impaired. The present study was designed to develop and test a virtual reality based tool for the rehabilitation of shifting of attention and action planning functions using tasks reminiscent of daily life tasks. The virtual environment employed in the study is a supermarket developed using NeuroVR software. While actively exploring this environment, participants were requested to collect some items from a list while attending to different audio announcements that would modify the sequence or number of items collected. This executive function evaluation and rehabilitation procedure has been conceived as a hierarchical series of tasks, starting from a single-task condition and ending with successive multiple tasks. In this paper, we present the results of a small-scale pilot trial where we investigated the feasibility of the procedure in a healthy elderly population. These results provided important usability data for a subsequent randomized clinical trial.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121829025","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Analysis of movement to develop a virtual reality powered-wheelchair simulator 通过运动分析,开发了虚拟现实电动轮椅模拟器
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625149
P. Archambault, F. Routhier, M. Hamel, P. Boissy
{"title":"Analysis of movement to develop a virtual reality powered-wheelchair simulator","authors":"P. Archambault, F. Routhier, M. Hamel, P. Boissy","doi":"10.1109/ICVR.2008.4625149","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625149","url":null,"abstract":"Children with limitations in mobility greatly benefit from training to acquire the skills necessary for the safe operation of a powered wheelchair (PW). Proper training leads to safer and more frequent use of the PW, which in turn has an important impact on quality of life. Training can be difficult to accomplish, especially in children with sever physical or cognitive disabilities. A virtual reality based simulator may constitute an adequate solution for the practice of PW driving skills in these individuals, by providing a graded training program in a safe environment. We propose to build a simulator that would incorporate three-dimensional visual feedback using VR equipment, as well as inertial feedback through the use of a motion platform. This would provide a realistic setting, as users would experience the appropriate inertial forces that accompany acceleration, rotation and changes in inclination during PW driving. The programming of these forces relies on the measurement of movement in a real PW. We report here the results of a first experiment involving the measurement of acceleration during various PW driving tasks, including starting, stopping, turning and moving on inclined planes. Our analyses indicate that the movement of a real PW could be adequately reproduced by the motion platform. Implications for the design of the simulator are discussed.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129222857","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Virtual reality and real-time feedback to improve gait performance in a polytrauma patient 虚拟现实和实时反馈改善多伤患者的步态表现
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625134
J. Wilken, B. J. Darter
{"title":"Virtual reality and real-time feedback to improve gait performance in a polytrauma patient","authors":"J. Wilken, B. J. Darter","doi":"10.1109/ICVR.2008.4625134","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625134","url":null,"abstract":"Advances in combat medical care are allowing severely wounded individuals to survive injuries that would have previously proven fatal. Severely wounded individuals commonly demonstrate limitations in gait performance due to loss of physical function associated with the injuries, and, we believe, due to limitations in current training techniques. The purpose of this case report is to describe the effect of a nine session training program using virtual reality and real-time feedback on gait performance.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"172 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117324189","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Integration of virtual reality based task into controlled dynamometry to enhance motor rehabilitation 将基于虚拟现实的任务整合到受控动力测量中,以增强运动康复
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625153
I. Cikajlo
{"title":"Integration of virtual reality based task into controlled dynamometry to enhance motor rehabilitation","authors":"I. Cikajlo","doi":"10.1109/ICVR.2008.4625153","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625153","url":null,"abstract":"The paper presents the development of the virtual reality environment for the joint goniogram controlled dynamometer. The gait goniogram was provided to the dynamometer which performed the requested movement. During the procedure the subject was asked to generate adequate joint torque to control the object in the virtual reality environment. The virtual reality task was prepared in the way that the generated joint torque was comparable with the selected normative and thus prepared for the feasible motor control rehabilitation. The virtual environment was tested in 10 neurologically intact volunteers. The outcomes indicate that the day-to-day increasing speed of task execution had minor impact on the task performance and that the relative rms error of joint torque was considered within the standard deviation of the normative.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124328326","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Eye contact as trigger for modification of virtual character behavior 眼神交流是修改虚拟角色行为的触发器
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625161
Helena Grillon, D. Thalmann
{"title":"Eye contact as trigger for modification of virtual character behavior","authors":"Helena Grillon, D. Thalmann","doi":"10.1109/ICVR.2008.4625161","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625161","url":null,"abstract":"The increasing use of virtual reality in the treatment of phobias translates in a just as expanding need for realism in its scenes and characters. Virtual characters need to seem gifted with intelligence. A first step in achieving this is by giving them the possibility to interact with real people. In this paper we present an eye-tracking based method to obtain interactive virtual characters. We use eye-tracking data in order to determine whether a virtual character is being looked at or not during a public speaking exercise. We then use this in order to animate the character, making it look attentive when being looked at and bored when not. We present the results we have obtained from ratings of 12 healthy people who tested our application. Finally, we discuss the relevance of our application in the treatment of social phobia.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"202 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130725020","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
