Proceedings of the International Working Conference on Advanced Visual Interfaces最新文献

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Visual Guidance with Unnoticed Blur Effect 视觉引导与未注意的模糊效果
H. Hata, H. Koike, Yoichi Sato
{"title":"Visual Guidance with Unnoticed Blur Effect","authors":"H. Hata, H. Koike, Yoichi Sato","doi":"10.1145/2909132.2909254","DOIUrl":"https://doi.org/10.1145/2909132.2909254","url":null,"abstract":"In information media such as TV programs, digital signage, or web pages, information content providers often want to guide viewers' attention to a particular location of the display. However, \"active\" methods, such as flashing displays, using animation, or changing colors, often interrupt viewers' concentration and makes viewers feel annoyed. This paper proposes a method for guiding viewers' attention without viewers noticing. By focusing on a characteristic of the human visual system, we propose a dynamic blur control method. Our method gradually blurs the image on the display to the threshold at which viewers are aware of the modulation of the display, while the region where viewers' attention should be guided remains unblurred. Two subjective experiments were conducted to show the effectiveness of our method. In the first, viewers' attention was guided to the unblurred region using blur control. In the second, a threshold was found at which viewers were aware of the modulation, and viewers' gaze is guided below this threshold. This means that the viewers' attention can be guided without them noticing.","PeriodicalId":250565,"journal":{"name":"Proceedings of the International Working Conference on Advanced Visual Interfaces","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116284705","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 43
A Better Grasp on Pictures Under Glass: Comparing Touch and Tangible Object Manipulation using Physical Proxies 更好地把握玻璃下的图片:比较触摸和使用物理代理的有形对象操作
Mathieu Le Goc, Pierre Dragicevic, Samuel Huron, Jeremy Boy, Jean-Daniel Fekete
{"title":"A Better Grasp on Pictures Under Glass: Comparing Touch and Tangible Object Manipulation using Physical Proxies","authors":"Mathieu Le Goc, Pierre Dragicevic, Samuel Huron, Jeremy Boy, Jean-Daniel Fekete","doi":"10.1145/2909132.2909247","DOIUrl":"https://doi.org/10.1145/2909132.2909247","url":null,"abstract":"We introduce a novel method based on physical proxies for investigating fundamental differences between touch and tangible interfaces. This method uses physical chips to emulate the flat, non-graspable objects that make up touch interfaces, in a way that supports direct comparison with tangible interfaces. We ran an experiment to test the effect of object thickness on participants' behavior, performance and subjective experience in spatial rearrangement tasks. We found that for the tasks tested, thick objects are faster but less accurate to operate, and that their graspability is only used occasionally. We also found that coarse manipulation of multiple thin objects is error-prone, an issue that only thick objects may allow to alleviate.","PeriodicalId":250565,"journal":{"name":"Proceedings of the International Working Conference on Advanced Visual Interfaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122672402","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
End-User Development for Lifelogging and eWellness 生活记录和电子健康的终端用户开发
S. Valtolina, B. R. Barricelli
{"title":"End-User Development for Lifelogging and eWellness","authors":"S. Valtolina, B. R. Barricelli","doi":"10.1145/2909132.2926059","DOIUrl":"https://doi.org/10.1145/2909132.2926059","url":null,"abstract":"Thanks to pervasiveness and mobility of wearable Internet of Things tools, we are witnessing the emergence of a new research and development domain: the eWellness. Together with this, new challenges arise, and ask for effective methods and techniques to improve the way extraction, merge, analysis, visualization, and data sharing are currently managed. In this paper, we present our research on End-User Development for the eWellness domain and in particular the design and development of the SmartFit framework.","PeriodicalId":250565,"journal":{"name":"Proceedings of the International Working Conference on Advanced Visual Interfaces","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124429793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
PanoramaGrid: A Graph Paper Tracing Framework for Sketching 360-degree Immersed Experiences PanoramaGrid:用于绘制360度沉浸式体验的绘图纸追踪框架
F. Sandnes
{"title":"PanoramaGrid: A Graph Paper Tracing Framework for Sketching 360-degree Immersed Experiences","authors":"F. Sandnes","doi":"10.1145/2909132.2926058","DOIUrl":"https://doi.org/10.1145/2909132.2926058","url":null,"abstract":"A novel framework that allows designers without 3D-modelling experience to draw three-dimensional panoramic sketches by hand with the help of a support lines is proposed. Sketches are viewed with panoramic viewing software, giving observers interactive three-dimensional 360-degree immersed experiences.","PeriodicalId":250565,"journal":{"name":"Proceedings of the International Working Conference on Advanced Visual Interfaces","volume":"258 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129327022","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Social-Circles Exploration through Interactive Multi-Layered Chord Layout 交互式多层和弦布局的社交圈探索
S. Humayoun, Hafez Ezaiza, Ragaad Altarawneh, A. Ebert
{"title":"Social-Circles Exploration through Interactive Multi-Layered Chord Layout","authors":"S. Humayoun, Hafez Ezaiza, Ragaad Altarawneh, A. Ebert","doi":"10.1145/2909132.2926072","DOIUrl":"https://doi.org/10.1145/2909132.2926072","url":null,"abstract":"Due to the usage of social media platforms for different purposes in our current digital social life, people are interested to explore and understand their personal networks (called the ego networks) and how their contacts are associated with different social circles on these social media platforms. In this work, we propose an enhanced multi-layered Chord layout to show people' ego networks and the associated social circles in interactive visual forms. This proposed solution enables the users to explore intuitively how their contacts are associated to different social circles through a set of provided interaction and filtering options.","PeriodicalId":250565,"journal":{"name":"Proceedings of the International Working Conference on Advanced Visual Interfaces","volume":"2000 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132401191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Gaze-based Interaction with a Shop Window 与商店橱窗的基于注视的交互
