2008 Virtual Rehabilitation最新文献

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Tutorial 1: Nintendo Wii-based rehabilitation 教程1:基于任天堂wii的康复
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625107
G. Burdea, Terry Blois, Evelyn Ching, J. Halton, B. Lopetinsky, V. Drysdale
{"title":"Tutorial 1: Nintendo Wii-based rehabilitation","authors":"G. Burdea, Terry Blois, Evelyn Ching, J. Halton, B. Lopetinsky, V. Drysdale","doi":"10.1109/ICVR.2008.4625107","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625107","url":null,"abstract":"This tutorial is intended for those new to the Virtual Rehabilitation field, as well as technologists looking at clinical adoption of computerized rehabilitation systems. It will present topics related to Wii-based rehabilitation, including the technology used and its safety aspects, patient populations Wii can benefit, therapy protocols, outcomes, and regulatory aspects. The tutorial is largely based on the experience Glenrose Hospital (Edmonton, Canada) has gained in using the Wii for interventions with adult and pediatric inpatients and outpatients, the presenters being pioneers in the field. The tutorial will include examples of the use of the Wii with patients. Participants will be able to identify patients who might benefit from the Wii as well as contra- indications for use, and strategies for use of the Wii.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134561040","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
A Paediatric Interactive Therapy System for arm and hand rehabilitation 一种用于手臂和手部康复的儿科互动治疗系统
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625148
P. Pyk, D. Wille, E. Chevrier, Y. Hauser, L. Holper, I. Fatton, R. Greipl, S. Schlegel, L. Ottiger, B. Ruckriem, A. Pescatore, A. Meyer-Heim, D. Kiper, K. Eng
{"title":"A Paediatric Interactive Therapy System for arm and hand rehabilitation","authors":"P. Pyk, D. Wille, E. Chevrier, Y. Hauser, L. Holper, I. Fatton, R. Greipl, S. Schlegel, L. Ottiger, B. Ruckriem, A. Pescatore, A. Meyer-Heim, D. Kiper, K. Eng","doi":"10.1109/ICVR.2008.4625148","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625148","url":null,"abstract":"Paediatric rehabilitation using virtual reality systems pose unique usability challenges distinct from those in adult rehabilitation. These challenges relate to the different epidemiology and aetiology of childrenpsilas disorders requiring rehabilitation and the physical design of interactive virtual reality hardware for children of varying sizes. Just as importantly, children need highly entertaining interactive scenarios that suit their differing levels of cognitive development and thus their differing abilities to comprehend gaming scenarios. In this paper we present our virtual reality-based Paediatric Interactive Therapy System (PITS) designed specifically for upper arm rehabilitation in children aged from five years of age upwards. It incorporates a range of interchangeable position sensing devices (compass, bend sensor, pressure sensor and camera tracking) that can be adjusted to a large range of different hand sizes, and interactive gaming scenarios specifically designed for maximum entertainment value for children. We describe the neuroscientific principles behind our system, the technical details of the hardware components and the design of the interactive scenarios. An initial usability and patient acceptance pilot study has been conducted at the Rehabilitation Centre Affoltern of the University Childrenpsilas Hospital Zurich. To date all patients have accepted the system, and trained in reaching and grasping tasks at a far higher rate than in conventional occupational therapy. The system thus promises to be a valuable complement to conventional therapeutic programs offered in rehabilitation clinics.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"86 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131926534","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 30
Computer gaming for vision therapy 用电脑游戏治疗视力
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625160
T. Carvelho, R. Allison, E. Irving, C. Herriot
{"title":"Computer gaming for vision therapy","authors":"T. Carvelho, R. Allison, E. Irving, C. Herriot","doi":"10.1109/ICVR.2008.4625160","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625160","url":null,"abstract":"Convergence insufficiency is characterized by an inability to maintain effortless alignment of the two eyes (binocular convergence) while performing near tasks. Conventional rehabilitative vision therapy for the condition is monotonous and dull, leading to low levels of compliance. If the therapy is not performed then improvements in the condition are unlikely. This paper examines the use of computer games as a new delivery paradigm for vision therapy, specifically at how they can be used in the treatment of convergence insufficiency while at home. A game was created and tested in a small scale clinical trial. Results show clinical improvements, as well as high levels of compliance and motivation. Additionally, the game was able to objectively track patient progress and compliance.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"190 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121616773","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
Virtual worlds and games for rehabilitation and research 用于康复和研究的虚拟世界和游戏
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625146
