The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment

Joel Harman, R. Brown, Daniel M. Johnson, S. Türkay
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引用次数: 3

Abstract

Accurately eliciting long-term procedural knowledge continues to be a non-trivial challenge. In this project, we continued an exploration into a novel approach that provides users with virtual stimuli during the elicitation process. Specifically, users were placed into a virtual reality (VR) environment, representing a real-world location, and asked to role-play a familiar task while verbally describing each action they were simulating. This approach has previously shown promise when compared with context-devoid methods, but no research has yet considered whether the detail of the provided virtual stimuli may meaningfully affect recall performance. To explore this possibility, two virtual environments with identical spatial characteristics and object placement were developed. One of these environments had high visual detail while the other had minimal visual detail. An A/B lab-based study was then conducted, in which 30 participants were assigned to each of the two environments (N=60). The results of this study showed that, despite major visual differences between the two environments, both treatment groups described a similar amount of information. Practically, this suggests that even minimally detailed environments may be sufficient to provide appropriate context to users for effective memory recall in an elicitation setting.
虚拟现实环境中视觉细节在情境记忆回忆中的作用
准确地引出长期的程序性知识仍然是一个不小的挑战。在这个项目中,我们继续探索一种新颖的方法,在激发过程中为用户提供虚拟刺激。具体来说,用户被置于虚拟现实(VR)环境中,代表现实世界的位置,并被要求扮演一个熟悉的任务,同时口头描述他们模拟的每个动作。与上下文缺失的方法相比,这种方法先前显示出了希望,但尚未有研究考虑所提供的虚拟刺激的细节是否会对回忆表现产生有意义的影响。为了探索这种可能性,开发了两个具有相同空间特征和物体放置的虚拟环境。其中一种环境具有很高的视觉细节,而另一种环境具有最低的视觉细节。然后进行了一项基于A/B实验室的研究,其中30名参与者被分配到两种环境中(N=60)。这项研究的结果表明,尽管两种环境之间存在很大的视觉差异,但两个治疗组描述的信息量相似。实际上,这表明即使是最小细节的环境也足以为用户提供适当的上下文,以便在启发设置中有效地回忆。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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