JKTP: Jurnal Kajian Teknologi Pendidikan最新文献

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Assesmen Pelaksanaan Belajar Dari Rumah Selama Darurat Covid – 19 在科维德急救期间,评估在家学习
JKTP: Jurnal Kajian Teknologi Pendidikan Pub Date : 2021-11-19 DOI: 10.17977/um038v4i42021p408
Muhammad Iqbal Baihaqi
{"title":"Assesmen Pelaksanaan Belajar Dari Rumah Selama Darurat Covid – 19","authors":"Muhammad Iqbal Baihaqi","doi":"10.17977/um038v4i42021p408","DOIUrl":"https://doi.org/10.17977/um038v4i42021p408","url":null,"abstract":"","PeriodicalId":257144,"journal":{"name":"JKTP: Jurnal Kajian Teknologi Pendidikan","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132779078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Studi Analisis Prokrastinasi Akademik Mahasiswa dalam Mengerjakan Skripsi 学生论文发育分析的研究
JKTP: Jurnal Kajian Teknologi Pendidikan Pub Date : 2021-11-19 DOI: 10.17977/um038v4i42021p358
Siti Aisyah, Eka Pramono Adi, Agus Wedi
{"title":"Studi Analisis Prokrastinasi Akademik Mahasiswa dalam Mengerjakan Skripsi","authors":"Siti Aisyah, Eka Pramono Adi, Agus Wedi","doi":"10.17977/um038v4i42021p358","DOIUrl":"https://doi.org/10.17977/um038v4i42021p358","url":null,"abstract":"","PeriodicalId":257144,"journal":{"name":"JKTP: Jurnal Kajian Teknologi Pendidikan","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133339896","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Pengembangan Game Labu Siswa Kelas VII 七年级南瓜游戏开发
JKTP: Jurnal Kajian Teknologi Pendidikan Pub Date : 2021-08-10 DOI: 10.17977/um038v4i32021p242
Dini Hapsari, Agus Wedi, Sulthoni Sulthoni
{"title":"Pengembangan Game Labu Siswa Kelas VII","authors":"Dini Hapsari, Agus Wedi, Sulthoni Sulthoni","doi":"10.17977/um038v4i32021p242","DOIUrl":"https://doi.org/10.17977/um038v4i32021p242","url":null,"abstract":"Earth layer game (Game LABU) is modifying science learning media into a fun game to increase student motivation. The teaching and learning media developed is the LABU game for Natural Science (IPA) subjects. The aim of developing the LABU game is to produce a LABU multimedia game product for grade VII students that is feasible to be applied in learning. This study uses the Lee & Owens method. Evaluation of LABU multimedia game products by several media experts and material experts. The LABU game product trial involved 6 grade VII students of SMPN 2 Gurah. In conclusion, product review data received positive responses in the positive category. Abstrak Game lapisan bumi ( Game LABU) yaitu memodifikasi media belajar IPA menjadi sebuah permainan menyenangkan untuk meningkatkan motivasi belajar siswa. Media belajar mengajar yang dikembangkan yaitu game LABU mata pelajaran Ilmu Pengetahuan Alam (IPA). Tujuan pengembangan game LABU yaitu untuk menghasilkan produk multimedia game LABU siswa kelas VII yang layak diterapkan didalam pembelajaran. Penelitian ini menggunakan metode Lee & Owens. Penilaian terhadap produk multimedia game LABU yaitu oleh beberapa ahli media dan ahli materi. Uji coba produk game LABU melibatkan 6 siswa kelas VII SMPN 2 Gurah. Simpulan data hasil review produk memperoleh tanggapan positif dalam kategori positif.","PeriodicalId":257144,"journal":{"name":"JKTP: Jurnal Kajian Teknologi Pendidikan","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114833296","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Studi Keterampilan Abad 21 Mahasiswa Dalam Memilih Peminatan 21世纪学生在选择强求时的技巧研究
JKTP: Jurnal Kajian Teknologi Pendidikan Pub Date : 2021-08-10 DOI: 10.17977/um038v4i32021p251
Intan Faricha Eka Pramudita, Henry Praherdhiono, Eka Pramono Adi
