2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)最新文献

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Assessing Virtual Reality's potential to influence emotional states from negative to provide an instant positive effect 评估虚拟现实影响情绪状态的潜力,从消极到提供即时的积极影响
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) Pub Date : 2022-08-10 DOI: 10.1109/SEGAH54908.2022.9978579
Mathu Chockalingam, Avinash Singh
{"title":"Assessing Virtual Reality's potential to influence emotional states from negative to provide an instant positive effect","authors":"Mathu Chockalingam, Avinash Singh","doi":"10.1109/SEGAH54908.2022.9978579","DOIUrl":"https://doi.org/10.1109/SEGAH54908.2022.9978579","url":null,"abstract":"Human beings' emotional states are strong yet delicate where any trigger of any size can cause it to reverse/worsen instantly into an uncontrollable state, such as a Panic attack. Panic Attacks are an episode of heightened negative emotions that causes difficulty in breathing, increased heartbeat and shaking to name a few. This study explores Virtual Reality (VR), an immersive technology, as a solution to manipulate emotional states from negative to provide an instant positive effect, instant being at 10 seconds for this study. By experimenting on nine participants who went through two negative and positive scenarios, their heart rate, as they changed from negative to positive scenario were analyzed. The findings proved to be fruitful as all participants experienced a decrease in heart rate, at least in one of the markers set at either 10 seconds or 1 minute. This study is an initial step with positive outcomes that VR does have the potential to manipulate and influence emotional states from negative to positive instantly.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114645772","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Remote Guided Robotics via Leap Motion and Mixed Reality 基于跳跃运动和混合现实的远程引导机器人
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) Pub Date : 2022-08-10 DOI: 10.1109/SEGAH54908.2022.9978587
J. Méndez, R. Aplin, Yu-Kai Wang
{"title":"Remote Guided Robotics via Leap Motion and Mixed Reality","authors":"J. Méndez, R. Aplin, Yu-Kai Wang","doi":"10.1109/SEGAH54908.2022.9978587","DOIUrl":"https://doi.org/10.1109/SEGAH54908.2022.9978587","url":null,"abstract":"The global teleoperation and telerobotics market is projected to reach $98.3billion (USD) by 2027. With the benefits of 5G coverage almost anywhere in the world will allow teleoperated robots to be implemented globally via the cloud. Remote Guided Robotics has excellent potential in existing markets, attempting to remove operators from dangerous tasks and providing access to labour in remote areas, where labour is scarce. This research introduces a configuration of technology that reduces the knowledge gap of what is required to successfully achieve high accuracy and realistic control of a robot in real-time. The system implemented in this paper utilises an infrared camera from Leap Motion to capture and track hand gestures and movements, a Kuka 6 DOF robot and software packages to follow the hand movements from the UltraLeap Leap Motion Controller (LMC) in real-time, and an HTC VR headset for a mixed reality experience where two cameras are placed in the robot work-cell to send back a 3D stereoscopic image to allow the operator to have an immersed experience when remotely controlling the robot. The system proved to have a repeatability of approx. $pm mathbf{10}mathbf{mm}$, and an accuracy of 0.1mm. The gripper was able to successfully pick up 86% of the time, with a final test of gripping an item and guiding it through a bandsaw at an average rate of 24.2 seconds. Testings and simulations completed in this paper outline the level of accuracy and repeatability of the remote guide robotic system. This teleoperated robotic system has the ability to protect operators' safety and meet the explosive growth of needs in the various industries.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121719409","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results 《Dota 2》玩家的游戏障碍、家庭满意度和生活质量:一些初步结果
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) Pub Date : 2022-08-10 DOI: 10.1109/SEGAH54908.2022.9978580
J. Ramos-Diaz, Roberto Cotrina-Portal, Claudia Guevara-Cordero, Rosmery Ramos-Sandoval, M. Griffiths