N. Krouchev, J. Kalaska
{"title":"Virtual worlds and games for rehabilitation and research","authors":"N. Krouchev, J. Kalaska","doi":"10.1109/ICVR.2008.4625146","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625146","url":null,"abstract":"Expensive and bulky setups, and center-out whole-arm reaching paradigms have been used extensively in motor control research to explore the neural control of movement in humans and primates. They have led to a number of robust findings about the effect of modified task dynamics onto movement kinematics and motor skill acquisition. A number of controversial findings are related to the role of peripheral reflexes and the effect of practice on motor learning, adaptation, and consolidation A related issue is whether the brain actually uses strategies similar to engineering optimal control. Finally, aspects that typically do not get much attention are the roles of subject motivation and the functional relevance of the task to daily activity. Here we introduce a suite of virtual environments for motor skill acquisition, running on ubiquitous highly affordable and portable PC hardware. We explore case studies in both a research and a rehabilitation context, and suggest that our observations are compatible with theory by N.A.Bernstein according to which the brain may perform feasibility search. Unlike a robotic system, the brain tries to achieve solutions to the behavioral tasks that satisfy imposed constraints, even if not yet optimal. When more than one solution is identified, the brain retains the better one for future use. In comparison, a robotic system would search (depth- or width-first) throughout the whole parameter space. This difference is not unlike the one between a grand-master and a chess playing program. Based on a rich variety of acquired behavioral data, we demonstrate clearly that the virtual environments we introduced here have a very large potential to: 1) Reproduce individually targeted elements of motor behavior, which are functionally relevant in everyday life; 2) Drive incremental re-acquisition of increasingly complex and adapted motor programs; 3) Achieve the latter goal by selectively augmenting or suppressing particular strategies depending on their compatibility with residual and readapted patient capacity at a particular point of the rehabilitation process.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123708513","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Workshop 1: Use of psychophysiological measures in virtual rehabilitation 工作坊1:心理生理测量在虚拟康复中的应用
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625109
C. Fidopiastis, C. Hughes
{"title":"Workshop 1: Use of psychophysiological measures in virtual rehabilitation","authors":"C. Fidopiastis, C. Hughes","doi":"10.1109/ICVR.2008.4625109","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625109","url":null,"abstract":"Assessment of virtual rehabilitation designs is typically guided by human-computer interaction methods such as usability. Although interaction and usability are important evaluative metrics, these measures may not provide enough information as to the efficacy of the rehabilitation component of these scenarios. Of importance are the individual differences that may affect outcome measures for single applications and the transition to comprehensive virtual rehabilitation programs. One aim of this workshop is to support the premise that physiological measures provide a means to assess individual differences in information processing and affective responding that may impact the success of the rehabilitation protocol. We will provide background information on the state-of-the-art in portable psychophysical and neurosensing devices such as EEG and fNIR, review their associated measures, discuss issues with regard to integrating sensors into virtual rehabilitation applications using a mixed reality based example, and provide examples of their use for cognitive rehabilitation and post traumatic stress syndrome. Psychophysiological measures covered in this workshop will include both central and peripheral nervous system measures such as EEG and fNIR, as well as electrodermal responses and heart rate variability, respectively. Upon completion of this workshop, participants will better understand the pros and the cons of introducing such measures into the design cycle of their rehabilitation protocols. More importantly, the participant will be more informed as to how to apply these measures to their own work.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129462960","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Audio concepts maps for virtual rehabilitation of the blind 用于盲人虚拟康复的音频概念地图
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625158
J. Sanchez, H. Flores
{"title":"Audio concepts maps for virtual rehabilitation of the blind","authors":"J. Sanchez, H. Flores","doi":"10.1109/ICVR.2008.4625158","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625158","url":null,"abstract":"We present AudiodMC, an audio-based concept map design program for blind users aimed at virtual training and rehabilitation. We analyze the stages involved in the design of AudiodMC from a user-centered design perspective, considering user involvement and usability testing. The results show a high level of user acceptance, identifying key sound characteristics that help blind learners to learn concept codification and selection skills in order to mentally organize concepts and thus design concept maps through sound for meaningful learning.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128640679","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Myo-Pong: A neuromuscular game for the UVa-Neuromuscular Training System platform Myo-Pong:一款针对uva -神经肌肉训练系统平台的神经肌肉游戏