B. D. Carolis, Giuseppe Palestra
{"title":"Gaze-based Interaction with a Shop Window","authors":"B. D. Carolis, Giuseppe Palestra","doi":"10.1145/2909132.2926080","DOIUrl":"https://doi.org/10.1145/2909132.2926080","url":null,"abstract":"This paper describes the first prototype of a gaze-based system designed for providing interactively information about dresses shown, on physical mannequins, in a shop window. Using the system the user may look at available sizes, colors, price and similar products. Due to the nature of such a system, the interaction must be touchless and natural. The developed solution uses Microsoft Kinect 2 as a device to achieve a natural gaze-based pointing approach. Results show that users evaluate positively the approach and felt positively engaged during the interaction.","PeriodicalId":250565,"journal":{"name":"Proceedings of the International Working Conference on Advanced Visual Interfaces","volume":"81 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117308043","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
HyNote: Integrated Concept Mapping and Notetaking HyNote:集成概念映射和笔记
Xiaojun Meng, Shengdong Zhao, D. Edge
{"title":"HyNote: Integrated Concept Mapping and Notetaking","authors":"Xiaojun Meng, Shengdong Zhao, D. Edge","doi":"10.1145/2909132.2909277","DOIUrl":"https://doi.org/10.1145/2909132.2909277","url":null,"abstract":"Notes can be taken in a linear or nonlinear way. Previous work suggests that nonlinear note taking is advantageous in terms of sense-making and long-term recall. However, previous studies also reveal that the combination of divided attention and time pressure make realtime notetaking a challenge. In this paper, we propose a new hybrid workflow inheriting advantages from both linear and nonlinear notetaking approaches. Our resulting HyNote (Hybrid Notetaking) system uses statistical parsing of linear raw notes to facilitate concepts mapping, allowing users to smoothly switch between linear and nonlinear approaches with low effort and time costs. Results from our preliminary study of HyNote show that users can easily map concepts in realtime and achieve superior understanding of lecture contents in a video learning task compared with using the traditional linear Notepad application.","PeriodicalId":250565,"journal":{"name":"Proceedings of the International Working Conference on Advanced Visual Interfaces","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116927710","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
PlayVR: a VR Experience for the World of Theater PlayVR:剧场世界的VR体验
Fabio Pittarello, Eugenio Franchin
{"title":"PlayVR: a VR Experience for the World of Theater","authors":"Fabio Pittarello, Eugenio Franchin","doi":"10.1145/2909132.2926063","DOIUrl":"https://doi.org/10.1145/2909132.2926063","url":null,"abstract":"This paper describes the design of a VR educational experience focused on the world of theater. The PlayVR project explores several dimensions of this experience, corresponding to different levels of cognitive and emotional involvement: from the simple tour through the locations of an Italian theater to the possibility of exploring the different scenographies and to play with the characters of a comedy.","PeriodicalId":250565,"journal":{"name":"Proceedings of the International Working Conference on Advanced Visual Interfaces","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127221475","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Touchless Interfaces For Public Displays: Can We Deliver Interface Designers From Introducing Artificial Push Button Gestures? 用于公共显示的非接触式界面:我们能让界面设计师引入人工按键手势吗?
V. Gentile, S. Sorce, A. Malizia, Dario Pirrello, A. Gentile
{"title":"Touchless Interfaces For Public Displays: Can We Deliver Interface Designers From Introducing Artificial Push Button Gestures?","authors":"V. Gentile, S. Sorce, A. Malizia, Dario Pirrello, A. Gentile","doi":"10.1145/2909132.2909282","DOIUrl":"https://doi.org/10.1145/2909132.2909282","url":null,"abstract":"Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require any activation gestures to trigger actions. Our aim is to study how the two interfaces address the so-called interaction blindness --- the inability of the users to recognize the interactive capabilities of those displays. According to our pilot study, although providing a different approach, both interfaces has proven effective in the proposed scenario: a public display in a hall inside a University campus building.","PeriodicalId":250565,"journal":{"name":"Proceedings of the International Working Conference on Advanced Visual Interfaces","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125884485","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 25
Applying Guidelines for the Design of Distortions on Focus+Context Interfaces 应用焦点+上下文界面的扭曲设计指南
Simon Butscher, Harald Reiterer
{"title":"Applying Guidelines for the Design of Distortions on Focus+Context Interfaces","authors":"Simon Butscher, Harald Reiterer","doi":"10.1145/2909132.2909284","DOIUrl":"https://doi.org/10.1145/2909132.2909284","url":null,"abstract":"Distortion-based visualization techniques allow users to examine focused regions of a multiscale space at high scales but preserve their contextual information. However, the distortion can come at the coast of confusion, disorientation and impairment of the users' spatial memory. Yet, how distortions influence users' ability to build up spatial memory, while taking into account human skills of perception, interpretation and comprehension, remains underexplored. This note reports findings of an experimental comparison between a distortion-based focus+context interface and an undistorted overview+detail interface. The focus+context technique follows guidelines for the design of comprehensible distortions: make use of real-world metaphors, visual clues like shading, smooth transitions and scaled-only focus regions. The results show that the focus+context technique designed following these guidelines help to keep track of the position within the multiscale space and does not impair users' spatial memory.","PeriodicalId":250565,"journal":{"name":"Proceedings of the International Working Conference on Advanced Visual Interfaces","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130319483","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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