{"title":"Studi Keterampilan Abad 21 Mahasiswa Dalam Memilih Peminatan","authors":"Intan Faricha Eka Pramudita, Henry Praherdhiono, Eka Pramono Adi","doi":"10.17977/um038v4i32021p251","DOIUrl":"https://doi.org/10.17977/um038v4i32021p251","url":null,"abstract":"4C skills are communication skills (Communication), collaborating (Collaboration), critical thinking to solve problems (Critical Thinking and problem solving), and creative (Creativity). Students in the 21st century are required to have these skills in order to be skilled at finding solutions to problem solutions, making wise decisions, thinking creatively, having fair deliberations, being able to communicate their ideas effectively. This study aims to determine the differences in 4C skills of students in choosing curriculum and training courses. The object in this study were students of class 2017. This research method used descriptive qualitative. The results show that the communication method of curriculum students is much better and much more directed than education and training students, curriculum and training students collaborate with a group, training and curriculum students solve a problem and find solutions in urgent situations, as well as have fresh new ideas. Abstrak Keterampilan 4C merupakan keterampilan keterampilan, keterampilan berkolaborasi, keterampilan berpikir kritis dalam memecahkan masalah, dan keterampilan kreatif. Mahasiswa pada abad 21 ini dituntut untuk memiliki salah satu dari keterampilan tersebut guna yang terampil dalam memecahkan masalah, bijak dalam membuat keputusan, berpikir kreatif, adil bermusyawarah, dapat mengkomunikasikan gagasannya yang efektif, dan mampu bekerja dengan baik baik individu maupun dalam kelompok. Dalam penelitian ini bertujuan untuk melihat perbedaan siswa dalam memilih penjursan dari aspek keterampilan 4C. Objek pada penelitian ini adalah mahasiswa jurusan Teknologi Pendidikan, angkatan 2017 yang telah memilih mata kuliah peminatan diklat dan kurikulum pada semester 5. Metode dalam penelitian ini menggunakan deskriptif kualitatif. Data dari observasi, wawancara, dan dokumentasi. Berdasarkan data yang dianalisis, hasil menunjukkan bahwa mahasiswa kurikulum dan juga diklat hampir memiliki cara pandang yang sama dalam pemilihan penjurusan berdasarkan keterampilan 4c di semester 5.","PeriodicalId":257144,"journal":{"name":"JKTP: Jurnal Kajian Teknologi Pendidikan","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122161394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Pengembangan Multimedia Tutorial Untuk Mendukung Generative Learning By Self Explaining 彭邦安多媒体教程Untuk Mendukung生成学习自我解释
JKTP: Jurnal Kajian Teknologi Pendidikan Pub Date : 2021-08-10 DOI: 10.17977/um038v4i32021p289
Sintia Larasati, Sulthoni Sulthoni, Saida Ulfa
{"title":"Pengembangan Multimedia Tutorial Untuk Mendukung Generative Learning By Self Explaining","authors":"Sintia Larasati, Sulthoni Sulthoni, Saida Ulfa","doi":"10.17977/um038v4i32021p289","DOIUrl":"https://doi.org/10.17977/um038v4i32021p289","url":null,"abstract":"Students needed a media that can visualize an abstract material and draw their attention in order for them to be active in taking Biology class. The purpose of this development is to produce a tutorial multimedia product in the form of learning media application with a Learning by Self-Explaining generative learning theory that can be used at SMAN 1 Kedungadem Bojonegoro Regency learning process. The product generated is a valid tutorial multimedia application (.exe.) that contains material such as texts, figures, audio, animations and videos. This research and development model is adapted from multimedia development research model by Lee and Owens. The result of this research showed that from the media experts, the material experts, and the students involved in the research, stated that this  multimedia tutorial type brings positive impacts on the students. Therefore, it can be concluded that this tutorial media product on human respiratory system is eligible to be used in the teaching and learning process. Abstrak Pebelajar membutuhkan media yang dapat memvisualkan materi yang bersifat abstrak dan menarik perhatian mereka sehingga dapat aktif dalam mengikuti pelajaran Biologi. Tujuan dari pengembangan ini adalah untuk menghasilkan produk multimedia yang berjenis tutorial berupa aplikasi media pembelajaran dengan teori belajar generative Learning by Self-Explaining yang dapat digunakan dalam proses pembelajaran di SMAN 1 Kedungadem Kabupaten Bojonegoro. Produk yang dihasilkan yaitu berupa multimedia yang berjenis tutorial berupa aplikasi (.exe.) yang valid didalamnya terdapat materi berupa teks, gambar, audio, animasi dan video. Model penelitian dan pengembangan ini diadaptasi dari model penelitian pengembangan multimedia menurut Lee dan Owens. Hasil penelitian menunjukkan bahwa pada ahli pada media, ahli pada materi dan murid  diperoleh hasil bahwa multimedia yang berjenis tutorial ditanggapi secara positif. Jadi dapat disimpulkan bahwa produk multimedia yang berjenis tutorial sistem pernapasan manusia ini termasuk dalam kriteria layak digunakan dalam kegiatan pembelajaran.","PeriodicalId":257144,"journal":{"name":"JKTP: Jurnal Kajian Teknologi Pendidikan","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125458521","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pengembangan Media Pembelajaran Daring Materi Sistem Pernapasan Manusia Untuk Pebelajar Sekolah Menengah Pertama 中学生的人类呼吸系统在线学习媒体材料的发展
JKTP: Jurnal Kajian Teknologi Pendidikan Pub Date : 2021-08-10 DOI: 10.17977/um038v4i32021p260
Erni Nidatul Dwi Utari, Sulton Sulton, Eka Pramono Adi
{"title":"Pengembangan Media Pembelajaran Daring Materi Sistem Pernapasan Manusia Untuk Pebelajar Sekolah Menengah Pertama","authors":"Erni Nidatul Dwi Utari, Sulton Sulton, Eka Pramono Adi","doi":"10.17977/um038v4i32021p260","DOIUrl":"https://doi.org/10.17977/um038v4i32021p260","url":null,"abstract":"This study has the aim of developing a product in the form of online learning media using moodle on the human respiratory system material that is feasible and valid for the learning of VIII grade junior high school students. Online learning media using Moodle is integrated as an online learning medium that can be accessed by students via the web anywhere and anytime, so that it can attract students' motivation to learn independently. This study uses the development model of Lee and Owens (2004). The results of the media expert validation obtained a percentage value of 95% and the material expert validation obtained a percentage of 100%. While the results of the student feasibility test obtained a percentage of 97.5%. Based on these results, online learning media using moodle is valid and suitable for students to use for independent learning. The use of learning media is a solution for educators to deliver online learning to make it easier and more structured and helps students increase their enthusiasm for learning at home. Abstrak Penelitian ini memiliki tujuan mengembangkan produk berupa media pembelajaran daring menggunakan moodle pada materi sistem pernapasan manusia yang layak dan valid digunakan untuk pembelajaran pebelajar kelas VIII SMP. Media pembelajaran daring menggunakan moodle diintegrasikan sebagai media belajar online yang dapat diakses pebelajar melalui web dimanapun dan kapanpun, sehingga dapat menarik motivasi pebelajar untuk belajar secara mandiri. Pada penelitian ini menggunakan model pengembangan Lee dan Owens (2004). Hasil dari validasi ahli media memperoleh persentase nilai sebesar 95% dan validasi ahli materi memperoleh persentase sebesar nilai 100%. Sedangkan hasil uji kelayakan pebelajar memperoleh persentase sebesar 97,5%. Berdasarkan hasil tersebut media pembelajaran daring menggunakan moodle valid serta layak digunakan pebelajar belajar mandiri. Penggunaan media pembelajaran tersebut menjadi solusi bagi pendidik untuk menyampaikan pembelajaran dengan onlin e agar lebih mudah dan terstuktur serta membantu pebelajar meningkatkan semangat belajar di rumah.","PeriodicalId":257144,"journal":{"name":"JKTP: Jurnal Kajian Teknologi Pendidikan","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130598293","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pengembangan Media Tiga Dimensi Untuk Mengkonstruksi Keterampilan Memanipulasi Siswa Vokasi 三维媒体发展,塑造学生的操纵投票技巧
JKTP: Jurnal Kajian Teknologi Pendidikan Pub Date : 2021-08-10 DOI: 10.17977/um038v4i32021p233
Erry Sutiono, I. N. S. Degeng, Henry Praherdiono