A virtual tabletop workspace for upper-limb rehabilitation in Traumatic Brain Injury (TBI): A multiple case study evaluation 虚拟桌面工作空间用于创伤性脑损伤(TBI)上肢康复:多案例研究评估
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625156
Nick Mumford, J. Duckworth, R. Eldridge, M. Guglielmetti, Patrick R. Thomas, David Shum, Heiko Rudolph, Gavin Williams, Peter H. Wilson
{"title":"A virtual tabletop workspace for upper-limb rehabilitation in Traumatic Brain Injury (TBI): A multiple case study evaluation","authors":"Nick Mumford, J. Duckworth, R. Eldridge, M. Guglielmetti, Patrick R. Thomas, David Shum, Heiko Rudolph, Gavin Williams, Peter H. Wilson","doi":"10.1109/ICVR.2008.4625156","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625156","url":null,"abstract":"Deficits in upper limb function are common among patients with traumatic brain injury (TBI). Accordingly, new technologies, such as virtual reality (VR), are being developed to further upper limb rehabilitation. The study described here successfully trialed a table-top VR-based system (called Elements). Two patients with TBI participated in case-studies using a multiple-baseline, AB time-sequence design; the intervention consisted of 12 1-hour sessions. Performance was measured on both system-rated measures and standardized tests of functional skill. Time-sequence plots for each patient were first sight inspected for trends; this was followed by split-middle trend analysis. Participants demonstrated significant improvements in their movement accuracy, efficiency, and bimanual dexterity; and mixed improvement on speed and other measures of movement skill. Taken together, these findings demonstrate that the Elements system facilitated motor learning in both TBI patients. Larger scale clinical trials are now deemed a viable step in further validating the system.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"13 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128915579","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
Using a multi-task adaptive VR system for upper limb rehabilitation in the acute phase of stroke 应用多任务自适应VR系统进行脑卒中急性期上肢康复
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625112
Monica D. Cameirão, S. Badia, E. D. Oller, P. Verschure
{"title":"Using a multi-task adaptive VR system for upper limb rehabilitation in the acute phase of stroke","authors":"Monica D. Cameirão, S. Badia, E. D. Oller, P. Verschure","doi":"10.1109/ICVR.2008.4625112","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625112","url":null,"abstract":"Nowadays, stroke has become one the main causes of adult disability leading to life-lasting effects, including motor and cognitive deficits. Here we explore the benefits of the use of virtual reality (VR) for the rehabilitation of motor deficits following stroke. We have developed the rehabilitation gaming system (RGS), a VR-based apparatus designed for the treatment of the upper extremities. The RGS is a multi-level adaptive system that provides a task oriented training of graded complexity that is online adjusted to the capabilities of the patients. We show results from an ongoing study that evaluates the impact of this system on the recovery of patients in the acute phase of stroke (n=14). The results suggest that the system induces a sustained improvement during treatment, with observed benefits in the performance of activities of daily living.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123787909","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 29
Virtual musculoskeletal scenario-testing case-studies 虚拟肌肉骨骼场景测试案例研究
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625152
M. S. Narayanan, S. Kannan, Leng-Feng Lee, F. Mendel, V. Krovi
{"title":"Virtual musculoskeletal scenario-testing case-studies","authors":"M. S. Narayanan, S. Kannan, Leng-Feng Lee, F. Mendel, V. Krovi","doi":"10.1109/ICVR.2008.4625152","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625152","url":null,"abstract":"Doctors, dentists, nurses, athletic trainers, occupational therapists and allied health-care professionals are expected to learn the linkage between anatomy, physiology and ultimately functional-performance of muscles i.e. how muscles affect movement or which sets of muscles carry various loads. However the extent of understanding of functional-performance that can be imparted in a didactic-lecture or cadaver-lab setting of a ldquoGross Anatomyrdquo class is limited. Hence we seek to create the architecture and algorithms for scaffolded interaction with human musculoskeletal simulation models (virtual prototypes) that can make varied ldquowhat-ifrdquo type analyses and hypothesis-testing possible. This is very pertinent in the context of the target audience of healthcare professionals who may lack prior exposure to such virtual computational scenario testing tools. Providing such access is vital to training of the next generation of health care professionals to leverage ubiquitous computing and the quantitative-paradigm.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"2009 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125624296","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
A virtual reality-based paradigm to study functional dual task performance during locomotion post stroke 基于虚拟现实的脑卒中后运动过程中功能性双重任务表现研究
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625131
R. Kizony, M. Levin, L. Hughey, C. Perez, J. Fung
{"title":"A virtual reality-based paradigm to study functional dual task performance during locomotion post stroke","authors":"R. Kizony, M. Levin, L. Hughey, C. Perez, J. Fung","doi":"10.1109/ICVR.2008.4625131","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625131","url":null,"abstract":"The purpose of this study is to examine dual task performance during locomotion in a functional virtual setting. A virtual reality-based paradigm was developed in order to achieve this goal. To date, four participants who had a stroke completed the study protocol. Gait parameters and cognitive performance indicators varied between subjects. Further data collection and analysis is currently being performed.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122532374","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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