A Better Grasp on Pictures Under Glass: Comparing Touch and Tangible Object Manipulation using Physical Proxies

Mathieu Le Goc, Pierre Dragicevic, Samuel Huron, Jeremy Boy, Jean-Daniel Fekete
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引用次数: 9

Abstract

We introduce a novel method based on physical proxies for investigating fundamental differences between touch and tangible interfaces. This method uses physical chips to emulate the flat, non-graspable objects that make up touch interfaces, in a way that supports direct comparison with tangible interfaces. We ran an experiment to test the effect of object thickness on participants' behavior, performance and subjective experience in spatial rearrangement tasks. We found that for the tasks tested, thick objects are faster but less accurate to operate, and that their graspability is only used occasionally. We also found that coarse manipulation of multiple thin objects is error-prone, an issue that only thick objects may allow to alleviate.
更好地把握玻璃下的图片:比较触摸和使用物理代理的有形对象操作
我们介绍了一种基于物理代理的新方法来研究触摸界面和有形界面之间的根本差异。这种方法使用物理芯片来模拟构成触摸界面的平面、不可抓取的对象,以一种支持与有形界面直接比较的方式。我们通过实验考察了物体厚度对空间重排任务中被试行为、表现和主观体验的影响。我们发现,在测试任务中,厚物体的操作速度更快,但准确性较低,而且它们的可抓取性只是偶尔使用。我们还发现,对多个瘦对象的粗操作容易出错,只有粗对象才能缓解这个问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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