{"title":"Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results","authors":"J. Ramos-Diaz, Roberto Cotrina-Portal, Claudia Guevara-Cordero, Rosmery Ramos-Sandoval, M. Griffiths","doi":"10.1109/SEGAH54908.2022.9978580","DOIUrl":"https://doi.org/10.1109/SEGAH54908.2022.9978580","url":null,"abstract":"The World Health Organization recognized Gaming Disorder as an official disorder in the 11th revision of the International Classification of Diseases. Since then, the gaming disorder field has demanded studies that explore this phenomenon by examining social factors, environmental variables and cultural differences. This paper analyses the extent to which family satisfaction and quality of life domains predicts Gaming Disorder among Peruvian gamers. To answer this question, a large sample size of Defense of the Ancients 2 (DOTA 2) players completed several questions regarding socio-demographics and gaming patterns. In addition, they completed the Ten-Item Internet Gaming Disorder Test and the abbreviated World Health Organization Quality of Life Questionnaire. The results showed a significant small effect from the psychological and environmental domain in Gaming Disorder. Results also showed that family satisfaction was not a significant predictor of problematic gaming. This study emphasizes the need to take into account the impact of family characteristics along with mental health and the context of where problematic gamers may live. Recommendations for future research and gaming companies are also provided.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125085307","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Face and Content Validation of Food Safety Training in Virtual Reality (VR) 虚拟现实(VR)环境下食品安全培训的人脸与内容验证
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) Pub Date : 2022-08-10 DOI: 10.1109/SEGAH54908.2022.9978588
L. Lee, Harris J. Nisar, Jimmy D. Roberts, Jeff Blackford, T. Kesavadas
{"title":"Face and Content Validation of Food Safety Training in Virtual Reality (VR)","authors":"L. Lee, Harris J. Nisar, Jimmy D. Roberts, Jeff Blackford, T. Kesavadas","doi":"10.1109/SEGAH54908.2022.9978588","DOIUrl":"https://doi.org/10.1109/SEGAH54908.2022.9978588","url":null,"abstract":"Virtual reality (VR) technologies can enhance learning activities with high levels of fidelity and interactive features in an immersive environment. With the ability to transport users into the virtual world, it has the potential to be a powerful tool in training and education. Here, we propose using VR in practical applications as a training mechanism for food safety. The curriculum implemented in training encompasses real-world learning parameters of food safety protocols for handling foods presented in a 360-degree video with interactive content (media and questions). This study was conducted with 15 expert participants in public health to evaluate the content and face validity of the technology. The preliminary research conducted here shows that this food safety application is usable and satisfactory. Future work will reach novice individuals inexperienced in how to handle food safely.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128308793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Persuasive Games for Physical Activity in App Stores: A Systematic Review 应用商店中关于体育活动的说服性游戏的系统评论
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) Pub Date : 2022-08-10 DOI: 10.1109/SEGAH54908.2022.9978574
Chinenye Ndulue, Rita Orji
{"title":"Persuasive Games for Physical Activity in App Stores: A Systematic Review","authors":"Chinenye Ndulue, Rita Orji","doi":"10.1109/SEGAH54908.2022.9978574","DOIUrl":"https://doi.org/10.1109/SEGAH54908.2022.9978574","url":null,"abstract":"Persuasive games (PGs) are effective at motivating desired behaviour change using various strategies. Over the years, increasing research attention has been focused on developing PGs targeted at motivating behaviour change in various domains, including physical activity. This paper presents a systematic review of 45 PGs from app stores with the aim to: (1) deconstruct and highlight trends with respect to the persuasive strategies employed and the various ways the strategies were implemented; (2) examine for relationships between the strategies employed and games rating - effectiveness, (3) understand the effective genres for physical activity PGs and (3) uncover pitfalls of existing PGs. Our review showed that the liking strategy, which deals with making games visually attractive, is the most implemented persuasive strategy in physical activity PGs existing on app stores. We revealed that the three most popular genres for physical activity PGs are casual, simulation, and adventure. We found a negative correlation between the number of persuasive strategies employed and game effectiveness (app average rating) for PGs reviewed. Based on our findings, we offer suggestions for developing physical activity PGs that can effectively promote behaviour change.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130958527","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
