Assessing Virtual Reality's potential to influence emotional states from negative to provide an instant positive effect

Mathu Chockalingam, Avinash Singh
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Abstract

Human beings' emotional states are strong yet delicate where any trigger of any size can cause it to reverse/worsen instantly into an uncontrollable state, such as a Panic attack. Panic Attacks are an episode of heightened negative emotions that causes difficulty in breathing, increased heartbeat and shaking to name a few. This study explores Virtual Reality (VR), an immersive technology, as a solution to manipulate emotional states from negative to provide an instant positive effect, instant being at 10 seconds for this study. By experimenting on nine participants who went through two negative and positive scenarios, their heart rate, as they changed from negative to positive scenario were analyzed. The findings proved to be fruitful as all participants experienced a decrease in heart rate, at least in one of the markers set at either 10 seconds or 1 minute. This study is an initial step with positive outcomes that VR does have the potential to manipulate and influence emotional states from negative to positive instantly.
评估虚拟现实影响情绪状态的潜力,从消极到提供即时的积极影响
人类的情绪状态是强烈而脆弱的,任何大小的触发都可能导致它立即逆转/恶化到无法控制的状态,比如恐慌发作。恐慌发作是一种负面情绪加剧的发作,会导致呼吸困难、心跳加快和颤抖等等。本研究探索虚拟现实(VR),一种沉浸式技术,作为一种解决方案,操纵情绪状态从消极到提供即时的积极效果,即时为10秒的研究。通过对9名参与者进行实验,他们经历了两种消极和积极的场景,分析了他们从消极到积极的场景变化时的心率。结果证明,所有参与者都经历了心率下降,至少在10秒或1分钟的标记中有一个。这项研究是具有积极结果的第一步,VR确实有可能操纵和影响情绪状态,从消极到积极的瞬间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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