{"title":"Pengembangan Media Tiga Dimensi Untuk Mengkonstruksi Keterampilan Memanipulasi Siswa Vokasi","authors":"Erry Sutiono, I. N. S. Degeng, Henry Praherdiono","doi":"10.17977/um038v4i32021p233","DOIUrl":"https://doi.org/10.17977/um038v4i32021p233","url":null,"abstract":"This study resulted in a three-dimensional art object to construct the skills of manipulating SMKN 1 Udanawu class X. The three-dimensional media object form a digital animation video displayed on the LCD or other device. The excess digital three-dimensional media object is that three-dimensional object media can be viewed from all directions. So students can observe the overall three-dimensional media object. Three-dimensional media research uses models of development by William W. Lee and Diana L. Owens (2004). The implementation of three-dimensional media of fine arts only reached the test stage of media validation and material validation. From the results of the validation experts can be concluded that the three-dimensional medium is valid and feasible to use. Three-dimensional media objects can construct students ' manipulating skills in art and increase the interest and motivation of student learning. Three-dimensional media objects can help teachers solve problem-solving problems. Abstrak Penelitian  ini menghasilkan produk berupa  obyek seni rupa tiga dimensi untuk mengkonstruksi keterampilan memanipulasi siswa SMKN 1 Udanawu kelas X. Obyek media tiga dimensi berbentuk video animasi digital yang ditampilkan pada LCD atau perangkat lainnya. Kelebihan Obyek media tiga dimensi digital yaitu media obyek tiga dimensi dapat dilihat dari segala arah. Sehingga siswa dapat mengamati obyek media tiga dimensi secara keseluruhan. Penelitian media tiga dimensi menggunakan model pengembangan oleh William W. Lee dan Diana L. Owens (2004). Penerapan media tiga dimensi seni rupa hanya sampai pada tahap uji validasi media dan validasi materi. Hasil validasi media memperoleh nilai rata-rata 90 % dan ahli materi sebesar 96,6 %. Dari hasil ahli validasi dapat disimpulkan bahwa media tiga dimensi valid dan layak digunakan dalam pembelajara. Obyek media tiga dimensi dapat mengkonstruksi keterampilan memanipulasi siswa dalam berkarya seni dan meningkatkan minat serta motivasi belajar siswa. Obyek media tiga dimensi dapat membantu guru dalam menyelesaikan masalah pemebelajaran.","PeriodicalId":257144,"journal":{"name":"JKTP: Jurnal Kajian Teknologi Pendidikan","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128078346","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Penguatan Kemampuan Siswa Berpikir Kreatif Melalui Model Pembelajaran Snowball Throwing Dengan Motivasi Belajar 通过模拟的雪球投掷学习和学习动机,提高学生的创造性思维能力
JKTP: Jurnal Kajian Teknologi Pendidikan Pub Date : 2021-08-10 DOI: 10.17977/um038v4i32021p280
Intan Ratnasari, Zainul Abidin, Henry Praherdhiono
{"title":"Penguatan Kemampuan Siswa Berpikir Kreatif Melalui Model Pembelajaran Snowball Throwing Dengan Motivasi Belajar","authors":"Intan Ratnasari, Zainul Abidin, Henry Praherdhiono","doi":"10.17977/um038v4i32021p280","DOIUrl":"https://doi.org/10.17977/um038v4i32021p280","url":null,"abstract":"This study aims to determine the effect of the Snowball Throwing learning model on students' ability to think creatively. This study used a quasy experimental design with a sample random sampling model. The subject of this research was grade 8 MTs Raudlatul Ulum Karangploso. The instrument used in determining the enthusiasm for learning was a questionnaire, while to determine the students' ability to think creatively, students used an essay test. For the results of the study, the value of the experimental class is greater than the control class in all assessments, including the two-way ANOVA results also have Fcount greater than Ftable. Show that the Snowball Throwing learning model and enthusiasm affect the students' ability to think creatively. Abstrak Penelitian bertujuan untuk mengetahui pengaruh model pembelajaran Snowball Throwing terhadap kemampuan pebelajar berpikir kreatif pebelajar. Penelitian menggunakan quasy experimental design dengan model sample random sampling. Subjek penelitian ini adalah kelas 8 MTs Raudlatul Ulum Karangploso. Instrumen yang dipakai dalam mengetahui semangat belajar adalah angket sedangkan untuk