{"title":"Effects of Delboeuf Illusion on Pointing Performance","authors":"M. Nakanishi, Hiroki Usuba, Homei Miyashita","doi":"10.1145/3369457.3369520","DOIUrl":"https://doi.org/10.1145/3369457.3369520","url":null,"abstract":"It is not widely known that visual illusions that cause misrecognition with regard to the perception of length or width of figures affect human behavior. Thus, we investigate the influence of the Delboeuf illusion on pointing performance in this study. If the control circle of the Delboeuf illusion, which is the central circle of the Delboeuf illusion figure, is surrounded by a slightly larger circle, it is perceived to be larger than its actual size. On the contrary, if the control circle is surrounded by a much larger circle, it is perceived to be smaller than its actual size. Therefore, the Delboeuf illusion figure affects the perception of circle sizes and can also affect the movement time of pointing movements. The result indicates that there is no significant difference in the movement time and the error rate among three tasks---two tasks with the Delboeuf illusion and the other task without the Delboeuf illusion. Moreover, Fitts' law showed sufficient fits for all conditions. From these results, it can be said that the participants conducted the trials with the Delboeuf illusion as same as the trial without the Delboeuf illusion. This is because the participants saw the circles of the Delboeuf illusion at once in the questionnaire, but they saw the circles one by one during the trials so the illusion magnitude was difference between trials and a questionnaire.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132988185","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Joel Harman, R. Brown, Daniel M. Johnson, S. Türkay
{"title":"The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment","authors":"Joel Harman, R. Brown, Daniel M. Johnson, S. Türkay","doi":"10.1145/3369457.3369469","DOIUrl":"https://doi.org/10.1145/3369457.3369469","url":null,"abstract":"Accurately eliciting long-term procedural knowledge continues to be a non-trivial challenge. In this project, we continued an exploration into a novel approach that provides users with virtual stimuli during the elicitation process. Specifically, users were placed into a virtual reality (VR) environment, representing a real-world location, and asked to role-play a familiar task while verbally describing each action they were simulating. This approach has previously shown promise when compared with context-devoid methods, but no research has yet considered whether the detail of the provided virtual stimuli may meaningfully affect recall performance. To explore this possibility, two virtual environments with identical spatial characteristics and object placement were developed. One of these environments had high visual detail while the other had minimal visual detail. An A/B lab-based study was then conducted, in which 30 participants were assigned to each of the two environments (N=60). The results of this study showed that, despite major visual differences between the two environments, both treatment groups described a similar amount of information. Practically, this suggests that even minimally detailed environments may be sufficient to provide appropriate context to users for effective memory recall in an elicitation setting.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133868725","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Service Design - Forensic Evaluation Model (SD-FEM): Towards a practical model for evaluation of a mobile application to support forensic clients with drug and alcohol addiction","authors":"John Murphy, Frederica Densley, Stuart Ross","doi":"10.1145/3369457.3369544","DOIUrl":"https://doi.org/10.1145/3369457.3369544","url":null,"abstract":"'eRecovery' is a suite of mobile software applications providing an adjunct to clinical support for clients with a substance addiction to help manage relapse behaviour. As part of working on the service design of eRecovery during a 12-month trial, we have created a practical model to organise, visualise and evaluate progress through the stages of adoption, appropriation and ongoing routine use of the client facing software. Factors in the model represent the positive and negative tensions that determine whether and how a client progresses to the next stage of use. Whilst the model has been created in the sensitive setting of justice and mental heath it is hoped that the structure will be able to be universally applied to commercial settings with appropriate positive and negative factors at each stage.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133167670","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Technology around the park: Applying co-design to resolve conflict in retirement villages","authors":"Alen Keirnan, M. Strachan, Bridgette Engeler","doi":"10.1145/3369457.3369500","DOIUrl":"https://doi.org/10.1145/3369457.3369500","url":null,"abstract":"This short paper explores the role of technology in improving tensioned relationships between older adults and park managers in residential retirement parks and villages. In Australia, residential retirement parks and villages are gated communities complete with demountable homes and community recreational facilities. Typically, a park manager oversees the maintenance and general liveability of the village, however issues about residents' agency and wellbeing often arises. Consequently, residents blame park managers for poor practices resulting in a simplistic 'us versus them' dichotomy. An opportunity arose to work with these older adults to co-design solutions to mitigate these tensions. Our co-design project revealed that residents do not feel they have control or agency over their lifestyle choices in residential villages, thus leading to undesirable experiences and tensioned relationships. Further, while residents prefer to communicate openly and efficiently with their park managers to resolve maintenance and dispute resolution issues promptly, this direct line of communication is rarely accommodated. In response, the introduction of technology is explored to augment the means of improving the relationships between residents and managers in residential parks and villages.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127560755","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PRISE-giving: A Parenting Industry Partnership Prototype","authors":"A. S. Panah, H. Davis, Ivana Randjelovic","doi":"10.1145/3369457.3369523","DOIUrl":"https://doi.org/10.1145/3369457.3369523","url":null,"abstract":"For childcare service providers and parenting welfare agencies understanding user-experiences of services, and quantifying the magnitude of their impact on promoting children's health and wellbeing across the life course is increasingly important. The current surveying systems for capturing user feedback primarily enable measuring outcomes against pre-built metrics or tracking goals around business profit. There is a need for greater flexibility in generation and evaluation of child-focused data that facilitates drilling down to more granular information. To address this challenge, we partnered with parenting research industry representatives to codesign and develop an innovative social evaluation platform. PRISE is an easy-to-use, flexible and aesthetically pleasing system, specifically designed to support the capture and reporting of childcare data and parenting experiences from diverse communities. We present the PRISE prototype and highlight unique features including parent-child demographic illustrations, granular access permissions and dedicated security features. Finally, we propose caring-through-data and continuous quality improvement as analytical-lens for future research and development with parenting industry partners.