应用商店中关于体育活动的说服性游戏的系统评论

Chinenye Ndulue, Rita Orji
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引用次数: 0

摘要

劝导游戏(pg)在使用各种策略激励期望的行为改变方面是有效的。多年来,越来越多的研究关注于开发pg,旨在激励包括身体活动在内的各个领域的行为改变。本文对来自应用商店的45款pg进行了系统回顾,目的是:(1)解构和强调所采用的说服策略的趋势以及实施策略的各种方式;(2)研究所采用的策略与游戏评级有效性之间的关系,(3)了解体育活动类pg的有效类型,(3)发现现有pg的陷阱。我们的调查显示,让游戏具有视觉吸引力的“喜欢”策略是应用商店中体力类pg游戏中最具说服力的策略。我们发现三种最受欢迎的体育类pg游戏类型是休闲、模拟和冒险。我们发现pg所采用的说服策略数量与游戏效率(游戏邦注:即应用平均评分)之间存在负相关关系。基于我们的发现,我们为开发能够有效促进行为改变的体育活动pg提供了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Persuasive Games for Physical Activity in App Stores: A Systematic Review
Persuasive games (PGs) are effective at motivating desired behaviour change using various strategies. Over the years, increasing research attention has been focused on developing PGs targeted at motivating behaviour change in various domains, including physical activity. This paper presents a systematic review of 45 PGs from app stores with the aim to: (1) deconstruct and highlight trends with respect to the persuasive strategies employed and the various ways the strategies were implemented; (2) examine for relationships between the strategies employed and games rating - effectiveness, (3) understand the effective genres for physical activity PGs and (3) uncover pitfalls of existing PGs. Our review showed that the liking strategy, which deals with making games visually attractive, is the most implemented persuasive strategy in physical activity PGs existing on app stores. We revealed that the three most popular genres for physical activity PGs are casual, simulation, and adventure. We found a negative correlation between the number of persuasive strategies employed and game effectiveness (app average rating) for PGs reviewed. Based on our findings, we offer suggestions for developing physical activity PGs that can effectively promote behaviour change.
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