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625124
R. D. L. Rosa, A. Alonso, S. D. L. Rosa, Daniel Abásolo
{"title":"Myo-Pong: A neuromuscular game for the UVa-Neuromuscular Training System platform","authors":"R. D. L. Rosa, A. Alonso, S. D. L. Rosa, Daniel Abásolo","doi":"10.1109/ICVR.2008.4625124","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625124","url":null,"abstract":"This paper presents the game Myo-Pong, a simple graphical table-tennis game included in the portable UVa Neuromuscular Training System (UVa-NTS). Myo-Pong demonstrates the capabilities of the UVa-NTS as a myoelectric real-time system for training and for playing by means of myoelectric control.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132678269","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Application of virtual reality in upper limb rehabilitation 虚拟现实技术在上肢康复中的应用
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625128
R. Guberek, S. Schneiberg, H. Sveistrup, P. Mckinley, M. Levin
{"title":"Application of virtual reality in upper limb rehabilitation","authors":"R. Guberek, S. Schneiberg, H. Sveistrup, P. Mckinley, M. Levin","doi":"10.1109/ICVR.2008.4625128","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625128","url":null,"abstract":"Virtual reality (VR) has enormous potential as an adjunct in therapy. VR has many of the parameters shown to be effective in motor learning. It induces brain plasticity and benefits may be transferable to the physical world. We describe a novel approach to the rehabilitation of the upper limb using video-capture virtual reality technology.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121568686","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
INSCAPE - Interactive storytelling & augmentative-alternative communication INSCAPE -互动故事叙述和辅助替代交流
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625130
M. Dautricourt, F. Toninelli
{"title":"INSCAPE - Interactive storytelling & augmentative-alternative communication","authors":"M. Dautricourt, F. Toninelli","doi":"10.1109/ICVR.2008.4625130","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625130","url":null,"abstract":"INSCAPE aims at enabling non computer scientist people to use and master the latest Information Society Technologies for interactively conceiving, authoring, publishing and experiencing interactive applications and particularly in the field of virtual rehabilitation. It integrates a wide range of virtual reality concepts and offers the user with the possibility to bring interactivity to multimedia content thanks to an intuitive and user friendly interface.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"201 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134072154","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Haptic effects modulate kinetics of gait but not experience of realism in a virtual reality walking simulator 在虚拟现实步行模拟器中,触觉效应调节步态动力学,但不调节真实感体验
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625118
J. Deutsch, R. Boian, J. Lewis, G. Burdea, Andrea Minsky
{"title":"Haptic effects modulate kinetics of gait but not experience of realism in a virtual reality walking simulator","authors":"J. Deutsch, R. Boian, J. Lewis, G. Burdea, Andrea Minsky","doi":"10.1109/ICVR.2008.4625118","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625118","url":null,"abstract":"Presence in virtual environments is achieved when the user is immersed and experiences a sense of realism. Multi-modal feedback is used to create this sense of realism. This study tested the contributions of visual stimuli and haptic effects to the userspsila sense of realism on a walking simulator. Haptic effects were modeled as an icy or a muddy road surface. To determine if the haptic effects modified gait we also measured the temporal spatial and kinetic characteristics of walking. Eleven healthy adults walked on a simulator to cross a virtual street. Twenty two walking trials were randomly presented in which either visual, haptic (floor effects), or combined visual and haptic effects were presented. Realism, feeling and seeing were rated after each trial using a visual analogue scale (VAS). Kinetic data were extracted from the mobility simulator force transducer for initial contact and initial swing. Kinematic data were collected using reflective markers and six-camera system. Reports of realism were not enhanced with the addition of floor effects. Kinetics of gait were modulated by haptic effects with a shorter step length and decreased force in the z (downward) direction during initial contact for ice (haptics alone) and increased forces in the x (forward) and z (upward) direction during initial swing for mud. A shortened step length and decreased velocity relative to over-ground walking may have masked the perception of the floor effects, even though subjects changed their gait kinetics.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128686087","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
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