myHealth: a Mobile App for Home Muscle Rehabilitation myHealth:一个家庭肌肉康复的移动应用程序
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) Pub Date : 2022-08-10 DOI: 10.1109/SEGAH54908.2022.9978561
Tiago Franco, P. Henriques, Paulo Alves, M. J. V. Pereira, Leonardo Sestrem, Paulo Leitão, Alfredo Silva
{"title":"myHealth: a Mobile App for Home Muscle Rehabilitation","authors":"Tiago Franco, P. Henriques, Paulo Alves, M. J. V. Pereira, Leonardo Sestrem, Paulo Leitão, Alfredo Silva","doi":"10.1109/SEGAH54908.2022.9978561","DOIUrl":"https://doi.org/10.1109/SEGAH54908.2022.9978561","url":null,"abstract":"The constant loss of functional capacity due to aging can lead to a less active and dignified life, especially if the necessary care is not taken. One of the treatments for muscle rehabilitation is electrostimulation, but it may require two or three visits to the clinic per week. In this paper is proposed a mobile application that serves as a key for minimizing the number of visits to the clinic. The proposed treatment for muscle rehabilitation is through a wearable system that can provide electrostimulation at the patient's home. The developed application called myHealth will serve as the interface between the patient and the physician. Besides managing the treatment sessions, the app is also in charge of operating the wearable system during the session. Thus, the communication defined between the systems is flexible; some parameter can be adjusted during the session. In this way, algorithms that can improve treatment performance can be implemented in the future. The tests performed showed that the app could successfully execute all the steps of the proposed home treatment scenario.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"404 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133322285","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ECG classification using Artificial Intelligence: Model Optimization and Robustness Assessment 基于人工智能的心电分类:模型优化和鲁棒性评估
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) Pub Date : 2022-08-10 DOI: 10.1109/SEGAH54908.2022.9978589
Ines Escrivaes, Luís C. N. Barbosa, Helena R. Torres, Bruno Oliveira, J. Vilaça, P. Morais
{"title":"ECG classification using Artificial Intelligence: Model Optimization and Robustness Assessment","authors":"Ines Escrivaes, Luís C. N. Barbosa, Helena R. Torres, Bruno Oliveira, J. Vilaça, P. Morais","doi":"10.1109/SEGAH54908.2022.9978589","DOIUrl":"https://doi.org/10.1109/SEGAH54908.2022.9978589","url":null,"abstract":"The Electrocardiogram is one of the more complete exams for diagnosing pathologies regarding the cardiovascular system. Therefore, and based on the rudimentary methods of analyzing these exams in the past, computer-based approaches are now used in ECG analysis. Smart technology systems have been designed over time to diagnose cardiovascular conditions through ECG analysis. The current study evaluates the robustness and performance of one Artificial Intelligent (AI) system, based on a Convolutional Neural Network paired with a Multilayer Perceptron, to classify specific cardiac conditions in ECG signals. The paper assesses the robustness of the described AI model, by evaluating its performance in the classification of different classes. Moreover, it was studied the influence of the model's parameters in the result, namely: Train-Test split ratio, learning rate, optimization Algorithm, and a number of epochs. After finding the optimal parameterization configuration that translates into a higher and better accuracy of the system, the results suggested that heartbeat classification based on CNN+MLP architecture is robust and capable to deal with the class increase. Our goal is to use outcomes and intelligent systems to automatically process ECG signals, and to directly identify specific medical conditions, and, for that, we intend to study the influence of the parameter's variation and confirm its robustness to the variation of the database configuration.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133554418","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
E-textiles Assisting Healthcare, Rehabilitation, and Well-being - To whom, for What, and How? 电子纺织品协助医疗保健、康复和福祉——服务对象、目的和方式?
