2008 Virtual Rehabilitation最新文献

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Virtual environments increase participation of children with cerebral palsy in robot-aided treadmill training 虚拟环境增加了脑瘫儿童在机器人辅助跑步机训练中的参与度
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625147
A. Koenig, K. Brutsch, L. Zimmerli, M. Guidali, A. Duschau-Wicke, M. Wellner, A. Meyer-Heim, L. Lunenburger, S. Koeneke, L. Jancke, R. Riener
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引用次数: 22
Postural adjustments as an acquired motor skill: Delayed gains and robust retention after a single training session within a virtual environment 姿势调整作为一种习得的运动技能:在虚拟环境中进行单次训练后的延迟增益和强大保留
2008 Virtual Rehabilitation Pub Date : 2008-09-12 DOI: 10.1109/ICVR.2008.4625121
O. Elion, Y. Bahat, I. Sela, I. Siev-ner, P. Weiss, A. Karni
{"title":"Postural adjustments as an acquired motor skill: Delayed gains and robust retention after a single training session within a virtual environment","authors":"O. Elion, Y. Bahat, I. Sela, I. Siev-ner, P. Weiss, A. Karni","doi":"10.1109/ICVR.2008.4625121","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625121","url":null,"abstract":"Postural adjustments are essential for voluntary movement as they provide the foundation for motor performance. Yet the time-course of learning postural adjustments, the specificity of learning and the ability to effectively retain this knowledge are not well known. The objective of this research was to study the characteristics of the acquisition of postural control skills in healthy adults within a virtual environment (VE). Seven healthy young adults, aged 20-40 years (mean plusmn SD = 28.6 plusmn 2.7), performed a single training session in a VE in which maintenance of balance on a moving platform according to a given road scenario, as well as a secondary visual target reaching task were required, in repeated runs. Balance performance was assessed during training and additional assessments were performed at 24 hours and 4 weeks post-training. The results showed that the Center of Pressure (CoP) displacement decreased during the training session (P=0.001) and continued to decrease 24 hours post-training (P=0.01) (i.e., a delayed gain in skill). The gains were robustly maintained and increased by 4 (p=0.008) and 12 (p=0.005) weeks post training. New learning occurred when the secondary task was made more demanding but was not required, and when the path traveled was experienced without the secondary task or with eyes closed. Thus, a single balance maintenance training session in a VE setting was sufficient to trigger a learning process of balance control resulting in immediate gains, delayed gains and robust retention. The time-course (including the expression of delayed gains, i.e., a consolidation phase) and magnitude of this learning process appear to be similar to that which takes place during volitional manual task learning.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122283222","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Workshop 2: VR driving: The road to success is still under construction 工作坊2:VR驾驶:成功之路还在建设中
2008 Virtual Rehabilitation Pub Date : 2008-08-01 DOI: 10.1109/ICVR.2008.4625110
M. Schultheis
{"title":"Workshop 2: VR driving: The road to success is still under construction","authors":"M. Schultheis","doi":"10.1109/ICVR.2008.4625110","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625110","url":null,"abstract":"The application of VR for driver rehabilitation can offer numerous unique and innovative advantages to the assessment and rehabilitation of driving skills for persons with neurological compromise. However, in order to ensure the successful integration and acceptance of this new tool, several considerations must be reviewed. This presentation will discuss findings from a series of studies that has examined the VR-Driver System (VRDS) among individuals with and without neurological compromise. The VRDS is an interactive driving experience in a “virtual” neighborhood environment that provides driving performance measures that clinically are not currently available. Findings regarding usability issues, such as user-feedback and the incidence of negative side effects (i.e., simulation sickness) and the overall validity of the use of this technology will be presented.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133163612","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Tutorial 2: Use of haptic feedback devices and virtual environments for rehabilitation 教程2:使用触觉反馈设备和虚拟环境进行康复
2008 Virtual Rehabilitation Pub Date : 2008-08-01 DOI: 10.1109/ICVR.2008.4625108
H. Sugarman, B. Lange
{"title":"Tutorial 2: Use of haptic feedback devices and virtual environments for rehabilitation","authors":"H. Sugarman, B. Lange","doi":"10.1109/ICVR.2008.4625108","DOIUrl":"https://doi.org/10.1109/ICVR.2008.4625108","url":null,"abstract":"Interaction with computers and virtual environments is almost totally based on visual displays, along with auditory feedback. Somesthetic feedback, a necessary feature in all other skilled activity, is usually absent. Haptic interfaces attempt to solve this problem by coupling the human sense of touch with a computer-generated world. Haptics is the science of applying tactile sensation and kinesthesis to interaction with computer applications. By using special input/output devices (joysticks, data gloves, or other devices), users can receive feedback from computer applications in the form of sensations felt in the hand or other parts of the body. These sensations include forces, vibrations and/or motions. The aim of this tutorial is to provide participants with an overview of the technical aspects of haptic feedback and provide information about different haptic feedback devices and applications of these devices using virtual reality and computer simulations for motor rehabilitation, learning and teleoperation. The tutorial will include opportunities for hands-on practice with haptic devices and different environments. The haptic devices available for hands-on practice will include the Novint Falcon, and the SensAble OMNI devices.","PeriodicalId":260355,"journal":{"name":"2008 Virtual Rehabilitation","volume":"86 12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126284683","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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