mengetahui kemampuan pebelajar berpikir kreatif pebelajar memakai tes essay . Untuk hasil penelitian lebih besar nilai dari kelas eksperimen daripada kelas kontrol  di segala penilaian, termasuk pada hasil ANAVA dua arah juga memiliki F hitung yang lebih besar daripada F tabel . Menunjukkan bahwa model pembelajaran Snowball Throwing  dan semangat mempengaruhi kemampuan pebelajar berpikir kreatif pebelajar.","PeriodicalId":257144,"journal":{"name":"JKTP: Jurnal Kajian Teknologi Pendidikan","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130936165","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Peningkatan Keterampilan Kolaborasi Desain Menggunakan Model Kooperatif Tipe STAD Secara Online 利用STAD类型的合作模式在网上增强设计合作技巧
JKTP: Jurnal Kajian Teknologi Pendidikan Pub Date : 2021-08-10 DOI: 10.17977/um038v4i32021p270
Sistina Angga Reni, Henry Praherdhiono, Yerry Soepriyanto
{"title":"Peningkatan Keterampilan Kolaborasi Desain Menggunakan Model Kooperatif Tipe STAD Secara Online","authors":"Sistina Angga Reni, Henry Praherdhiono, Yerry Soepriyanto","doi":"10.17977/um038v4i32021p270","DOIUrl":"https://doi.org/10.17977/um038v4i32021p270","url":null,"abstract":"This study has to determine the effect of the application of the cooperative model type STAD on improving student design collaboration skills between before and after learning. This study used a pre-experimental design. The sample in this study was 30 students of educational technology class 2017 offering B who took Information Systems Management courses. The data collection method used is the non-test method. The research instrument used a peer-assessment questionnaire to measure design collaboration skills. The design in this case is the poster design. This study used the Paired Sample T-Test and the N-Gain test. Based on the results of the Paired Sample T-Test data processing, the sig (2-tailed) value is 0.000 <0.05, so the hypothesis h0 is rejected and ha is accepted. This shows that the mean after treatment is higher than the mean before treatment. Based on the results of data analysis, it can be concluded that there is an increase in student design collaboration skills using the STAD cooperative model online. The results of the research can be used as recommendations for selecting learning models for teachers. Abstrak Penelitian ini memiliki untuk mengetahui adanya pengaruh penerapan model  kooperatif tipe STAD terhadap peningkatan keterampilan kolaborasi desain mahasiswa antara sebelum dan sesudah pembelajaran. Penelitian ini memakai pre-experimental design. Sampel pada penelitian ini yaitu mahasiswa teknologi pendidikan angkatan 2017 offering B yang mengikuti mata kuliah Manajemen Sistem Informasi sebanyak 30 orang. Metode pengumpulan data yang digunakan adalah metode non-tes. Instrumen penelitian memakai angket peer-assessment untuk mengukur keterampilan kolaborasi desain. Desain dalam hal ini adalah  desain poster. Penelitian  ini  memakai uji Paired Sample T-Test dan uji N-Gain. Berdasarkan hasil pengolahan data uji Paired Sample T-Test didapatkan nilai sig (2-tailed) sebesar 0,000 < 0,05, sehingga hipotesis h0 ditolak dan ha diterima. Hal tersebut menunjukkan  mean sesudah perlakuan lebih tinggi dari mean sebelum perlakuan. Berdasarkan hasil analisia data dapat ditarik kesimpulan yaitu terdapat peningkatan keterampilan kolaborasi desain mahasiswa memakai model Kooperatif tipe STAD secara online. Hasil penelitian bisa difungsikan sebagai rekomendasi pemilihan model pembelajaran bagi pengajar.","PeriodicalId":257144,"journal":{"name":"JKTP: Jurnal Kajian Teknologi Pendidikan","volume":"107 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122395299","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Multimedia Berjenis Interaktif Materi Indahnya Keanekaragaman Budaya Di Negeriku Untuk Kelas IV 多媒体是一种互动材料,我们的国家是四年级的多元文化
JKTP: Jurnal Kajian Teknologi Pendidikan Pub Date : 2021-08-10 DOI: 10.17977/um038v4i32021p299
Novia Kuswidayani, I. N. S. Degeng, Agus Wedi
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引用次数: 1
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