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) Pub Date : 2022-08-10 DOI: 10.1109/SEGAH54908.2022.9978598
Charlotta Elo, Emmi-Lotta Rauhala, T. Ihalainen, O. Buruk, Tanja Vihriälä, Erja Sipilä, Taru Kosonen, J. Virkki
{"title":"E-textiles Assisting Healthcare, Rehabilitation, and Well-being - To whom, for What, and How?","authors":"Charlotta Elo, Emmi-Lotta Rauhala, T. Ihalainen, O. Buruk, Tanja Vihriälä, Erja Sipilä, Taru Kosonen, J. Virkki","doi":"10.1109/SEGAH54908.2022.9978598","DOIUrl":"https://doi.org/10.1109/SEGAH54908.2022.9978598","url":null,"abstract":"The use of e-textiles in healthcare, rehabilitation, and well-being (referred here as assistive e-textiles) is spreading for its obvious benefits, such as monitoring of physiological signals and vital signs. Although there are versatile studies on individual applications of assistive e-textiles, there are not many that include in the design process a wide variety of stakeholders who have roles in development or use of assistive technology. To provide stakeholder-oriented design knowledge regarding the development of assistive e-textiles, we organized five multidisciplinary ideation workshops for 50 participants with different backgrounds and roles. Many distinct ideas were created that targets a diverse set of users from different age groups, ability levels and even for non-human actors. Participants came up with ideas related to work environment, rehabilitation, healthcare, and daily life. This article presents those findings and discusses how those can help designers and researchers in the field.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125130656","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
ViTAWiN - Interprofessional Medical Mixed Reality Training for Paramedics and Emergency Nurses 针对护理人员和急救护士的跨专业医疗混合现实培训
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) Pub Date : 2022-08-10 DOI: 10.1109/SEGAH54908.2022.9978566
Jonas Schild, Guillermo Carbonell, Anna Tarrach, Madeline Ebeling
{"title":"ViTAWiN - Interprofessional Medical Mixed Reality Training for Paramedics and Emergency Nurses","authors":"Jonas Schild, Guillermo Carbonell, Anna Tarrach, Madeline Ebeling","doi":"10.1109/SEGAH54908.2022.9978566","DOIUrl":"https://doi.org/10.1109/SEGAH54908.2022.9978566","url":null,"abstract":"Medical training can benefit from immersive technology such as multiuser virtual reality (VR) or mixed reality (MR). In this paper, we explore how such technology can be applied to interprofessional training settings, where students of two different professional groups, paramedics and emergency nurses, can train together on a shared case involving a burnt patient scenario. In order to support integration in existing real training environments, we further integrate a haptic simulation mannequin using a mixed reality approach. This paper presents a user study with 30 paramedic students and 14 nursing trainees. As a first, our evaluation involves the two user groups joining a mixed reality interprofessional medical training remotely from their respective training academies. While the results indicate good usability and presence effects at low simulator sickness, highlighting the potential of conjointly training multiple medical groups, we discuss the practical complexity of the setup and a potential currently limited in emotion fidelity, hardware comfort and stability of remote communication.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127731946","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame 探索技术知识和体育活动对老年人玩游戏的影响
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) Pub Date : 2022-08-10 DOI: 10.1109/SEGAH54908.2022.9978586
Sruti Subramanian, K. Moor, B. Vereijken, Y. Dahl, Dag Svanæs
{"title":"Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame","authors":"Sruti Subramanian, K. Moor, B. Vereijken, Y. Dahl, Dag Svanæs","doi":"10.1109/SEGAH54908.2022.9978586","DOIUrl":"https://doi.org/10.1109/SEGAH54908.2022.9978586","url":null,"abstract":"Exergames are widely being used for various serious purposes such as training balance in older adults. However, despite the potential and growing attention given to such movement-based applications, there is lack of knowledge on how to design such technology for older adults while taking tech savviness and routine physical activity adequately into account. In this regard, the current paper reports on a qualitative case study with 6 healthy older adults. More concretely the study analyzed the older adults' (1) current use of electronic devices (i.e., smart phones and tablets) and software applications (i.e., email, net banking, mobile apps, and social media) (2) routine physical activities, and (3) exergaming competence. Results show that participants' tech savviness and routine physical activity did influence their exergaming performance. Overall, our findings suggest the importance of (1) designing for motivation based on preferences and influencing factors, (2) emphasizing the health benefits of playing the game, and (3) designing and endorsing exergames as a supplementary tool to healthy older adults' existing training regimens.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127849083","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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