{"title":"应用商店中关于体育活动的说服性游戏的系统评论","authors":"Chinenye Ndulue, Rita Orji","doi":"10.1109/SEGAH54908.2022.9978574","DOIUrl":null,"url":null,"abstract":"Persuasive games (PGs) are effective at motivating desired behaviour change using various strategies. Over the years, increasing research attention has been focused on developing PGs targeted at motivating behaviour change in various domains, including physical activity. This paper presents a systematic review of 45 PGs from app stores with the aim to: (1) deconstruct and highlight trends with respect to the persuasive strategies employed and the various ways the strategies were implemented; (2) examine for relationships between the strategies employed and games rating - effectiveness, (3) understand the effective genres for physical activity PGs and (3) uncover pitfalls of existing PGs. Our review showed that the liking strategy, which deals with making games visually attractive, is the most implemented persuasive strategy in physical activity PGs existing on app stores. We revealed that the three most popular genres for physical activity PGs are casual, simulation, and adventure. We found a negative correlation between the number of persuasive strategies employed and game effectiveness (app average rating) for PGs reviewed. Based on our findings, we offer suggestions for developing physical activity PGs that can effectively promote behaviour change.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Persuasive Games for Physical Activity in App Stores: A Systematic Review\",\"authors\":\"Chinenye Ndulue, Rita Orji\",\"doi\":\"10.1109/SEGAH54908.2022.9978574\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Persuasive games (PGs) are effective at motivating desired behaviour change using various strategies. Over the years, increasing research attention has been focused on developing PGs targeted at motivating behaviour change in various domains, including physical activity. This paper presents a systematic review of 45 PGs from app stores with the aim to: (1) deconstruct and highlight trends with respect to the persuasive strategies employed and the various ways the strategies were implemented; (2) examine for relationships between the strategies employed and games rating - effectiveness, (3) understand the effective genres for physical activity PGs and (3) uncover pitfalls of existing PGs. Our review showed that the liking strategy, which deals with making games visually attractive, is the most implemented persuasive strategy in physical activity PGs existing on app stores. We revealed that the three most popular genres for physical activity PGs are casual, simulation, and adventure. We found a negative correlation between the number of persuasive strategies employed and game effectiveness (app average rating) for PGs reviewed. Based on our findings, we offer suggestions for developing physical activity PGs that can effectively promote behaviour change.\",\"PeriodicalId\":252517,\"journal\":{\"name\":\"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SEGAH54908.2022.9978574\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SEGAH54908.2022.9978574","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Persuasive Games for Physical Activity in App Stores: A Systematic Review
Persuasive games (PGs) are effective at motivating desired behaviour change using various strategies. Over the years, increasing research attention has been focused on developing PGs targeted at motivating behaviour change in various domains, including physical activity. This paper presents a systematic review of 45 PGs from app stores with the aim to: (1) deconstruct and highlight trends with respect to the persuasive strategies employed and the various ways the strategies were implemented; (2) examine for relationships between the strategies employed and games rating - effectiveness, (3) understand the effective genres for physical activity PGs and (3) uncover pitfalls of existing PGs. Our review showed that the liking strategy, which deals with making games visually attractive, is the most implemented persuasive strategy in physical activity PGs existing on app stores. We revealed that the three most popular genres for physical activity PGs are casual, simulation, and adventure. We found a negative correlation between the number of persuasive strategies employed and game effectiveness (app average rating) for PGs reviewed. Based on our findings, we offer suggestions for developing physical activity PGs that can effectively promote behaviour change.