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"601 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116322519","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"GameFlow and Player Experience Measures: An Initial Comparison of Conceptual Constructs","authors":"P. Sweetser, Daniel M. Johnson","doi":"10.1145/3369457.3369486","DOIUrl":"https://doi.org/10.1145/3369457.3369486","url":null,"abstract":"GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluating many games and gamelike experiences since its first publication. Although GameFlow has been used as a basis for many surveys, no formal operationalisation has been proposed or validated. This raises the question of whether the development of a GameFlow measure is a worthwhile endeavour. In this paper, we report findings of a study in which GameFlow was used as an evaluation tool for an online strategy game, in conjunction with player experience measures. Expert reviews, using the GameFlow criteria, were conducted by 12 stakeholders (developers, players, researchers, and journalists) in the game Neptune's Pride 2: Triton. Player experience surveys, incorporating the Flow State Scale and Player Experience of Need Satisfaction, were also completed by 351 players. We reflect on the interaction, conceptual constructs, and value of each instrument, and where future development of the GameFlow model should focus.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122569592","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Shape Recognition and Selection in Medical Volume Visualisation with Haptic Gloves","authors":"Vahid Pooryousef, R. Brown, S. Türkay","doi":"10.1145/3369457.3369508","DOIUrl":"https://doi.org/10.1145/3369457.3369508","url":null,"abstract":"Volume-visualised medical images are translucent objects that are hard to perceive accurately. Yet 2D image segmentation is used to distinguish some parts of the volume and make them more understandable. Many studies have proposed haptic feedbacks to find organs inside the body, but it is not easy to feel the shape of the part with using those devices. We realised that better results can be achieved via devices with more than one-point feedback. We describe a method that makes a user feel the shape in the same way we perceive the shape of an object in a dark room with the help of our tactile sense. Hence modern haptic devices such as \"HaptX\" and \"Manus VR\" gloves help us to imagine organ shapes by controlling the amount of forces on each fingertip. Another method is also proposed that guides a user to select intended parts of a volume, which is a fast manual segmentation tool but in an immersive VR or AR environment with a much more convenient interface.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129603628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Stephen Snow, Dorota Filipczuk, Stephen Viller, Richard C. Gomer
{"title":"Design Jam as a Pedagogy: Teaching Design Thinking to Computer Science Students at Scale","authors":"Stephen Snow, Dorota Filipczuk, Stephen Viller, Richard C. Gomer","doi":"10.1145/3369457.3369468","DOIUrl":"https://doi.org/10.1145/3369457.3369468","url":null,"abstract":"Design thinking is an integral component of HCI education. Yet the scale of undergraduate class sizes and limited teaching resources makes the incorporation of traditional studio-based learning challenging. This paper details our deployment of the Design Jam (DJ); a single-day pedagogical exercise for introducing design thinking to two undergraduate classes of >175 computer science undergraduates. Based on thematic analysis of 77 reflective essays and an online survey, we find evidence that the DJ helped to legitimise the design thinking process, engaged students with designerly activities and fostered transferable skills which were later applied to coursework. Yet difficulties emerged with peer learning between DJ attendees and non-attendees. The paper offers suggestions to prospective DJ facilitators for how the DJ may be leveraged as a means of legitimising design thinking and motivating student engagement and learning among non-designers. Further, how these benefits may be achieved at the scale of modern computer science cohorts and declining instructor/student ratios.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128887420","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Measuring Observers' EDA Responses to Emotional Videos","authors":"J. Rahman, Md. Zakir Hossain, Tom Gedeon","doi":"10.1145/3369457.3369516","DOIUrl":"https://doi.org/10.1145/3369457.3369516","url":null,"abstract":"Future human computing research could be enriched by enabling the computer to recognize emotional states from observers' physiological activities. In this paper, observers' electrodermal activities (EDA) are analyzed to recognize 7 emotional categories while watching total of 80 emotional videos. Twenty participants participated as observers and 16 features were extracted from each video's respective EDA signal after a few processing steps. Mean analysis shows that a few emotions are significantly different from each other, but not all of them. Our generated arousal model on this dataset with these participants using their EDA responses also differs a little from the abstract models proposed in the literature. Finally, leave-one-observer-out approach and neural network classifier were employed to measure the performance, and the classifier reaches up to 94.8% correctness at the seven-class problem. The high accuracy inspires the potential of this system to use in future for recognizing emotions from observers' physiology in human computer interaction settings. Our generation of an arousal model for a specific setting has potential for investigating potential bias in dataset selection via measuring participant responses to that dataset.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122223990","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards Effective Crowd-Powered Online Content Moderation","authors":"Danula Hettiachchi, Jorge Gonçalves","doi":"10.1145/3369457.3369491","DOIUrl":"https://doi.org/10.1145/3369457.3369491","url":null,"abstract":"Content moderation is an important element of social computing systems that facilitates positive social interaction in online platforms. Current solutions for moderation including human moderation via commercial teams are not effective and have failed to meet the demands of growing volumes of online user generated content. Through a study where we ask crowd workers to moderate tweets, we demonstrate that crowdsourcing is a promising solution for content moderation. We also report a strong relationship between the sentiment of a tweet and its appropriateness to appear in public media. Our analysis on worker responses further reveals several key factors that affect the judgement of crowd moderators when deciding on the suitability of text content. Our findings contribute towards the development of future robust moderation systems that utilise crowdsourcing.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128536260","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}